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Tropa wrote on 2014-02-11 21:40
Maybe this is just some pent up rage, but I'm getting tired of spending around 10 dollars weekly/bi-weekly just to protect a single point of durability on my weapons, and I'm pretty sure everyone else is too.
Can we please have tradeable Platinum hammers in the cash shop for like 3~4k NX or a NPC with 100% repair rate for a increased amount of gold?
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Hatsunechan wrote on 2014-02-11 21:46
Eabha broke 2 points off my newly enchanted/dyed rebis the first day. I was so mad. I'm always so scared to go repair anything so i just use cheap npc stuff most of the time.
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Osayidan wrote on 2014-02-11 21:46
Or just no durabiity system?
The whole concept is annoying and causes me to avoid using items that have better stats but shitty durability.
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Adrianblade wrote on 2014-02-11 21:50
Concept is annoying but it is a major gold sink. Maybe tweaking it a bit? Granted they make loads of those repair pots and whatnot so...
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Tropa wrote on 2014-02-11 21:51
Quote from Hatsunechan;1197262:
Eabha broke 2 points off my newly enchanted/dyed rebis the first day. I was so mad. I'm always so scared to go repair anything so i just use cheap npc stuff most of the time.
Ikr? Spent so much time and money invested in my guard cylinder and Eabha fails on it the most, guard cylinders also lose durability the fastest, since it doubled as a shield...
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Jyu Viole Grace wrote on 2014-02-11 21:54
inb4 perfect repair, just gotta spend nx for it.
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Hatsunechan wrote on 2014-02-11 21:57
Quote from Adrianblade;1197265:
Concept is annoying but it is a major gold sink. Maybe tweaking it a bit? Granted they make loads of those repair pots and whatnot so...
They NEED to add npc's with 100% repair rates for every type of repair. Make them have a big repair fee but with 0 chance to break your most prized weapons. This would make people choose to either buy repair pots (without a need to remove them) and have a cheap repair fee or no chance of breaking your with 100% repair.
@tropa I'm at the point where I just use a wood guard cylinder now because I'm so paranoid he'll break another point off my guard. Even when he breaks a point off that or my moist beginner cylidner, it makes me cringe and sad.
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Blassreiter wrote on 2014-02-11 21:58
This is like telling a restaurant to stop charging you to eat there. IMO the repair system was created to make players play more. For instance, making a Languhiris Bone Breaker is a total pain in the ass. The devs made it like that so players do more raids for the necessary materials which means they stay online longer. Once you made it, the devs slap you in the face with the durability system so therefore if you destroyed your Languhiris Bone Breaker via repair/enchants/special upgrades then that forces you to redo the long days of raiding to remake another Languhiris Bone Breaker meaning more online play. If a Languhiris Bone Breaker is impervious to destruction, then you would never have to do the dreadful dragon raids therefore reducing the amount of time you play and/or boost your satisfaction meaning you quit the game. That's why the devs made this system to have players continue playing the game by making "endgame items" rare and add that with the durability system.
In the end, even though this game is F2P, you must play by the rules set in stone.
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Kazusa Touma wrote on 2014-02-11 21:59
inb4 1m per point 100% repair awyis
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Tropa wrote on 2014-02-11 22:08
Quote from Kazusa Touma;1197271:
inb4 1m per point 100% repair awyis
Plat Hammers are commonly 1mil so...
Yeah
Quote from Hatsunechan;1197268:
@tropa I'm at the point where I just use a wood guard cylinder now because I'm so paranoid he'll break another point off my guard. Even when he breaks a point off that or my moist beginner cylidner, it makes me cringe and sad.
Started to do this, treating my main guard cylinder like my abyss and only use it for some elite missions and Lord missions.
