-
Space Pirate Nithiel wrote on 2014-08-22 02:58
I hate watching Let's Plays of games I haven't played yet. It completely ruins the game. Yeah, I totally want to play a game after the entire story has been ruined for me.
Most games I pirate I already own/have owned and am pirating so I can play them on my computer (SNES games, PS1 games, etc.) because consoles are suck.
Any others are games that are not available legitimately in English (Mother 3) or games that I intend to purchase if they meet my standards.
I have never pirated, played, then deleted a game and re-pirated it later. If the game has re-playability I get the game. If it doesn't I delete it and am glad I pirated it because it wasn't worth money. I'm not paying $60 for something that'll be fun for an hour then never get touched again.
As for shows/movies, yeah, as some have already said I really only pirate anime which is the only way to get it without learning Japanese and flying to Japan to get it or waiting 4-5 years for some company to decide they want to translate the series I want to watch. I can't remember the last time I watched anything with real people in it.
Music I pirate because 90% of the music I listen to is old/out of print and the people who made it have been dead for 10+ years.
-
Hanna wrote on 2014-08-22 03:22
You still don't fucking get it. It takes money, time, and effort to make games. When you decide that you're interested in playing a game, you're supposed to pay for it. It doesn't matter if you don't like it, you got to play their game that they made with their money for free. You don't like let's plays? Suck it fucking up, read game reviews or something Jesus Christ the excuses you can come up with are hilarious. It all boils down to such a simple concept of paying for the stuff you use because someone else made it and it's the right fucking thing to do.
If I spent years developing a game to find out people were just pirating it instead of buying it, I'd be fucking furious.
You may not think your piracy makes a difference, but there are millions more exactly like you, with the same mentality and it does make a difference.
It doesn't matter if it's a big or small company, either. People's jobs are on the line, here. Yeah, I fucking hate EA, I think they're greedy as fuck and as much as I'd love to stop supporting them I love the games they release. If I just say "fuck EA! I'll just pirate these games!" I am hurting the people who spend time and effort to make them. If you don't think people have lost their jobs to piracy, you're fucking delusional.
-
Space Pirate Nithiel wrote on 2014-08-22 03:49
If you go to a restaurant and you don't like the food, you can send it back.
If you buy a tool you don't need, you can take it back.
If you buy a book and you don't like it, you can take it back.
Pretty much ANYTHING you buy, if you don't like/need/want it, you can return it. But not games. As soon as you open it up you get a big "Fuck you, it's yours now. We'll give you 20 cents if you want to trade it in." How is that fair?
So no. I'm not going to feel bad about trying a game before I spend $50+ on it.
If companies would stop making terrible games no one would need to try the games first, but nowadays "game designers" if you can even call them that think they can get away with charging $60 for a shit on a stick game as long as it looks pretty.
[Image: http://www.king-royal-design.com/wp-content/uploads/2012/04/polish-a-turd.png]
-
Aubog007 wrote on 2014-08-22 03:51
Also video game devs should learn to make games that are worth the 60 bucks.
A shitty 8 hour game is not worth 60 bucks, better to go to the movies, cheaper too.
-
Space Pirate Nithiel wrote on 2014-08-22 03:58
Quote from Aubog007;1242154:
Also video game devs should learn to make games that are worth the 60 bucks.
A shitty 8 hour game is not worth 60 bucks, better to go to the movies, cheaper too.
Truth. In fact I could see.. 5 movies for that price. Or 2+snacks. Or 4+snacks if I don't buy the overpriced movie theater snacks and sneak some in from Walmart instead.
-
Bankai231 wrote on 2014-08-22 03:58
Quote from Aubog007;1242154:
Also video game devs should learn to make games that are worth the 60 bucks.
A shitty 8 hour game is not worth 60 bucks, better to go to the movies, cheaper too.
This, I dont pirate many games in the first place but most I would not rebuy because they were not worth it. I pirated sniper elite III and realized its the most glitchy game ever so I probably wont play it. I pirated Dark Souls II however and do plan to buy the game.
-
Hanna wrote on 2014-08-22 04:07
Quote from Space Pirate Nithiel;1242153:
If you go to a restaurant and you don't like the food, you can send it back.
If you buy a tool you don't need, you can take it back.
If you buy a book and you don't like it, you can take it back.
Pretty much ANYTHING you buy, if you don't like/need/want it, you can return it. But not games. As soon as you open it up you get a big "Fuck you, it's yours now. We'll give you 20 cents if you want to trade it in." How is that fair?
So no. I'm not going to feel bad about trying a game before I spend $50+ on it.
If companies would stop making games that were utter shit no one would need to try the games first, but nowadays "game designers" if you can even call them that think they can get away with charging $60 for a shit on a stick game as long as it looks pretty. So they lure you in with amazing "gameplay footage" and art and shit, then the game turns out to actually be a giant flaming pile of shit. Pretty shit, but shit.
