This is an archive of the mabination.com forums which were active from 2010 to 2018. You can not register, post or otherwise interact with the site other than browsing the content for historical purposes. The content is provided as-is, from the moment of the last backup taken of the database in 2019. Image and video embeds are disabled on purpose and represented textually since most of those links are dead.
To view other archive projects go to
https://archives.mabination.com
-
Dracius wrote on 2013-02-08 03:02
Quote from Aubog007;1027850:
Int makes no sense though, they need to do a stat that alchemy skills naturally give, which is stamina.
They could possibly overhaul the entire thing and rework them so that both Alchemy and Magic give out INT and use it, and make it harder to get (But increasing how much 1 INT boosts, which can provide an overall buff). It's the perfect way to buff them both and give more of reason to get INT (With this, Mage/Alchemist/Gunner would benefit). Or they can be lazy and just scale it from stamina and have some severely overpowered players because of how much stamina there is. Gotta start getting in the mindset of a reorganization, not just a buff.
STR/DEX/WILL are already so heavy in their uses even if the skill-set doesn't rely on it for damage because of the physical buffs they gives (Balance, Critical, melee damage)
-
Zekkii wrote on 2013-02-08 04:23
I don't see how a lot of a stat makes it overpowered. If stamina gave +1 max per 10,000 it would be underpowered. If it gave 1 max per 1 it would be underpowered. The trick i finding the medium, and attributing it to alchemy skills appropriately.
-
Dracius wrote on 2013-02-08 04:25
Quote from Zekkii;1028394:
I don't see how a lot of a stat makes it overpowered. If stamina gave +1 max per 10,000 it would be underpowered. If it gave 1 max per 1 it would be underpowered. The trick i finding the medium, and attributing it to alchemy skills appropriately.
I personally find Nexon has trouble with balancing.
-
Zekkii wrote on 2013-02-08 08:22
Quote from Dracius;1028396:
I personally find Nexon has trouble with balancing.
Considering how long it took them to
start fixing magic and alchemy, I agree.
-
Slayerj wrote on 2013-02-08 08:25
Quote from Zekkii;1028550:
Considering how long it took them to start fixing magic and alchemy, I agree.
Assuming they fix it and don't break it to high hell... I can see them making it instant cast with either decent or UNGODLY LONG cool downs, or some sort of combo system for each spell that could work or fail so hard that the mage class becomes even more of a joke to some people...
-
Dracius wrote on 2013-02-08 08:35
There's so many ways they can do it. Instant-cast with casting time as you load more charges (Or load 1 charge in succession), an overuse cooldown...
They don't even need to apply much logic as to how it would make sense, because magic is magical.
-
Froglord of DESTINY!!! wrote on 2013-02-08 08:50
No more revamps... please...
Everytime nexon says revamp or reworking in any of their choice of words, they add another digit to the damage meter and a bunch of new op P2W damage augments.
-
Eliirae wrote on 2013-02-08 19:37
Quote from Zekkii;1028394:
I don't see how a lot of a stat makes it overpowered. If stamina gave +1 max per 10,000 it would be underpowered. If it gave 1 max per 1 it would be underpowered. The trick i finding the medium, and attributing it to alchemy skills appropriately.
So if stamina was on a 1 to 1 ratio having like 200+ max damage from stamina alone would be underpowered?
And let's not forget in trans where you have like 1000+ stamina. So 1000+ max would still be underpowered?
-
Prae wrote on 2013-02-08 19:43
Quote from Eliirae;1028769:
So if stamina was on a 1 to 1 ratio having like 200+ max damage from stamina alone would be underpowered?
And let's not forget in trans where you have like 1000+ stamina. So 1000+ max would still be underpowered?
It seems more likely that it was a typo.
I could see something like 15~30 Stam per +1max, if that was the case. 20 Stam/1 Max alone would only be +50 Max at 1k Stam.
-
Lene wrote on 2013-02-08 23:12
Well, a lot of alchemy skills give MP as well as SP, so they could just do the same as puppetry and gunner and make alchemy damage based off MP+SP.
The thing is, I think the problems with both alchemy and magic isn't just damage scaling alone. Think of the options all other combat related talents have as skills at their disposal.
IMO magic needs an independent chain cast skill that has a 1 minute cooldown and should work on ALL spells (fusion and intermediate magic included), all staves should enable intermediate magic without having to charge it(I know of the new staff in G18, makes all other staves useless), and alchemy needs new attack skills other than Flame Burst, Heat Buster and Water Cannon (make new attacks that involve wind, earth, and one more water elemental attack). Also, remove the damage penalty from elemental cylinders; it's not necessary at all.
On top of that, they should enable elemental reforges on all weapons and let it scale with alchemy/magic, but restrict elemental reforges to 1 per weapon.
-
Oizen wrote on 2013-02-08 23:14
Alchemy needs to get away from the indiviudal elemental system
-
Chihaya wrote on 2013-02-08 23:22
We should all go learn Kore--
/shot
-
Kitkat wrote on 2013-02-08 23:48
Problem with balancing out a new skill set is that in order to actually balance it, you need to readjust EVERYTHING, not just a couple of things. Otherwise you get a mess.
-
Froglord of DESTINY!!! wrote on 2013-02-08 23:56
Nexon doesn't know how to revamp.
When they revamp, they add 10x more damage to something that was previously balanced or weaker than most other skills, then they eliminate almost all the unique attributes to some of said skills making them generic, then they proceed not to give a fuck until their playerbase says something else isn't unfair and they shove sterioids into some pay2play method into making things more OP.
-
phil11g wrote on 2013-02-09 02:16
Quote from Kitkat;1028957:
Problem with balancing out a new skill set is that in order to actually balance it, you need to readjust EVERYTHING, not just a couple of things. Otherwise you get a mess.
Too late, it's already a mess. Not only should they revamp the combat system, but everything else. With every new update, devcat seems to forget what was already there before it, and their former use becomes redundant; Just look at what Shadow Missions have done to Dungeons. Even the setting seems to be inconsistent. What's up with Eastern Martial Arts in a European Fantasy world based on Welsh and Celtic Mythology? The closest thing we should have to that are grappling and wrestling moves, those existed long ago in the middle ages. Guns are pushing it, why would giants invent something that needs a stat they themselves are lacking in? They need to tear it down and rebuild it from the ground up. I hate to say it, but they need to cataclysm this bitch.