def becoming a Mage now when this patch is released
>experienced mages telling you to run the fuck away from magic because of this shitty patch
>durrhurr im becoming a mage because I'm edgy and i like big numbers
def becoming a Mage now when this patch is released
If Meteor is a 30 min cooldown, are the training requirements easy??? 'Cause damn. Takes years to get that thing to rank 1.
Training requirements at rF,r9,r5 and r1 are:
[SPOILER="Spoiler"]
Rank F
Deal a total of 12000 or more damage to multiple targets +15 (4 Times)
Attack 4 or more enemies +8 (10 Times)
Rank 9
Deal a total of 60000 or more damage to multiple targets +8 (5 Times)
Attack 8 or more enemies +8 (20 Times)
Attack a very powerful enemy +0.6 (100 Times)
Rank 5
Deal a total of 130000 or more damage to multiple targets +6 (5 Times)
Attack 8 or more enemies +2 (20 Times)
Attack a Field Boss +3 (20 Times)
Rank 1
Deal a total of 300000 or more damage to multiple targets +1 (50 Times)
Attack 15 or more enemies +1 (15 Times)
Attack a Dragon +1 (100 Times)[/SPOILER]
I don't think it's easy at all considering that the cooldown time is 30 mins.
Source: http://www.mabinogi.pe.kr/bbs/zboard.php?id=report&page=1&sn1=&divpage=3&sn=off&ss=on&sc=on&select_arrange=headnum&desc=asc&no=25160
The burning lava effect has sparked my interest. Any information now how much damage it does per second and how long it lasts? This could be very useful in missions like Tail Def.
Fun thing to note, if you cast a spell, move then cancel moving cast... you can RUN around with the spell without losing stamina...
So you would only need it to just turn on - > cast - > turn off - > run with it.
What's that first ability used that makes the blue circles float around you vertically?
So the New formula wasn't changed to apply to each charge after the 1st? Someone said earlier that it did. :what:
I forget, but it's:
1. More damage than HLB.
2. Receives 30 max damage on top of that from the arrow.
3. Receives further 15% MORE damage on top of all that from the arrow (as in, 1.15x to your total dmg which is insane).
4. It has lv 2 piercing, which now reduces protection by like 10% due to piercing changes in today's patch.
5. Can be enchanted for even more damage.
6. Can be elemental reforged for even MORE damage.
7. The arrows never run out.
8. To add insult to injury, it's also special upgraded so you can r6 it for +62% critical damage.
tl;dr: the new bow is by far the strongest weapon in Mabinogi if you have high enough base damage (which endgame archers have tons of). All other bows and ego bows are 100% obsolete, dead and don't bother.
It's made by magic craft I think... you need materials from the dragon raid content to make.
Training requirements at rF,r9,r5 and r1 are:
[SPOILER="Spoiler"]
Rank F
Deal a total of 12000 or more damage to multiple targets +15 (4 Times)
Attack 4 or more enemies +8 (10 Times)
Rank 9
Deal a total of 60000 or more damage to multiple targets +8 (5 Times)
Attack 8 or more enemies +8 (20 Times)
Attack a very powerful enemy +0.6 (100 Times)
Rank 5
Deal a total of 130000 or more damage to multiple targets +6 (5 Times)
Attack 8 or more enemies +2 (20 Times)
Attack a Field Boss +3 (20 Times)
Rank 1
Deal a total of 300000 or more damage to multiple targets +1 (50 Times)
Attack 15 or more enemies +1 (15 Times)
Attack a Dragon +1 (100 Times)[/SPOILER]
I don't think it's easy at all considering that the cooldown time is 30 mins.
Source: http://www.mabinogi.pe.kr/bbs/zboard.php?id=report&page=1&sn1=&divpage=3&sn=off&ss=on&sc=on&select_arrange=headnum&desc=asc&no=25160
The cool down isn't that bad, it looks to me you'll be using the skill 2-5 times a rank and that's it. And seeing that it's really just a 'boss' skill, that works.
2x MP cost for move casting at rank 1. That's it. They 100% fucked it up. They 100% fucking ruined it. Why Devcat, what the fuck is wrong with you guys.
Make us spend MORE ap JUST to move. Make that cost SP per second. AND NOW MAKE IT COST 2x
What the fuck did alch get with it's chain cylinder? NOTHING. There was no "Oh btw, 2-3x crystal usage and more sp use."
If that skill wasn't even around I'd be happy =,= I can see a tiny bit more MP cost but not god damn 2x.
I forget, but it's:
1. More damage than HLB.
2. Receives 30 max damage on top of that from the arrow.
3. Receives further 15% MORE damage on top of all that from the arrow (as in, 1.15x to your total dmg which is insane).
4. It has lv 2 piercing, which now reduces protection by like 10% due to piercing changes in today's patch.
5. Can be enchanted for even more damage.
6. Can be elemental reforged for even MORE damage.
7. The arrows never run out.
8. To add insult to injury, it's also special upgraded so you can r6 it for +62% critical damage.
tl;dr: the new bow is by far the strongest weapon in Mabinogi if you have high enough base damage (which endgame archers have tons of). All other bows and ego bows are 100% obsolete, dead and don't bother.
It's made by magic craft I think... you need materials from the dragon raid content to make.
I think it's worth mentioning that the master title effect for move cast removes the 2x mana penalty.
What the fuck!?! WHY IS IT THERE TO START WITH!?
How does moving make you USE MORE STAMINA, when you can move just fine MEDITATING WITH A WAND for MORE MP. URG. Devcat PLEASE! FIX IT FIX IT FIX IT PLEASE! @,@
Fixed, it now takes 40x more mana and 20x more stamina while decreasing magic attack by 25%
So I heard you like to complain about Magic being too weak, let me fix that for ya. *Ferghus face*
Seriously, this is the best Ferghus attempt I've seen devcat do on Magic yet. It seems to just keep getting worse and worse.
First you had the G13 treatment and then the G18 treatment.