Sorry to break up the conversation, but would it be alright if I asked how much defense/prot the new heavy armor gives? I'm trying to see if it's worth it to skip Lance Mythril and save up for this instead. I also heard something about the armor giving a passive defense/prot bonus on top of its normal stats, but I might've misread. Can anyone clarify that?
Also, in terms of the new skill's cool down, isn't that from the perspective of someone trying to solo a missions or dungeon? Wouldn't it be better to factor in eight people?
Take Caves of Scacath for example. The trash mobs on the way to Merrow aren't worth the effort, but the ghosts and Merrow herself? That's all five meteors, and considering how powerful people are that'd deal a huge chunk of damage. Granted, you couldn't spam Lord missions, but from their difficulty I don't think they were made to be.
Also, does meteor hurt allies? It's silly to ask, but I want to make sure because a simple strategy I could do for getting all the mobs together would be to run in, windguard, taunt (which now doesn't count on CP), and hold everyone's attention while my mage buddy gets the 4 Mars Djinn needed to summon a flaming rock from space to incinerate anything not them or me.
In addition to defensive stats, Merrow has 1.6m health.
Perhaps you could knock her down to half health with everyone in Dunbarton at r1.