Maybe making the drops a bit more common would work?
Making it easier would definitely attract more players and would solve the problem of "not enough people go to raids"
-Lower all the boss's damage to roughly ~300. Them hitting 1k~10k per hit, over the soft cap of our HP, is extremely absurd and ridiculous.
-For W/BD, let the system choose the path you want.
-Lower BD's HP from 5m to 2m.
-Reduce the excessive amount of mobs near W/BD.
-Put Yeti, Ifrit, Mammoth, Giant Lion, Giant Sandworm, and BD in the Transform Diary.
-They die so fast its not even a problem honestly. Unless your wanting to solo them, but thats not the point in a raid.
-Doesn't the system already choose the path? I'd honestly rather them just change around the values in a couple of them so garrison isnt so ridiculously difficult to cap.
-That will cause problems with some roles. Sometimes theres not enough mobs for everyone to get the contribution they need, decreasing the amount of mobs will only make this worse.
-You can't deny that its ridiculous. Though, they probably should be critting for 500s and 1ks for the titles, but hitting that amount non-crit is utterly absurd. Heck, the Red Dragon inside the Shadow Realm is drastically weaker than its field counterparts, so they should be weaker, too.
-No, its random, aka the path you MAY NOT want. I probably worded it bad but what I meant was it gives us the options of the role to choose from.
-I'd rather have less lag and interference rather than mass mobs getting in my fucking way and completing my role.
Remove this poorly designed content from the game and put these fucking enchants in dungeons or even gacha.
B-but, that's what makes it fun! You're a giant, you can just Vales Shield, I have to use March Song to escape >:C.
B-but, that's what makes it fun! You're a giant, you can just Vales Shield, I have to use March Song to escape >:C.
It really irks me (and others imo) in the imbalance between the two raid dragons:
1)WD has less HP
2)WD has 2 spawns, making *slight* variety
3)WD has *slightly* more diverse roles (albeit some being extremely inefficient)
4)WD has no skill that incur HP regen upon itself/debuffing players
5)WD overall deals less damage
6)WD has MORE viable items in its loot table
7)WD has sooooo much better Damage-to-contribution ratio (wtf 0.01 multipier for BD? :fail3:)
I've been hosting BD raids every week, and there's less and less people every time, and I can't really blame anyone for it. Why the hell does doing a 10m HP boss give you common fabric? Honestly its like DevCat had a trollface mask on while smoking blunts while designing the BD. Its ridiculous.
I don't mind mindlessly killing everything - seeing as that's basically what we do anyway - but give the players good reasons to actually do the damn thing in the first place. That's why WD is killed once/twice a day - in 1 channel that is.
Do non-giants not know the proper way of dealing with dragon fireball? :!!:
I've been going to BD raids to get dragon mats. But after seeing less and less people come... I stopped going as well.
Like you said, can't blame them. The BD rewards are so shitty compared to WD. This really needs to change.
That's funny because people only go to BD on Ruairi.
Less than half show up at WD the rare times that it's downed despite how much easier and more rewarding it is.
Which I think supports the idea that the systems aren't as much to blame as people's own attitude toward them.