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SKochiya wrote on 2013-06-22 16:53
Quote from crimsonoath;1110626:
What kind of stat bonuses does the gunner talent provide? YOu know, the talent bonuses. I checked the gunner link, but didn't see it.
I assume you mean these:
Quote from Kenero;1027713:
Total Stat Bonus:
-pending-
Master Shooter
Dual Gun Max Damage +18
Dual Gun Min Damage +15
Life +38
Grandmaster Shooter
Dual Gun Max Damage +22
Dual Gun Min Damage +16
Life +45
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crimsonoath wrote on 2013-06-22 17:09
Quote from SKochiya;1110628:
I assume you mean these:
Yes, thanks. I checked a couple times but must've missed it. Only adds to life? I thought it might increase STR or INT even just a little....
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ewire123 wrote on 2013-06-22 17:50
Quote from crimsonoath;1110635:
Yes, thanks. I checked a couple times but must've missed it. Only adds to life? I thought it might increase STR or INT even just a little....
Gunner skill barely add int or str, just hp, don't think you can just purely rank gunner skill and be good. Unlike face roll puppet, which add some dex/str/int.
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Piconoe wrote on 2013-06-22 18:03
Gunner doesn't add Str or Int because we don't need more skills to add Str and Int. We have enough of them already. Sure, it sucks for pure Gunners, but it's to balance out the fact that a lot of players have rank 1 pretty much everything nowadays.
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crimsonoath wrote on 2013-06-22 18:11
Quote from ewire123;1110646:
Gunner skill barely add int or str, just hp, don't think you can just purely rank gunner skill and be good. Unlike face roll puppet, which add some dex/str/int.
Quote from Piconoe;1110651:
Gunner doesn't add Str or Int because we don't need more skills to add Str and Int. We have enough of them already. Sure, it sucks for pure Gunners, but it's to balance out the fact that a lot of players have rank 1 pretty much everything nowadays.
Just thought the talent bonus might contribute just a little is all, increased min/max damage and more life ain't bad though.
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Piconoe wrote on 2013-06-22 18:54
Quote from crimsonoath;1110654:
Just thought the talent bonus might contribute just a little is all, increased min/max damage and more life ain't bad though.
Yeah. I like how it adds weapon set damage instead of the stats that give that weapon the same amount of damage. Helps keep the other skillsets in check.
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Llama wrote on 2013-06-22 21:31
For guns upgrade, what does it mean by rounds per reload?
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Gensokyou wrote on 2013-06-22 21:37
Quote from Llama;1110751:
For guns upgrade, what does it mean by rounds per reload?
Clip size.
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Llama wrote on 2013-06-22 21:42
Quote from Gensokyou;1110756:
Clip size.
Right, so it increases clip size
Tanks genny
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SlurpTASTY wrote on 2013-06-23 03:14
Can fragmentation be used on the stuff you make from the new life skills?
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Kenero wrote on 2013-06-23 04:12
Quote from SlurpTASTY;1110888:
Can fragmentation be used on the stuff you make from the new life skills?
No.
The fragmentation list is sorely behind in terms of being updated.
The same can be explained for synthesis.
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Llama wrote on 2013-06-23 07:30
Is there like an order of ranking for gunner skills?
or do you just rank everything at the same time, or are there any skills that holds less priority?
Sorry for all dem gunner questions
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Zekkii wrote on 2013-06-23 07:38
Quote from Llama;1110966:
Is there like an order of ranking for gunner skills?
or do you just rank everything at the same time, or are there any skills that holds less priority?
Sorry for all dem gunner questions
You need to rank some skills to get other skills, though not too high so it's not a big deal. I suggest ranking gun mastery, followed by reload, followed by shooting rush, followed by frenzy, followed by crossbuster, followed by bulletstorm, followed by closer, followed by far away. Skill ranking orders are rarely important though, if you have the AP you might as well rank them all at once.
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Llama wrote on 2013-06-23 07:46
Quote from Zekkii;1110970:
You need to rank some skills to get other skills, though not too high so it's not a big deal. I suggest ranking gun mastery, followed by reload, followed by shooting rush, followed by frenzy, followed by crossbuster, followed by bulletstorm, followed by closer, followed by far away. Skill ranking orders are rarely important though, if you have the AP you might as well rank them all at once.
I can get just over 900 if it's coming in 6 weeks, 1000 if 7 weeks. So quite a few skills will be missed out.
Thanks Zekkii the cat. c;
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Piconoe wrote on 2013-06-23 08:24
How does your stat (stamina, right?) factor into Barrier Spikes HP?
For that matter, how do the other stats factor in other alchemy skills as well?