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Azareel wrote on 2013-11-20 20:53
Quote from Justified;1171676:
I expected this to be about how discourteous people are in Shyllien.
There's 7 channels, and Ruairi is dead to the point there's usually only 1 or 2 people gathering across all of them, but people just come and Meteor wherever they want. I had to reclear my area 3 times in 10 minutes because people would just warp/cc right after it landed.
Damage-wise, I would say it's worth it. The cast time/delay is comparable to Fireball and people have loved that since Phoenix Wands came out (until stat inflation once again put Magic at the bottom with Alchemy) but the result is like 8x better.
Closer to about 2.5x.
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Syliara wrote on 2013-11-20 21:07
You can snap cast fireball too soooooooo just saying >.>
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Justified wrote on 2013-11-20 21:43
Quote from Pureblooded;1171749:
You can snap cast fireball too soooooooo just saying >.>
Pretty sure Snap Cast didn't exist when Phoenix Wand came out, which is what I was comparing it to.
Or did you miss the whole point of why I mentioned Fireball in the first place?
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Syliara wrote on 2013-11-20 21:52
Quote from Justified;1171754:
Pretty sure Snap Cast didn't exist when Phoenix Wand came out, which is what I was comparing it to.
Or did you miss the whole point of why I mentioned Fireball in the first place?
In your post you only mentioned "[COLOR=DarkOrchid]The cast time/delay is comparable to Fireball and people have loved that since Phoenix Wands came out[COLOR=DarkOrchid]" sounds to me like you werent comparing cast time/delay with only phoenix fire wand, but mentioned the wand as a time when people enjoyed fireball. You didnt mention with the wand or in any way really of using fireball in a specific time to compare to meteor today.
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EndlessDreams wrote on 2013-11-20 22:07
Quote from truefire;1171653:
My one and only question is this: Does it hit blade wyverns? If yes, its uses are quite apparent to me.
It does not hit Blade Wyverns at all. I was throwing meteors at White Dragon yesterday.
Meteor is pretty amazing when it is off cooldown. However, it is useless most of the time after that one cast. For the things that actually survive Meteor, it doesn't draw aggro either.
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Justified wrote on 2013-11-20 22:40
Quote from Pureblooded;1171758:
In your post you only mentioned "[COLOR=DarkOrchid]The cast time/delay is comparable to Fireball and people have loved that since Phoenix Wands came out[COLOR=DarkOrchid]" sounds to me like you werent comparing cast time/delay with only phoenix fire wand, but mentioned the wand as a time when people enjoyed fireball. You didnt mention with the wand or in any way really of using fireball in a specific time to compare to meteor today.
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People never used Fireball before Phoenix Wands (~25 seconds).
People used Fireball after Phoenix Wands came out (~17 seconds).
Thunder has always been used (~21 seconds).
Meteor takes about 15-18 seconds. People call Meteor slow.
Point : it's not slow, it just feels slow.
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Syliara wrote on 2013-11-20 22:56
Quote from Justified;1171765:
People never used Fireball before Phoenix Wands (~25 seconds).
People used Fireball after Phoenix Wands came out (~17 seconds).
Thunder has always been used (~21 seconds).
Meteor takes about 15-18 seconds. People call Meteor slow.
Point : it's not slow, it just feels slow.
I think the main reason people found fireball too slow compared to other skills is because ice spear and thunder didnt need to be fully charged while fireball needs all 5 charges to even use it. I don't think people really find meteor slow as much as they dislike the cooldown on it, I personally love seeing that animation.
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Zekkii wrote on 2013-11-21 00:37
Quote from Justified;1171765:
People never used Fireball before Phoenix Wands (~25 seconds).
People used Fireball after Phoenix Wands came out (~17 seconds).
Thunder has always been used (~21 seconds).
Meteor takes about 15-18 seconds. People call Meteor slow.
Point : it's not slow, it just feels slow.
Of course it's slow. Fireball is slow now and you can load it faster than Meteor Strike without a cooldown. The skill itself just isn't practical for much besides getting an easy round of MA. Sure you can kill things with it, but generally slower than skills with 3~17 second cooldowns despite it having a 30 minute cooldown. The major issue is that the vast majority of mobs are less than 5,000 health or at most 10,000 health, and the ones that aren't are typically bosses which using a large scale AOE is kind of silly on. There's nothing wrong with being impractical, but it is so.
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Justified wrote on 2013-11-21 00:48
If the wiki numbers are right (I don't have AP to train it right now), then it's still a faster cast than Fireball - until the supposed Diva fix.
MA mobs start with over 5k HP and grows to over 50k HP with good amounts of Prot, but I can still think of several other places to use it. You just wouldn't use it on a typical Dungeon/Shadow Mission room, and that was never it's intention as clear by the training reqs.
