Oh joy, race talk. I wouldn't mind it so much if everyone could stomp everything into the ground with their 'weakest' skill sets. They haven't really done much race wise in a while and I hope/doubt they'll do it again in the future unless they plan on releasing 2 skill sets at once or something. When the races came out they already have a number of skill sets to go 'yes' and 'no' to.
Warrior: Giant+, Human, Elf -
Range: Elf+, Human, Giant--
Magic: Elf/Human(sorta), Giant-
They had room to throw on new things. Lance to move in for giant++ with elves not getting it to balance that out. Fighter was 'less' for elves but everyone had nearly the same amount of will so it didn't make a MASSIVE difference (Just like with giant magic). Then everyone got a buff so nothing really mattered anymore race to skill set wise UNLESS you didn't have any skills for it. Then they threw in puppet, then gunner. Both which were dual stat and okay with everyone. To just suddenly go "NEW SKILLSET BEST FOR BLAHBLAH!" would...be really dumb. lol
Also, we can just cut out the whole "It's gona be luck!" Even though we can't tell for sure...why? Why make a skill set based around the LUCK stat...something that does nothing but crit and arrow(and other stuff) dodge %? If it gave any stats to luck, it'd make luck supper OP for crit (which is apparently easy to get anyway) If it gave too little then it'd wind up like gunner, heavily relying off of other skills for stats, making it a bit unfriendly to new players. (Not to say that gunner is god awful to start up with or anything.) As all the major luck giving skills are typically heavy in the AP department.
It would be a great move on their part to put it as will+ something as will is so far the only stat for a skill set to not help something else from another skill set (besides a bit of crit and defensive stuff) But we can't know for sure. I really wish we had more info. T,T Though seeing that we do know from what little data we did get before it was taken out (which can all be changed), we do know for the moment that there is an attack range for the mastery. So it might function as a mid range and close up melee weapon skill set that allows for regular mid distance attacks, close up melee attack skills (like smash) while still allowing for upfront melee hits if the target is close enough ('Cus if it follows the same rules as lances with a mini range, fuck ever touching it with my net </3)
Wow, I rambled for a while there. *posts*
I agree with your post. But it was already explained in great detail in a earlier post as to why luck based stat would be acceptable and not game breaking somehow. I do think the whole "this race should be better at this skill set" is getting really out of hand and pretty dumb. I feel bad that I sometimes fall into the trap of that mentality but it's people like you who bring me back to reality. Thank you