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Xemnas wrote on 2013-02-20 08:59
Quote from vayth;1035763:
isn't that... a bit overpowered? :shock2:
although since I'm still on low level, I don't know whether other classes are like that with r1 on all skills...
You really think DevCat really cares about balance anymore?
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Minatou wrote on 2013-02-20 19:30
Quote from Xemnas;1035807:
You really think DevCat really cares about balance anymore?
Nope. Dem reforges. But, I can't wait to screw around with this class. I need more INT still...zzz.
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FallenDanny wrote on 2013-02-22 16:55
Do we have any information on gunner only reforges?
I already know they are considered "2 handed weapons" so that means they benefit greatly from elemental reforges but is there anything more exclusive?
Like reforges for extra range/lower cool down times/ect? Please and thank you.
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Anwell wrote on 2013-02-23 06:37
So with the skill Frenzy and Spider Shot which gives 100% chance of critical hit, does that mean that red upgrade stones would be best applied to guns?
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radionoise wrote on 2013-02-24 21:17
It seems from new information that elemental reforges were completely removed from guns and were never supposed to be available to begin with, but a bug made it possible.
I think you should update that part about guns being able to obtain lv 5~6 elemental reforge if all these reports are correct.
Should probably also be a good idea to remove the video of sulfur spider hard since without the elemental reforges that person was using and the nerfs the skills received for live server, it no longer gives a good idea of what guns are capable of since they would only deal half as much damage in comparison to what was possible in test server and in that video.
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Kenero wrote on 2013-02-24 23:24
Quote from FallenDanny;1037489:
Do we have any information on gunner only reforges?
I already know they are considered "2 handed weapons" so that means they benefit greatly from elemental reforges but is there anything more exclusive?
Like reforges for extra range/lower cool down times/ect? Please and thank you.
It seems that they removed elemental reforges, as for other reforges, there isn't any significant ones since elemental reforges are being removed from it.
Quote from Anwell;1037934:
So with the skill Frenzy and Spider Shot which gives 100% chance of critical hit, does that mean that red upgrade stones would be best applied to guns?
I would enjoy that red upgrades would benefit more because the two AOE, bullet storm and shooting rush ignores prot to calculate critical hit while Frenzy gives normal attacks critical hit.
Quote from radionoise;1038720:
It seems from new information that elemental reforges were completely removed from guns and were never supposed to be available to begin with, but a bug made it possible.
I think you should update that part about guns being able to obtain lv 5~6 elemental reforge if all these reports are correct.
Should probably also be a good idea to remove the video of sulfur spider hard since without the elemental reforges that person was using and the nerfs the skills received for live server, it no longer gives a good idea of what guns are capable of since they would only deal half as much damage in comparison to what was possible in test server and in that video.
Is that right? That's a shame, though finding a video again on end-game gunner will be a pain, but hopefully I can find a new one~
I'll update it.
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radionoise wrote on 2013-02-25 00:19
Quote from Kenero;1038765:
I'll update it.
On a brighter note, I'm pretty sure some of the skills (like closer, cross whatever, etc) got a few multiplier buffs when guns came out on main server but no one ever said anything about it. If someone with the spare time to download live kr gets a skillleveldescription.xml I could look at it and see what the new multipliers actually are.
Edit:
At r1:
Cross Buster - 800% damage. It's actually useful now. 6 second cooldown.
Closer - 280% damage. 10 second cooldown.
Far Away - 62.5% damage (250% total). 12 second cooldown.
Frenzy - 28 second duration, 180 second cooldown.
Reload - 1.8 second load time, 1 second cooldown.
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Kenero wrote on 2013-02-25 01:33
Quote from radionoise;1038791:
On a brighter note, I'm pretty sure some of the skills (like closer, cross whatever, etc) got a few multiplier buffs when guns came out on main server but no one ever said anything about it. If someone with the spare time to download live kr gets a skillleveldescription.xml I could look at it and see what the new multipliers actually are.
Edit:
At r1:
Cross Buster - 800% damage. It's actually useful now. 6 second cooldown.
Closer - 280% damage. 10 second cooldown.
Far Away - 62.5% damage (250% total). 12 second cooldown.
Frenzy - 28 second duration, 180 second cooldown.
Reload - 1.8 second load time, 1 second cooldown.
Thanks~. Frenzy now lasts 28 seconds helps a lot. Reload time time reduction is always welcomed.
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radionoise wrote on 2013-02-25 01:39
Quote from Kenero;1038834:
Thanks~. Frenzy now lasts 28 seconds helps a lot. Reload time time reduction is always welcomed.
It always lasted 28 sec, even in test.
I just mentioned it because I didn't see a cooldown for it in OP.
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Grumpycat wrote on 2013-02-25 04:50
May I see the stats gained from all Gunner skills again? I remember that it gave like 176 HP
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FallenDanny wrote on 2013-02-25 05:21
Quote from radionoise;1038720:
It seems from new information that elemental reforges were completely removed from guns and were never supposed to be available to begin with, but a bug made it possible.
I think you should update that part about guns being able to obtain lv 5~6 elemental reforge if all these reports are correct.
Should probably also be a good idea to remove the video of sulfur spider hard since without the elemental reforges that person was using and the nerfs the skills received for live server, it no longer gives a good idea of what guns are capable of since they would only deal half as much damage in comparison to what was possible in test server and in that video.
So their are no truly useful reforges for Guns? I guess that means I'll save some bucks. lol
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Grumpycat wrote on 2013-02-25 05:42
No ele? Well I wasn't planning on using money on reforges for it anyways.
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Kenero wrote on 2013-03-02 13:00
Updated the guide with skill charts... will calculate the final stat growth of all guns later.
I hope this helps answer anyone's question.
Also for bullet storm.
Even though the maximum percent allowed is 600%... you can hit MORE enemies, it just won't increase the damage percent. Some people were curious about that so I felt like I needed to state it.
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FallenDanny wrote on 2013-03-02 15:59
Nice update to the guide. The amount of HP these skills give is scary... I wish they didn't give that much because other non-gunner players are going to feel obligated to rank some of the skills for that crazy HP.
:gloom3:
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Lugia0123 wrote on 2013-06-14 18:10
So still no word on what stats the talent gives?