Honestly I don't mind the long cooldown because of that fact. It's meant to be an ultimate move, and you're not in an ultimate move situation more than once or twice per 30 mins (if even at all).
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Syliara wrote on 2013-11-21 01:58
Quote from Justified;1171792:
If the wiki numbers are right (I don't have AP to train it right now), then it's still a faster cast than Fireball - until the supposed Diva fix.
MA mobs start with over 5k HP and grows to over 50k HP with good amounts of Prot, but I can still think of several other places to use it. You just wouldn't use it on a typical Dungeon/Shadow Mission room, and that was never it's intention as clear by the training reqs.
Honestly I don't mind the long cooldown because of that fact. It's meant to be an ultimate move, and you're not in an ultimate move situation more than once or twice per 30 mins (if even at all).
It's kinda sad that alot of other aoe's outclass an ultimate move....
Sorry didnt mean any offense just found that kinda funny....
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Gensokyou wrote on 2013-11-21 02:23
Meteor has little practical usage due to the cooldown. Perhaps lord missions and the occasional round of MA, and dropping one into the nature reserve or something for the hell of it, but the cooldown is too long to make it viable to work into a strategy. This is strictly ignoring things like the cast time, MP cost, etc etc. The damage isn't high enough that it gets the non-crit kill on the things that really matter (NPC Boss round), but it's too high to use in a single room without being REALLY wasteful (again, due to the cooldown). Things like Final Hit and Way of the Gun work for bosses because they have around a 3-5 minute cooldown - this means that if you're spamming a mission, say Battle for Tailteann 2 or something, you can actually save it for the boss and work it into a strategy. With meteor's 30 minute cooldown, you're going to probably kill between 6-10 bosses. So unless you keep the staff in your secondary slot (which is a waste, may as well keep another combat style or an instrument) or you use it during the mission, you're going to probably end up wasting more time switching to the staff, your magic hotkeys, etc etc. It's just not practical. (I mean, unless it takes you 30 minutes to do a mission that's not lord, in which case be my guest).
Same thing goes for MA. You can get 2-3, if not more with more people rounds in per meteor. Just not practical.
Cooldown should probably be something like 5 minutes tops in my opinion.
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Justified wrote on 2013-11-21 02:45
Quote from Pureblooded;1171813:
It's kinda sad that alot of other aoe's outclass an ultimate move....
Sorry didnt mean any offense just found that kinda funny....
Outclass? Maybe in terms of practicality. But in terms of ease of use and burst damage, nothing comes close.
Quote from Gensokyou;1171826:
blahblahblah
Final Hit is a terrible skill. I use it to teleport to something far away/postpone multi-aggro and then cancel it immediately after. In no situation at all does it provide more practicality than Smash/Windmill, except maybe Fomor Attack boss.
As for MA, if you say you can do more than 3 rounds with multiple people, then don't you also have multiple Meteors to use in that time? I don't see the problem.
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Syliara wrote on 2013-11-21 02:55
Quote from Justified;1171836:
Outclass? Maybe in terms of practicality. But in terms of ease of use and burst damage, nothing comes close.
Final Hit is a terrible skill. I use it to teleport to something far away/postpone multi-aggro and then cancel it immediately after. In no situation at all does it provide more practicality than Smash/Windmill, except maybe Fomor Attack boss.
As for MA, if you say you can do more than 3 rounds with multiple people, then don't you also have multiple Meteors to use in that time? I don't see the problem.
My crash shot can hit higher then I've seen any meteor do, and its faster and easier to set up and use. Not just crash shot, ive seen other aoe's hitting up where I havent seen a meteor hit yet. Perhaps I havent seen a fully buffed overpowered crazy meteor yet, but even if it does a little higher then my crash shot with end game gear and stats, thats still outclassed by other aoes which have a tiny fraction of the cooldown and faster usage.
Suffice to say, I was thoroughly unimpressed with meteor's dmg.....
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Gensokyou wrote on 2013-11-21 03:11
Quote from Justified;1171836:
Final Hit is a terrible skill. I use it to teleport to something far away/postpone multi-aggro and then cancel it immediately after. In no situation at all does it provide more practicality than Smash/Windmill, except maybe Fomor Attack boss.
Final hit is just an example. It doesn't change the fact that the cooldown is
too fucking long.
As for MA, if you say you can do more than 3 rounds with multiple people, then don't you also have multiple Meteors to use in that time? I don't see the problem.
The more people, the faster you go, the more rounds you get done. It makes it better, but still doesn't change the fact that the cooldown is
too fucking long.
That's assuming that more then one person in the party wants to sink 500+ ap into this skill anyway.
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Aubog007 wrote on 2013-11-21 03:13
When you have nothing else to sink AP in...
pretty much all you got.