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Zeo wrote on 2013-03-21 14:31
Quote from JoeyDee9;1053130:
Okay let me clarify some more stuff I have found. Single charge damage is higher. The problem is compounded skills. Magic attack hardly means anything to them anymore. The 6.5x damage on an IS only effects the base damage. So weather your one charged or 5 the damage your int adds seems to be constant.
I'm about to look at the old formula and compare my bolt damages on test to it since I can't get on mabi right now.
Edit: if I'm right it would mean fire bolt, hailstorm, and ice spear damage is lower and everything else is higher.
Hmm so... the base damage is only affected by the charges, while no matter how many charges you have... the bonus damage would only apply to one out of the whole charges of the magic, right?
If so... that's lame.
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JoeyDee9 wrote on 2013-03-21 14:58
Okie dokie. So I used the wiki's formula to see the differences compared the new one I derived from test. Wiki's formula accurately displayed my naked IS damage on NA and it's been on wiki for a while now so I imagine it's a trustworthy formula. Here are the differences.
[Image: http://puu.sh/2lp9D]
Edit: The damage constant for the old formula was not used as we are assuming no max damage enchants.
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truefire wrote on 2013-03-21 15:05
This also means Fusion Bolt gets kicked while it was already down.
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JoeyDee9 wrote on 2013-03-21 15:12
Quote from truefire;1053156:
This also means Fusion Bolt gets kicked while it was already down.
Actually under these assumptions only fire-ice and fire-lightning gets kicked. While ice-lightning gets buffed. Still, don't take these numbers to heart. I'm certain more changes are in store.
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truefire wrote on 2013-03-21 15:18
Quote from JoeyDee9;1053170:
Actually under these assumptions only fire-ice and fire-lightning gets kicked. While ice-lightning gets buffed. Still, don't take these numbers to heart. I'm certain more changes are in store.
I know everything is still largely subject to change in the coming days/weeks/months. But yeah, "only fire-ice and fire-lightning," two out of three of the possible combinations (and the two most practical/popular ones when Fusion Bolt actually is used) is a major hit to a skill that already saw marginal use. Maybe they'll allow Fusion Bolt to benefit from Chain Casting at this point. *shrugs*
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FallenDanny wrote on 2013-03-21 15:23
Quote from JoeyDee9;1053170:
Actually under these assumptions only fire-ice and fire-lightning gets kicked. While ice-lightning gets buffed. Still, don't take these numbers to heart. I'm certain more changes are in store.
Isn't there a slim chance that this is a glitch?
Maybe the rest of the charges after the 1st one ignore magic attack stat and that's why it's so much different?
(I know I'm probably not right, it just seems odd to me that the next charges would be weaker.)
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JoeyDee9 wrote on 2013-03-21 15:25
As of this current moment magic is still in a lot of turmoil. What I want to get done are the alchemy number and formula now.
Quote from FallenDanny;1053175:
Isn't there a slim chance that this is a glitch?
Maybe the rest of the charges after the 1st one ignore magic attack stat and that's why it's so much different?
(I know I'm probably not right, it just seems odd to me that the next charges would be weaker.)
As of right now the formula I posed on the last page holds for all spells to pretty much exact numbers. The most deviation I had from it was 2 damage on a 5 charge firebolt. I don't like what I've found but I can't argue with the numbers.
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Xemnas wrote on 2013-03-21 15:26
Test wind blast first, to see if it's as broken as NPC versions.
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JoeyDee9 wrote on 2013-03-21 15:29
Quote from Xemnas;1053181:
Test wind blast first, to see if it's as broken as NPC versions.
Well, the reason it would be broken is because it was stamina based? And shadow alchemist have considerably more stam than players.
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Xemnas wrote on 2013-03-21 15:32
Quote from JoeyDee9;1053186:
Well, the reason it would be broken is because it was HP based? And shadow alchemist have considerably more HP than players.
It was on basic that they were doing 200+ damage with it. They have way less hp than me(600+) on basic, so I'd probably be doing 4-500s or something.
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JoeyDee9 wrote on 2013-03-21 15:34
Quote from Xemnas;1053187:
It was on basic that they were doing 200+ damage with it. They have way less hp than me(600+) on basic, so I'd probably be doing 4-500s or something.
I corrected my post it is stamina based.
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Zekkii wrote on 2013-03-21 16:40
Let's not forget we can't cap intelligence without temporary buffs. For humans, 1045.5 is the current naked cap from skills, level 15 talents, and 100/20 age 17 (current talent boost, GM, enchants, reforges, titles not included). Elves and giants are similar enough.
What we really need is a working formula, including Masteries, Wands, Titles, Magic Attack, Enchants, Special Upgrades, Set Effects (Rosemary/Heb), and so forth.
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JoeyDee9 wrote on 2013-03-21 17:14
If I could aquire those items I could work on a formula. But as of now I just have one with masteries. Also from the sound of it magic damage was changed to magic attack soooo it might be really easy.
Lets face it though everything isn't meant to be end game. Just because end game gains some damage doesn't justify hurting mid game or early game.
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Iyasenu wrote on 2013-03-21 17:41
There are some items that you can choose to either spend pons on OR gather up some items and stones to make?
That's a little strange...
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FallenDanny wrote on 2013-03-21 17:42
Quote from JoeyDee9;1053264:
If I could aquire those items I could work on a formula. But as of now I just have one with masteries. Also from the sound of it magic damage was changed to magic attack soooo it might be really easy.
Lets face it though everything isn't meant to be end game. Just because end game gains some damage doesn't justify hurting mid game or early game.
This is very true, but the amount of work and money that goes into magic... Makes it unappealing.
Especially compared to doing a short quest chain to get all your skills like Fighter.
Most mages don't get all their skills till mid game, unless they are well funded.