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Zekkii wrote on 2014-05-05 18:14
1. Just because content is old doesn't mean it should 'expire', that is a sure way to make the game feel small and waste development.
2. Players can't do everything, they can only rank what skills exist and only use them with appropriate weapons that exist, and with what stats are available. This is true of everything in the game, the player is only free to do what is allowed and developed, and it's not too hard and certainly not impossible to balance this either. The only balancing that has been done is skillset v skillset though, regardless of how overpowered each and every skillset is. Not everything is about how balanced the meta is.
3. People are entitled to their opinions about how the game is and should be, if you can't handle that then maybe you should leave the forums
I am in the process of quitting though, like most people my level or perhaps even lower. Perhaps I'll find a game with a passionate community who cares about it, rather than one with people who want to be done the game before they even start it. Either way I don't think I can take much more of this:
[Video: http://www.collegehumor.com/video/6208752/if-games-had-super-easy-mode]
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Johny wrote on 2014-05-05 18:36
[SPOILER="Warning: Extremely long post (Again)"]Earlier Gen (Patch Updates) are mentioned extensively to some degree trying to say we were here then and we're here now. Well of course! The game has nowhere to go but forward (up). What I do see in those past updates are a lot of content with unfulfilled potential if you ask me. It's devCat's habit of starting something inovative and leaving it unfinished for generations to come (game wise that is). And that is really unfortunate because it would have made this game that much more unique. As Zekki mentioned in an earlier post, had DevCat put more effort into these content things, Mabinogi would be a better game...Or Would it?
Thing is Nexon only has one thing in mind, and thats money. DevCat is married to the a-hole so they have to do Nexon's bidding. And that bidding is "design content that will make this much money by x time."
So priority #1 for DevCat is making money for Nexon(Reforges, Gachapons, Game Pets, etc..).
Priority #2 Keeping the games up so the cash source doesn't die.
Priority #3 is keeping the playerbase happy by trying and fixing glitches, exploits, etc.
Priority #4 Keeping the player base entertained by keeping an active repertoire of in game events. Priority #5 ???
Priority #6(66) Profit....
And the list goes on....You can guess where "New Game Content and Content Revamps" would go in that list of priorities...If you ask me probably dead last. And even if they got around to designing new content, the time allotted would be so limited that the content is very ill designed and untested, or DevCat just picks something out of the playerbase feedback and implements it (without testing how it would affect the game). What's worse is that plans to expand that content is usually scrapped immediately after implementation, the reason of which can vary (not enough time or even extensive negative feedback by the players).
But yea, that is the pattern I have been seeing for the past 4 and a half years (or the results of said pattern. Patches in Kr usually take a lot longer) and it is only expected to intensify. The way I see I Nexon running their games is like throwing a big party. Nexon charges for the drinks and the cake and all the food, but at the same time has to keep the guests entertained. Very hard to do so Nexon gets his bride, DevCat, to come up with things to keep the guests from leaving...even if it means outright seducing them...
Yes if you ask me this thing about reforges, overpowered skills, inflated stats, and everything else is a seduction on DevCats part to keep the players from leaving. Granted it won't work on everybody, but you will have those few people that will stay for the show. Lust for power is a very real thing even in games. And if you can keep people like that from leaving you are very well funded...
Its what happened in Maplestory and it's happening again in Mabinogi...
Inflated stats...check
Overpowered Equips...check
Methods to make said equips even more powerful...check
Outright handing down of power to some if not all gamers in the game...check
Uncontrolled power creep...check
...Luckily mabinogi is nowhere near Maplestory's corruptedness but still there are signs...lots of them, that mabinogi is headed that way as well. It's unfortunate though since mabinogi is not as thoroughly designed as Maplestory, and this power creep that its experiencing has no merit really...
If you ask me we don't need damage going into the 6 digits. As far as I know, the average monster has 3~maybe 4000 hp at best...the marginal percent of monsters in the hardest missions/ dungeons have 10 maybe 30000 hp at best. The only monsters that would merit the power creep are the bosses, and they usually don't have that much hp themselves.
So to conclude one comes as a new player with combat in mind, does the research. Nexon and DevCat promise you flashy flashy numbers and awesome equips...only for you to work your ass for them, training the skills and doing the enchanting, upgrading, reforging, buffing, and degrading the mobs only to find out you really didn't need that much. Then one comes back to Nexon/ DevCat married couple for them only to say "Well too bad, what you get is what you get." Then one comes to x forums to complain to the people, only to be met with indifference...yea.. thats the fantasy life lol...
Anyways sorry for the extremely long posts...[/SPOILER]
tl;dr Nexon controls this game, along with his whore (DevCat) and we only expect overpowered shit to keep coming our way...
