Two Words:
MUNCH MUCH!
Your Mana Shield has now been invalidated. Have Fun!
That's fine, I'll just use my millions of stockpiled wound/mana 500 RE potions. Screw you healers!
Two Words:
MUNCH MUCH!
Your Mana Shield has now been invalidated. Have Fun!
That's fine, I'll just use my millions of stockpiled wound/mana 500 RE potions. Screw you healers!
That's fine, I'll just use my millions of stockpiled wound/mana 500 RE potions. Screw you healers!
You can't use potions when they munch munch you, but you can receive outside healing. :Q
https://twitter.com/MabiOfficial/status/349231911853502467
what is this supposed to mean?
we waiting another week?._.
The posting date was today? Nexon must be messing up? Wait what?
[Image: http://puu.sh/3nt3g.png]
Oh, figured something like that would happen. So basically, Munch Much, with it's ability to stop potion use AND bypass mana shield, makes it so that people with recovery actually have a chance to do something. Time to prepare my Trinity Set and Healing Reforges then...
Finally, a reason to love Munch Munch. Clever Devcat is clever!
If munch munch is single target, that skill is the most hilariously weak skill in the game, basically reminds me of monster hunter where you have one guy get munched while the other 3 wail on them.
If this is the case, being munched on is better.
It promotes being bait.
Recovery
Heal Ally - Point = Heal Amount * 0.3, Max 6000 Points
Revive Ally - 70 Times, Max 1400 Points
Attack White Dragon - Point = Damage * 0.3, Max 300 Points
Attack Blade Wyvern - Point = Damage * 0.3, Max 300 Points
(You can probably give up going for 8000 if you got this...)
Well let's see.
Healing? Can do.
Attacking? Can do.
Reviving?......Nope.
I still think Reviving isn't too bad. If I die, I will probably wait for someone to revive me. Why lose experience when people with recovery need to revive anyways?
I don't think there's that many people who have the patience to wait and be revived.
At least not until they're beyond self-revival (-99%).