I've worked in a few restaurants, if you don't like the food you can send it back and try something else but you still have to pay for it.
I've worked in retail, items can be returned if the packaging has not been damaged. Clothes can be returned if they've not been worn.
Never worked in a book store or needed to return books but I'm unsure of.
Go into a movie theater, watch a movie and then try to get a refund saying that you didn't like it. They'll give you a big fat "No."
You have already got your money's worth by watching it, it costs the movie theater money to air it, and what's stopping you from watching the movie and just saying you don't like it because you're a cheap bastard. The same goes for games, just play through that entire game, and then return it so you could play it for free. This is why they don't allow returns, and rightfully so.
If you buy physical copies of games (thx consoles) you can sell them as soon as you're done with them on craigslist/ebay/amazon for like $5 less than their brand new retail value if they've just been released.
Like I said, you can make whatever pathetic excuses you want to try to justify being a cheap asshole, but you're not entitled to shit.
-
Space Pirate Nithiel wrote on 2014-08-22 04:20
So I should lose money because they're bad at making games?
If you applied that logic in the real world the entire economy would crumble. Why should anyone make good products then knowing that as soon as it's in your hands there's nothing you can do about it if it's shit?
Oh, you found rat shit in your food? Too bad, you already took a bite of it so you have no right to get your money back.
Oh, your baby died because we used lead paint in our toys? Sorry, they already got their money's worth by playing with the toy for an hour before they died, so you can't do anything about it.
The clothes you bought burned your flesh off because we used a toxic material to dye them? Sorry, you wore it once so you can't do anything about it.
As a side note, I've never heard of a place not letting you return clothes if they have been worn. Wouldn't that defeat the purpose of a changing room?
-
Space Pirate Nithiel wrote on 2014-08-22 04:20
So I should lose money because they're bad at making games?
If you applied that logic in the real world the entire economy would crumble. Why should anyone make good products then knowing that as soon as it's in your hands there's nothing you can do about it if it's shit?
Oh, you found rat shit in your food? Too bad, you already took a bite of it so you have no right to get your money back.
Oh, your baby died because we used lead paint in our toys? Sorry, they already got their money's worth by playing with the toy for an hour before they died, so you can't do anything about it.
The clothes you bought burned your flesh off because we used a toxic material to dye them? Sorry, you wore it once so you can't do anything about it.
As a side note, I've never heard of a place not letting you return clothes if they have been worn. Wouldn't that defeat the purpose of a changing room?
-
Hanna wrote on 2014-08-22 04:31
Quote from Space Pirate Nithiel;1242161:
So I should lose money because they're bad at making games?
If you applied that logic in the real world the entire economy would crumble. Why should anyone make good products then knowing that as soon as it's in your hands there's nothing you can do about it if it's shit?
Oh, you found rat shit in your food? Too bad, you already took a bite of it so you have no right to get your money back.
Oh, your baby died because we used lead paint in our toys? Sorry, they already got their money's worth by playing with the toy for an hour before they died, so you can't do anything about it.
The clothes you bought burned your flesh off because we used a toxic material to dye them? Sorry, you wore it once so you can't do anything about it.
As a side note, I've never heard of a place not letting you return clothes if they have been worn. Wouldn't that defeat the purpose of a changing room?
I should have put an emphasis with the tags removed
You cannot compare health hazards like lead paint or rat shit, to not being able to refund a game you didn't like.
You guys keep forgetting that digital copies of games didn't always exist, and there was a time where the average joe couldn't get a bootleg version of a game. Shitty games still existed in large amounts, games were still expensive, that has not changed at all. You still couldn't get refunds, though. So why the change now?
You cannot return virtual items, because you cannot prove you didn't actually use them.
Pay money and get scammed for like in-game gold or something for an mmo and then try to get a refund through paypal, they'll tell you "oh well"
Go watch a movie, or pay for anything that is digital and try to get a refund for it. I'll wait. You can refund physical items because they can simply put the item back on the shelf and sell the same item to someone else. You could argue that nothing is lost with physical copies of games, but if you completely played through the game, yeah they completely lost a sale that was rightfully theirs. Literally everyone would do this. Speed play through a game and then return it. How do you make money off of something like that?
I legitimately want to know why game developers stopped making demos.
-
Space Pirate Nithiel wrote on 2014-08-22 04:38
Quote from Hanna;1242165:
I legitimately want to know why game developers stopped making demos.
Because then you would find out the game is terrible and not spend money on it. Lol.
At least that's the only reason I can think of.
If you're making a good game why would you NOT want to give people a sample to make them get hooked and want the full version? The closest thing to a demo now is the 1-2 games that Walmart has hooked up in electronics for people to play, and they seem to be phasing those out too, I only know of 1 store that still has them.
I think I still have a few PS1 demo disks floating around somewhere. I remember being like, 10 and sitting there playing the same levels on the demo disks over and over because they were old demos of games that most stores weren't selling any more so I could never get the full versions.
