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abc33kr wrote on 2010-07-30 22:41
Quote from Everwanderer;111275:
I find fun that some of those against class system are now essentially calling those who liked the system crybabies because now that they ruined a concept that some of us liked, we're starting to adress this issue. Yet, the ones who caused that change were them with ther massive crying "BAAAAAWW I NO LIKE CHANGE" "BAAAAAWWWW I CAN'T HAVE EVERYTHING" baawww bawwww... Hypocrites much?
We'll see how it goes now, like i said earlier, Change may come on another gen. This one has become another bunch of shinny skils for everyone to use and yadda yadda, more of the same. Something that piqued my interest though, and maybe someone who can read korean may clarify this... Earlier today I recalled reading something via google translate, about a new sword that seems to be an special limited sword (as in limited/rare/not everyone will get it), could one fo you clarify this? I read it on one of gameabout's interviews~
And one more thing, drop the "MABI'S BECOMING WOW, OH NOES QQ" Argument. Unles you've played WoW and now how the system works in there you can't compare both systems. And if you have and still are comparing them I have just one question for you, did you made it past level 1/past the "tutorial" zone?
Ah that is the flaming sword in avon.
It works sort of like seal breaker title. Maybe one sword per server, but I heard there will be more (they weren't so specific so I'm guessing either more flame sword of avon or more unique items in other places like how there isn't only one seal stone in mabi.
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Everwanderer wrote on 2010-07-30 23:03
Quote from abc33kr;111398:
Ah that is the flaming sword in avon.
It works sort of like seal breaker title. Maybe one sword per server, but I heard there will be more (they weren't so specific so I'm guessing either more flame sword of avon or more unique items in other places like how there isn't only one seal stone in mabi.
Oh, thought that was there for storyline purpouses. Thanks for the tip though~
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sakraycore wrote on 2010-07-30 23:16
Yea I agree G13 is really pointless, they should just scrap it altogether and just add in more content for the base game where players old and new alike can enjoy.
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Leefia wrote on 2010-07-31 06:56
Looks like all that Devcat is doing is just adding more stuff to grind on. Like others have said, I'd much rather see new quests aside from the mainstream and SM stuff. There is a tiny handful of non-mainstream quests, but they're all pretty basic, and are all role-playing quests so you don't even get to play them as yourself. I'd also be happier if they'd devote their time on fixing the bugs in the game, and improving the balance; instead of dumping in a bunch of overpowered new skills that replace the tactical aspect of combat with OMG!!!1HKO!!!
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Kazuni wrote on 2010-07-31 07:33
Quote from Tatsigi;110958:
Its totally fair to restrict all the new content from adventurers/classless. Why should they already have ALL the pre-13 skills and get more. Its either that or give then all the skills and let them use them at 50% power. Someone who spends points in everything should never be good as a pure. Thats like saying someone who spent there whole life playing soccer isnt as valuable as someone who played soccer and basketball their whole life and the college should choose the lather.
Everyone who agrees with the new update is lazy and just wants to be OP and play mabi on easy mode.
Why should they have preG13 skills and new content? Because they worked for it. Because they traded their time, effort, and money for those maxed tabs and high stats. You’re saying someone who maxed out both melee and magic should be weaker than one who had just finished melee? No. They put more work into their character, so obviously they’re going to get more in return.
Also, I think you should stop generalizing and calling everyone lazy and whiny as it provokes unnecessary argument and it doesn’t showcase you in the best light.
Quote from Tatsigi;110973:
As if zero shotting, SoG is so hard. Hybrids are the lazy one instead of ranking a high ranked skill such as thunder for mages to kill monsters with rank 1 - 2 mana deflector. Hybrids would rather jsut rank a whole new skills giving them a large but mediocre skill set.
I don’t think you understand the concept of hybrid. Hybrid means to have skills in all tabs, but it doesn’t mean that the tabs aren’t maxed out or they don’t have rank 1s in there. A hybrid could well have r1 windmill, smash, crit, combat, etc, and also all adv magic and bolts at a high rank. You can’t call that easy. Yes, they will have a large skill set, but in no way can you call it mediocre.
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Zeo wrote on 2010-07-31 13:22
Mmm... Kazuni got some very good points there.
Plus, that doesn't really make senses to me, for devCAT to release the Classes system this late too.
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Justified wrote on 2010-07-31 13:54
Hybrids shouldn't be weaker, but there should be a limit to how powerful/diverse a person can get.
Keyword : Balance
How many other MMOs allow you to get to the top exclusively with solo play? If I wanted to play solo I'd go get a console game, the internetz is fun with other people.
My question is, whether or not you liked the previous class system, what's the point in providing this new one if all there is are stat boosts? The game just gets even easier than it is with our infinitely hybridized and powerful characters. Now we're getting stat boosts to kill any hope at party play and remove any small aspect of strategy that Windmill spam requires by giving us OHKO everything?
The class system was a step forward for game development. Whether or not you liked the idea of being restricted, you should at least recognize that it opened up doors for more diverse characters (instead of everybody with r1 Windmill r1 Refine etc, spamming Windmill then AR-spamming Lightning Sprites) and some new gameplay strategies, perhaps involving actual teamwork. devCAT turned their back on that, just because a few protests rang out.
They're giving you your cake and letting you eat it. Though as far as game development goes, putting aside what you WANT as one selfish player (hey it's only natural, don't take this as an insult), can you say there were no merits to having these classes introduced?
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Taliya wrote on 2010-08-01 16:41
My thoughts exactly. I felt that way about the update even before they introduced the possibility of classes.
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Iyasenu wrote on 2010-08-06 23:44
Ah the class skill training bonuses sound nice to have.
Train up wm as a knight, rb into a mage and do some enchanting.
Alchemist for synth and mastery and wall xD
Still makes me wish there was a life skill class for helping train things like weaving and such :p
I also wish PTJ were more worth it for exp than just training mats.
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MikeHo wrote on 2010-08-07 01:44
Blah read alot of the pages but my eyes are starting to burn.
I didnt like the skill restrictions but Well what i think is i kinda wish there was some small restriction. Even if it was as simple as the class you get like if you were a Knight gets the buffs ect... and magic and archer gets like a 10% reduction or something like that.
I dont like how they are making skill training easier. I mean it seems like they keep dumbing down games lately. What happen to the good old grinding. I mean there has to be some amount of effort. Making things easy are just making people lazy in general.
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Kaeporo wrote on 2010-08-07 08:45
Quote from MikeHo;117285:
Blah read alot of the pages but my eyes are starting to burn.
I didnt like the skill restrictions but Well what i think is i kinda wish there was some small restriction. Even if it was as simple as the class you get like if you were a Knight gets the buffs ect... and magic and archer gets like a 10% reduction or something like that.
I dont like how they are making skill training easier. I mean it seems like they keep dumbing down games lately. What happen to the good old grinding. I mean there has to be some amount of effort. Making things easy are just making people lazy in general.
They don't want to alienate new players. If nubs hop on Mabinogi and everyone is 1000+ (like on Mabi KR) then they won't have anyone to run Ciar basic with. Unhappy nubs = dying online population. This gives them a chance at catching up.
Not to mention that AP is still a massive grind.
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thestick wrote on 2010-08-16 02:22
Is 2X skill EXP also effect maximum skill points? ex. If a skill training requirement calls for 50 points, can you fully train it and get the 100 points to rank up?
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Juno wrote on 2010-08-16 02:56
Quote from thestick;126566:
Is 2X skill EXP also effect maximum skill points? ex. If a skill training requirement calls for 50 points, can you fully train it and get the 100 points to rank up?
No.