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Jyu Viole Grace wrote on 2014-02-11 22:21
Quote from Blassreiter;1197269:
This is like telling a restaurant to stop charging you to eat there. IMO the repair system was created to make players play more. For instance, making a Languhiris Bone Breaker is a total pain in the ass. The devs made it like that so players do more raids for the necessary materials which means they stay online longer. Once you made it, the devs slap you in the face with the durability system so therefore if you destroyed your Languhiris Bone Breaker via repair/enchants/special upgrades then that forces you to redo the long days of raiding to remake another Languhiris Bone Breaker meaning more online play. If a Languhiris Bone Breaker is impervious to destruction, then you would never have to do the dreadful dragon raids therefore reducing the amount of time you play and/or boost your satisfaction meaning you quit the game. That's why the devs made this system to have players continue playing the game by making "endgame items" rare and add that with the durability system.
In the end, even though this game is F2P, you must play by the rules set in stone.
I agree with the reasoning that the durability system was put in place was to prevent super op enchanted, upgraded, end game weapons from being super common, where it would prevent the other weapons from actually being useful. But look where we are now, (almost) every weapon type is basically outclassed by the Demonic version, which are cheap and easy to get, and then the select few that are outclassed by the dragon/magic craft weapons.
If this game's percentages were actually correct, yeah maybe the dura/repair system would be good. But currently it's like 90% = 50% and 98% = 90%. It's not balanced which means that if you really want to keep the durability of your weapon you are forced to use 98% because anything lower, the success rate drops off dramatically. And for your other point, there's other ways to keep people playing rather than having the durability system in place. For example having better shadow missions, dungeons, quests, events, etc.
If someone makes an end game item, they deserve it because it's their reward for doing hardwork and they should be allowed to keep it rather than having to be worried about losing durability because after enchanting, upgrades and such you might have already made the weapon useless.
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Zekkii wrote on 2014-02-11 22:27
To be straight, it's outdated. Most top grade weapons were just those that were 5/5 upgraded back in the day, with maybe some low rank enchants if you were a high-tier player. Now it's more common to see R/S6 double enchanted with r6~r4 enchants, 5/5 + gem, a rank 1 reforge that's most likely elemental 6 or higher, and in some cases the actual weapon is worth 20~30m itself. So really, it's not so ridiculous to assume that some weapons cost 50m+. These same weapons are restricted by these same repair rates, so after you use 100 points then you are most likely going to lose about 1 point. Seeing as these weapons tends to have around 15 durability in good scenarios, that gives them a life span of 1500 points provided you use them all the way down to 0/0. The maintenance cost, 50m/1500 comes to 33.3k per point, adding the repair costs it's more like 50k per point. Quite ridiculous if you ask me.
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Osayidan wrote on 2014-02-11 23:03
Quote from Blassreiter;1197269:
This is like telling a restaurant to stop charging you to eat there. IMO the repair system was created to make players play more. For instance, making a Languhiris Bone Breaker is a total pain in the ass. The devs made it like that so players do more raids for the necessary materials which means they stay online longer. Once you made it, the devs slap you in the face with the durability system so therefore if you destroyed your Languhiris Bone Breaker via repair/enchants/special upgrades then that forces you to redo the long days of raiding to remake another Languhiris Bone Breaker meaning more online play. If a Languhiris Bone Breaker is impervious to destruction, then you would never have to do the dreadful dragon raids therefore reducing the amount of time you play and/or boost your satisfaction meaning you quit the game. That's why the devs made this system to have players continue playing the game by making "endgame items" rare and add that with the durability system.
In the end, even though this game is F2P, you must play by the rules set in stone.
You're talking like we want it to be impossible to break an item. Enchants and special upgrades are still going to rape our precious gear in the process of configuring it to how you want, and that's why people play the game to obtain these items. Once you enchanted and upgraded it though, it's not likely to go poof for a long time so you're not going to run those raids anymore.
What feels like a slap in the face is knowing that after all that hard work, your item is slowly going to degrade to a point that it's useless.
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Jedo wrote on 2014-02-11 23:20
I would just like durability gone, I've hated it since the beginning. Or at least make durability last longer. I am constantly needing to repair my equipment.
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Zunori wrote on 2014-02-12 02:44
IMO the whole repairing concept is fine. However, I think it does require a bit of tweaking.
Either the repairs get cheaper, or all the items get a durability buff (An item that normally has 10 Dura should now have 30 Dura). [S]Or both[/S]
That would help a ton.