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Gensokyou wrote on 2013-06-21 10:32
Quote from Llama;1110162:
So what stats should i aim for if i want to do gunner as a second skill set?
Still deciding whether to go puppets, gunner or Alchemy.
You will get different answers depending on who you ask. A few things you might want to include is what you're looking for in a secondary skillset, and what your primary skillset is (I fergot)
As for the stats. Str + int. Hurk.
And also are there any notable reforges for gunner? Except Elemental which might not be coming our way
I believe the only notable thing was Gun max on guns (Or elementals if we get them). There *may* be a frenzy duration.
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Llama wrote on 2013-06-21 10:37
Quote from Gensokyou;1110177:
You will get different answers depending on who you ask. A few things you might want to include is what you're looking for in a secondary skillset, and what your primary skillset is (I fergot)
As for the stats. Str + int. Hurk.
I believe the only notable thing was Gun max on guns (Or elementals if we get them). There *may* be a frenzy duration.
Genny pls. My failed archery.
I mean like how much str and int should i aim for? I have 216str and 464int at level 94/10. Archery Telent.
That's +136 max for my gunner
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Gensokyou wrote on 2013-06-21 10:41
Quote from Llama;1110180:
Genny pls. My failed archery.
I mean like how much str and int should i aim for? I have 216str and 464int at level 94/10. Archery Telent.
That's +136 max for my gunner
I've heard about 1k total str + int. Keep in mind that most gunner skills have low multipliers except for like. Cross buster and stuff.
It's kinda different to puppetry.
What are you looking for in a secondary skillset?
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Llama wrote on 2013-06-21 10:43
Quote from Gensokyou;1110181:
I've heard about 1k total str + int. Keep in mind that most gunner skills have low multipliers except for like. Cross buster and stuff.
It's kinda different to puppetry.
What are you looking for in a secondary skillset?
pew pew pew
and everything dies
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Gensokyou wrote on 2013-06-21 10:44
Quote from Llama;1110182:
pew pew pew
and everything dies
Puppets or guns then, alchemy won't do that for you.
Guns will probably take a bit more investment then puppets before you see returns. Whether or not it will pay off more then puppets remains to be seen.
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Llama wrote on 2013-06-21 10:50
Tanks genny.
600 str here i come.
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Kenero wrote on 2013-06-21 12:07
Your cumulative strength and int is enough to start with, but you won't rip apart hard and elite easily.
Gun skills do not award a lot of str and int, so you must raise other sources of damage.
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Llama wrote on 2013-06-21 12:31
Quote from Kenero;1110196:
Your cumulative strength and int is enough to start with, but you won't rip apart hard and elite easily.
Gun skills do not award a lot of str and int, so you must raise other sources of damage.
Yeah I figured from the stats on wiki. I think I'll get some more easy int and str before I do gunner
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Tropa wrote on 2013-06-21 13:07
Quote from Llama;1110162:
So what stats should i aim for if i want to do gunner as a second skill set?
Still deciding whether to go puppets, gunner or Alchemy.
Str and Int, Int is very easy to get.
And also are there any notable reforges for gunner? Except Elemental which might not be coming our way
Gun Mastery max damage, adds +5 oer level.
There you go
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SKochiya wrote on 2013-06-21 13:33
Quote from Tropa;1110201:
There you go
Wait, so Gun Mastery Level 20 is +100 Damage?
Seems a bit much compared to other skill sets.
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Kenero wrote on 2013-06-21 15:19
Quote from SKochiya;1110206:
Wait, so Gun Mastery Level 20 is +100 Damage?
Seems a bit much compared to other skill sets.
Yes... However it's to compensate for the lack of elementals.
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Lolguy12 wrote on 2013-07-26 01:39
can guns be poisoned?
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wildk wrote on 2013-07-26 15:15
Quote from Lolguy12;1127896:
can guns be poisoned?
Yes, pretty much all weapons can be poisoned. Guns count as a ranged attack so I'm assuming they don't need melee hits to poison either.
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Perfectio wrote on 2013-07-26 22:46
Quote from Kenero;1110217:
Yes... However it's to compensate for the lack of elementals.
I personally would have capped gun elementals at 2 or 3 but meh.
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Fracture wrote on 2013-07-27 00:06
Quote from Perfectio;1128160:
I personally would have capped gun elementals at 2 or 3 but meh.
Keep in mind, though, that a lot of new content is coming with element-immune creatures. Guns will excel there. It's pretty ridiculous how they needed to start balancing the game around elemental reforges though, they were just way too strong.
Also being able to use Spider Shot with guns is hilarious. Yet another stupid cross-skillset ability to mess around with on my main.