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Slayerj wrote on 2014-05-05 19:16
My point was that older content wasn't meant for newer content and just needs to be revamped with it in mind. In missions, there's NOTHING to combat puppets, bard, gunslinger, ect. Nothing at all. Hell there's really hardly anything to combat the previous stuff we already had. Hardly no defensive standards or tactics by the mobs. They have EXTREMELY simple AI and take hours to decide if they're actually going to attack you or not. (Blowing things out of proportion there but you all know what I'm talking about.)
I mean, why don't mobs get instant load skills? Because they'd have to mess with their AIs a bit to make it work better. But sadly Johny's right. It's all about the money. Sometimes we get lucky and get nice things but that's only sometimes. Like the alch/magic revamp. I'm seriously shocked that we got something to advance older skills and make them better/up to date.
I'm all for new content and old content being harder, fun, changed up, ect, but when people constantly scream nerf OP thing or x thing is OP, and get stuck on x thing and constantly talk about it every chance they get...
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Perfectio wrote on 2014-05-05 23:27
Same mobs with instaload skills get blown up like everything else.
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Tropa wrote on 2014-05-05 23:38
Quote from k1nsoo;1218841:
Surprised to see that no one is talking about SR+BS
To be fair, the only time I ever see Bullet Storm melt monsters is in NPC(After Crisis)
Shooting rush is too much of a double edged sword to be considered
overpowered, it does have a big damage peak, but it's sad when your up against a beefy mob with yellow ping.
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Twin wrote on 2014-05-07 01:15
Quote from SlurpTASTY;1218849:
You're one of five people on NA Mabi who use gunner seriously.
Am I one of those five?:(
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ReFuSeR wrote on 2014-05-08 08:07
Hydra... end of story.
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Perfectio wrote on 2014-05-08 09:09
Hydra is overpowered in the hands of an endgame alchemist with lots of stats to back it up.
Lullaby and Crisis are equally as effective regardless of game progression, and if Overture could only be used by people on beginner service, then everyone would take newbies to as much endgame content as possible.
As for gunner, the only problematic skill is Frenzy and that's not even that much of a problem, except it kind of makes Desert Dragon unfun.
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Perfectio wrote on 2014-05-08 09:11
Quote from Perfectio;1219231:
Hydra is overpowered in the hands of an endgame alchemist with lots of stats to back it up.
Lullaby and Crisis are equally as effective regardless of game progression, and if Overture could only be used by people on beginner service, then everyone would take newbies to as much endgame content as possible.
As for gunner, the only problematic skill is Frenzy and that's not even that much of a problem, except it kind of makes Desert Dragon unfun.
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Tropa wrote on 2014-05-08 16:24
[Image: http://i.imgur.com/fRY0Rfq.png]
This pretty much sums it up.
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Johny wrote on 2014-05-10 02:36
Quote from Tropa;1219253:
[Image: http://i.imgur.com/fRY0Rfq.png]
This pretty much sums it up.
Lol, I remember those three were Arror Revolver, Windmill...and can't quite remember the third one...
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EndlessDreams wrote on 2014-05-10 02:57
Quote from Tropa;1219253:
[Image: http://i.imgur.com/fRY0Rfq.png]
This pretty much sums it up.
Heal = Clouds
Tank = Ice Dragons
DPS = Bone Dragons
You can summon all those while you doing other skills!
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Jake wrote on 2014-05-10 03:56
Quote from EndlessDreams;1218852:
If you called Maplestory being dead, Mabinogi must be like super dead. Maplestory popularity is still very high. Probably one of the highest among all the Free to play MMOs.
Since nobody answered this, I'm pretty sure he wasn't referencing the literal population haha
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BecomeMeguca wrote on 2014-05-10 04:40
Mabinogi shouldn't be a tanking game but rather avoiding hits. Part of what made mabi exciting before was when party members were a must and everyone needed to hide in 1 corner.
-only 1 aoe effect of a pet can be activated per minute. Ex. summon 2 ice dragons, only first one will have effect
-Mobs need instant skill load and agro
-Mobs need to do 10x higher damage than they currently do
-The common mobs need newer skills (fighter, gunner, lullaby, shock, crisis). How about shadow gunners that spam shooting rush?
-all player damage should be cut to 1/2 of what it is right now
-need more crisis/freeze/lullaby resistant mobs
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Friggerton wrote on 2014-05-10 04:49
Quote from BecomeMeguca;1219563:
Mabinogi shouldn't be a tanking game but rather avoiding hits. Part of what made mabi exciting before was when party members were a must and everyone needed to hide in 1 corner.
-only 1 aoe effect of a pet can be activated per minute. Ex. summon 2 ice dragons, only first one will have effect
-Mobs need instant skill load and agro
-Mobs need to do 10x higher damage than they currently do
-The common mobs need newer skills (fighter, gunner, lullaby, shock, crisis). How about shadow gunners that spam shooting rush?
-all player damage should be cut to 1/2 of what it is right now
-need more crisis/freeze/lullaby resistant mobs
Zero tolerance for elves >.>