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Dracius wrote on 2013-02-07 03:04
Quote from Grumpycat;1027527:
It'd be awesome if you could use more then 2 skillsets, thought.
I suppose it'd be badass.
Charge the guy -> Chain into dropkick + pummel -> Act 7 it -> Assault Slash it -> Flame Burst it -> Finish him off with [S]360 no-scope[/S] bullet storm
And that would use Alchemy/Fighter/Puppetry/Gunner, perfect. Absolutely overkill it's not even funny.
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Grumpycat wrote on 2013-02-07 03:14
Quote from Dracius;1027534:
I suppose it'd be badass.
Charge the guy -> Chain into dropkick + pummel -> Act 7 it -> Assault Slash it -> Flame Burst it -> Finish him off with [S]360 no-scope[/S] bullet storm
And that would use Alchemy/Fighter/Puppetry/Gunner, perfect. Absolutely overkill it's not even funny.
Crisis > Frozenblast > Frenzy
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Aubog007 wrote on 2013-02-07 03:22
Quote from Grumpycat;1027539:
Crisis > Frozenblast > Frenzy
Then rage as frozen blast misses.
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JoeyDee9 wrote on 2013-02-07 03:53
An Alchemy revamp would be like giving my character a new life.
I have contemplated at least having three weapon slots. Cylinder + wand/staff + Gun.
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Aubog007 wrote on 2013-02-07 03:56
Make alchemy use stamina as the damage stat.
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JoeyDee9 wrote on 2013-02-07 03:59
Quote from Aubog007;1027565:
Make alchemy use stamina as the damage stat.
You know, I contemplated that before. It would probably work and if they did that I'd have to finally go get r1 production master. 600 stam without it has never posed a problem lol.
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Loveduck wrote on 2013-02-07 04:05
Quote from Grumpycat;1027519:
If they make alchemy good...
>Alchemist
>Fighter
>Puppeteer
>Gunner
DEVCAT, ADD IN MORE WEAPON SLOTS.
We should be able to switch between 2 sets of slots. so we can hold 4, i can deal with that and i agree with this statement... :)
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Dracius wrote on 2013-02-07 04:06
Quote from Aubog007;1027565:
Make alchemy use stamina as the damage stat.
So then that makes Paladins better for
-Warrior
-Fighter
-Archer
-Puppeteer
-Alchemy
Don't want to seem whiney, but that's over half of all the combat styles
To make it equal, it should only scale from the base Stamina, keeping it equal among all races (Roughly).
[S]And throw INT in there so it makes sense with all the research and science that Alchemy comes with[/S]
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Azareel wrote on 2013-02-07 05:12
Yeah, all I could get out of that is that they're planning some Alchemy and Magic reworkings, but are being extremely vague about what it will consist of. Only that it would follow Shooter (?).
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EndlessDreams wrote on 2013-02-07 05:44
The actual words are in english, and yet I don't understand what is going on. From the thread title, it sounds like Magic and Alchemy is getting a re-vamp? About time.
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Minatou wrote on 2013-02-07 07:04
Quote from EndlessDreams;1027675:
The actual words are in english, and yet I don't understand what is going on. From the thread title, it sounds like Magic and Alchemy is getting a re-vamp? About time.
I'd be happy if they did revamp alchemy, I've always found it interesting, but the damage always drew me away. I love the playstyle but, the constant loading looks a bit slow. Hopefully they do something about that; :U maybe an 80% chain cylinder activation 8D!
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Jedo wrote on 2013-02-07 07:09
Well I don't know much about magic nor alchemy, however, it looks like a lot of people are excited so that's good! :D
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Zekkii wrote on 2013-02-07 07:13
I get the feeling anything they would do wouldn't be good enough. The feeling that's been drilled into me over the years.
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Minatou wrote on 2013-02-07 07:16
Quote from Zekkii;1027775:
I get the feeling anything they would do wouldn't be good enough. The feeling that's been drilled into me over the years.
I don't blame you buddy :c. me too. ;w;
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Aubog007 wrote on 2013-02-07 09:08
Quote from Dracius;1027581:
So then that makes Paladins better for
-Warrior
-Fighter
-Archer
-Puppeteer
-Alchemy
Don't want to seem whiney, but that's over half of all the combat styles
To make it equal, it should only scale from the base Stamina, keeping it equal among all races (Roughly).
[S]And throw INT in there so it makes sense with all the research and science that Alchemy comes with[/S]
Int makes no sense though, they need to do a stat that alchemy skills naturally give, which is stamina.