Well so far out of the gate from a fresh ego wand. It's Damage is identical to a normal fire wand but with 30% more crit. I'll have to level up these ego more to be able to come to more conclusive results beyond that.
Well this is odd. With my Social Level 15 Ego Fire Wand(Level 1 in all the other stats and yes it's possible to just level social on KR test) I am consistently hitting above 2k firebolt vs 1.7k max firebolt on coyotes with my normal fire wand.
Social Level affects firebolt damage for ego wands? Hmm...really hard to tell as the damage is all over the place with both wands.
All right after doing 25 shots on each I can confirm with absolute certainty that social affects firebolt damage on an ego fire wand.
I was hitting a max of 2,059 Firebolt Damage on Raccoons at a pretty decent rate with a Level 15 Social Ego Fire Wand, r9 firebolt, 64 magic attack, r7 fire mastery, r 1 bolt mastery, and r2 magic weapon mastery
While I was consistently hitting a max of 1,750 Firebolt Damage with a normal ego wand at a decent rate as well, and same stats and skill ranks.
Highest crit with ego was 4,015 which also popped up fairly offten while highest crit I saw on normal ego wand was 3,410.
These tests were done with 5 charge firebolts
[spoiler=" Ego Wand Raw Hit Data"]
1956
1990
1996
1441
2059
1972
2059
1845
4015 crit
2059
3907 crit
2059
1887
2059
4015 crit
4015 crit
1871
2053
4015 crit
1518
4015 crit
1499
2059
3777 crit
2059
2059
[/spoiler]
[spoiler="Raw Fire Wand CC+4 Hit Data"]
2719 crit
1362
1750
1029
1201
1750
1750
1750
1750
1750
1544
1750
1510
1496
1499
3410 crit
3410 crit
1393
1750
1684
1750
3289 crit
1716
1512
1750
1415
[/spoiler]
Could you later test to see if the int wands (mainly crystal lighting wand) get an extra dmg boost from SOC and min/max dmg as well?
I'm also wondering if INT ego wands would help with fusion bolt dmg via SOC extra dmg or min/max if they get anything from those.
Also, considering in the past someone stated that min/max on a wand did effect spell dmg a bit (At least I recall someone claiming this at some point, and I do not know if they were talking about an ego wand or not...) it the SOC thing is true, and it appears so, then wouldn't that mean, if they were talking about an ego wand, that min/max has nothing to do about it and SOC just messes with the formula in some unlabeled way?
The Deadly formula from Will has been changed. (Unsure how)
Are guns affected by the % aim decrease from luck? Is this significant on monsters? I really don't want to be starting to miss all the time due to bullshit mechanics. Because let's face it, that's pretty bullshit.
How badly is range effected by this too?
[SIZE="3"]
Guns don't have aim, so no.
Also, the whole luck thing, it affects the monsters aiming and shooting you, not you aiming and shooting the monsters.[/SIZE]
Neither do bolts or alchemy, but I believe they're affected too.
They aren't. If they were, we would have been videos of people missing with magic or alchemy. Archery is unique in the fact that it's the only skill with an Aim meter which can miss even without evasion while for magic and alchemy YOU MUST use evasion for it to miss.
Seconding this. Would like a cohesive overview of ego wands if at all possible.
Now, a few questions:
Come the zero update, what would be better for an ego fire wand? Firebolt max damage, or casting speed?
Also come the zero update, what's changed about blaze? (This is more of a question regarding right now, but how do you even USE blaze o _o)
Are guns affected by the % aim decrease from luck? Is this significant on monsters? I really don't want to be starting to miss all the time due to bullshit mechanics. Because let's face it, that's pretty bullshit.
Are the white dragon chaser knuckles related to merlin's shyllien knuckles at all? Can they cast magic?
In addition to that, i've heard there's 2 different types of magic knuckles. What are they, and where will they be obtained most likely? I heard KR got them from a hot time which means we're not going to get them cheap.
In general, how are monster stats going to be changed?
In the new formula where monsters will have lots more protection, are critical rates going to be changed? Going to be sad if you've gotta get critical enchants to crit on ghosts. I'll be dissapointed in life.
Has any light been shed on this topic?
What are the talent stats for the Master Chef and diva talents? (Seconding Aubog's request for the treasure hunter talent, too).
Thankies!
In regards to the specific talent stats, I can give you what I know but a consolidated info thread for diva and master chef/treasure hunter is currently in the works.
Diva:
Base Stat Bonus:
10 Strength
10 Dexterity
10 Stamina
Level Stat Bonus:
Age Stat Bonus:
Team is still researching that atm.
Hmmm can't find any other info on the other talents :/
1. Firebolt Max Damage caps at 10 level for one-handed weapons. The Fire Wand ego likely caps at around 100 max, so you're essentially weighing the following options:
- 245 w/1.5 second load
- 220 w/1.05 second load
2. Blaze will deal increased damage. I've seen nothing else regarding its renewal.
3. Only ranged weapons are affected. The chance of it happening with high luck is pathetic, regardless.
4. The Languhiris Chaser has a 3% chance of inflicting frostbite, dealing 12.5% damage over 8 seconds. It also gives a bonus +4 Attack Speed Enhancement.
5. Merlin Knuckles and Suilen Knuckles. I believe the former was gacha while the latter was handed out in an event that was out when Zero was released. The former can cast any spell except Party Healing while the latter acts more like a trinity staff.
6. I'm not sure. I wouldn't expect a significant difference, provided they adjust monster health/stamina/mana to compensate for the alchemy changes.
7. You'll likely never need any stat other than max damage, lance pierce, and possibly balance ever again.
8. Concerning will and the deadly state. The chance of going deadly is basically reduced.
In regards to the specific talent stats, I can give you what I know but a consolidated info thread for diva and master chef/treasure hunter is currently in the works.
Diva:
Base Stat Bonus:
10 Strength
10 Dexterity
10 Stamina
Level Stat Bonus:
Age Stat Bonus:
Team is still researching that atm.
Hmmm can't find any other info on the other talents :/
Diva's should be stamina dex and int?
(looking at mabidata)
trend seems to take all of the talent's bonuses and pool them together level up stat wise.
I just pulled the WIP that's in our group section where we organize everything before presenting it :/
I can pass that to the section of our team that's working on it to verify.