-
Hanna wrote on 2014-08-22 04:54
Quote from Space Pirate Nithiel;1242167:
Because then you would find out the game is terrible and not spend money on it. Lol.
At least that's the only reason I can think of.
If you're making a good game why would you NOT want to give people a sample to make them get hooked and want the full version? The closest thing to a demo now is the 1-2 games that Walmart has hooked up in electronics for people to play, and they seem to be phasing those out too, I only know of 1 store that still has them.
I think I still have a few PS1 demo disks floating around somewhere. I remember being like, 10 and sitting there playing the same levels on the demo disks over and over because they were old demos of games that most stores weren't selling any more so I could never get the full versions.
even good games nowadays don't have demos
it's really sad, actually because i used to love demos
-
SlurpTASTY wrote on 2014-08-22 05:43
Quote from Space Pirate Nithiel;1242161:
So I should lose money because they're bad at making games?
If you applied that logic in the real world the entire economy would crumble. Why should anyone make good products then knowing that as soon as it's in your hands there's nothing you can do about it if it's shit?
Oh, you found rat shit in your food? Too bad, you already took a bite of it so you have no right to get your money back.
Oh, your baby died because we used lead paint in our toys? Sorry, they already got their money's worth by playing with the toy for an hour before they died, so you can't do anything about it.
The clothes you bought burned your flesh off because we used a toxic material to dye them? Sorry, you wore it once so you can't do anything about it.
As a side note, I've never heard of a place not letting you return clothes if they have been worn. Wouldn't that defeat the purpose of a changing room?
I think your tendency to make extreme analogies ends up distorting the message you're trying to convey. I do get the point you're trying to make, but you leave out a couple of things that mean your examples apply to basically... nothing. First and foremost, you seem to disregard competition, and brand image; when applying these two things to the scenarios you provided, anyone can automatically come to the conclusion that the stuff you just listed would be a no go in our society/economy.
The (subjectively) most important thing is competition. Even a lazy motherfucker will realize that if they don't bust their ass to make a good product for the consumer, all the time and effort put into said product will be have been a waste (not to say theres nothing to learn from failure, but that isn't MOOLAH). This alone is enough to make sure nobody is feeding consumers piles of shit, because majority of them will end up buying what they feel is the best product (this ties in greatly with brand image, which is a point I'll explore later). A perfect example of this would have to be the
American auto industry flop of 2008. I'm absolutely positive there are several other reasons why they all failed, but the main reason is competition; plain and simple. The "big 3" believed they could keep selling and making profit off of the same badly engineered cars due to things such as brand loyalty and power, but due to competition were unable to thrive in the auto industry against foreign vehicles. The foreign auto industry was making leaps and bounds in terms of engineering, aesthetics, and efficiency, (and also delivered it all at a more reasonable price) while the domestic auto industry was just selling the same old pieces of shit for unreasonable prices (although I think they've learned their lesson now).
The second point I'd like to raise is the idea of brand image. The way a consumer perceives a brand plays so largely into whether or not they will buy their product. If people were selling rat poop in their product it would become known so fast with how many ways of spreading information we have that within a day sales of said product would plummet. Enough companies realize this to make sure they retain their image (or try and make it better) at all costs. This does not include ripping people off because they know they can get away with it, because in reality they aren't getting away with shit... NOT UNDER MY WATCH. Two perfect examples of this to prove my point are FFXIV and TESO. Both games basically thrive off of the brand name (final fantasy, and the elder scrolls... duh) but both these companies dealt with this fact differently. As you may know FFXIV was a complete pile of shit when it first came out, square enix could've easily left it how it was and still made a shitload of money off of it (and actually they did) but it would've destroyed their brand image. Look now, they literally completely redid the game to make sure it would live up to the standard of the brand image, regardless of how many millions of dollars more they spent and potentially lost (this personally brought square enix up to a pedestal to me). The way TESO is handling this differently is that the game is a piece of shit but they don't have any plans of changing it regardless of how many people have raged over it. Imagine how much TESO alone ruined the brand image of a franchise (the elder scrolls) that ALOT of people act like is the most amazing game series in the world. What if they kept doing shit like that? Elder scrolls would be dead. It's a pretty simple concept to grasp.
-
Campylobacter jejuni wrote on 2014-08-22 06:03
Quote from Hanna;1242169:
even good games nowadays don't have demos
it's really sad, actually because i used to love demos
Europa Universalis 4 has a demo.
-
Space Pirate Nithiel wrote on 2014-08-22 06:06
I dunno, there seem to be some flaws with that theory. I mean, look at Nexon. They keep putting out terrible content and ripping people off(Gacha, anyone?), but they still have thousands of players humping their leg.
So I guess it really comes down to a question of how many times you can spit on a person before they learn to get out of the way. And some companies seem to be a lot more willing to push that limit than others.