[indent]!! Skill Learning
Intermediate Magic
[INDENT]- Expiration timer on Fireball pages are removed. (Does not apply to pages obtained before the patch.)
- Thunder and Ice Spear pages are now available from Strange Book.
- You can buy Exploration Journal pages from Adventurer Shop, using Adventurer Seals.
- You can start Fireball, Thunder and Ice Spear Skill Quests all at the same time.[/INDENT]
Meditation
[INDENT]- Meditation Skill Books 'The First Steps of Meditation' and 'Effective Meditation' are now in normal NPC shops instead of Hidden Shops, sold by Stewart and Aeira.[/INDENT]
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!! Skill Changes
[INDENT]- All skills are assumed to be Rank 1
Ice Bolt
Before: Ice Damage 70~80
After: Ice Damage 70~80, Mana Vamp upon successful hit, reduce opponent's Movement Speed by 40%
Lightning Bolt
Before: Lightning Damage 40~150
After: Lightning Damage 40~150, 27% extra damage when fully charged, removed expiration timer
Fusion Bolt
Before: +15% Damage
After: +30% Damage
Snap Cast
Before: Cooldown Time 3 minutes
After: Cooldown Time 1 minute
Magic Shield (Natural, Lightning, Ice, Fire)
After: Casting Time removed
Fireball
Before: Casting Time 5 seconds
After: Casting Time 2 seconds, Fireball falls faster
Ice Spear
After: You can attack frozen monsters, with reduced damage
Thunder
Before: Casting Time 3.5 seconds
After: Casting Time 2 seconds
Hail Storm
Before: Initial Casting Time 6.5 seconds
After: Initial Casting Time 3 seconds, skill duration timer is added under HP bar, number of skillshots charged are shown in skill
Shockwave
Before: Cooldown Time 120 seconds
After: Cooldown Time 25 seconds
Meteor Strike
Before: Casting Time 10 seconds, Cooldown Time 30 minutes
After: Casting Time 4 seconds, Cooldown Time 15 minutes[/INDENT]
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!! Mana Potions are added to NPC Shops
[INDENT]- Mana Potion 10 and 30 are available from Healer's House
- Mana Potion 50 and 100 are available from Part-Time Job at Healer's House[/INDENT][/spoiler]
[/indent]
[spoiler=15th of January 2015]
[indent]!! New Wand and Staves
[indent]Celtic Tribolt Wand
[indent]A wand that is known to hold Goddess' Knowledge. Three elements of Fire, Lightning and Ice are present. You cannot use some magic, but you can modify the wand to amplify all three elements to the max level.
When holding on to the wand, the body and Mana unites as one, which allows one to perform Meditation while running.
[/indent]Celtic Druid Staff
[indent]A wand that is known to hold Goddess' Knowledge. If you modify this staff and emphisise its originality, you can control mana very efficiently.
You can use all magic from 3 elements and you do not need to charge elements in order to use Intermediate Magic.
When holding on to the staff, the body and Mana unites as one, which allows one to perform Meditation while running.[/indent]
Centic Guardian Staff
[indent]A staff that is known to hold Goddess' Grace. You can not only you can attack enemies with powerful magic, but you can use Party Healing to protect your friends.
You can use all magic from 3 elements and you do not need to charge elements in order to use Intermediate Magic.
When holding on to the staff, the body and Mana unites as one, which allows one to perform Meditation while running.[/indent]
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...[/indent]
!! New Skills
[indent]Lightning Rod
While equipped with a staff, the skill uses mana to generate electricity to blow all enemies in front of you.
You can use the skill immediately after it has finished charging, but you can charge more electricy by using mouse or hotkey to deal higher damage.
- Total AP cost is 393
- There is no CP training
[video=youtube;ADltSDUEzBM]https://www.youtube.com/watch?v=ADltSDUEzBM[/video]
[SPOILER=Skill Detail][indent]Novice
Electric Damage: 5~35
Bonus Damage when fully charged (%): 10
Cooldown (seconds): 50
Rank F
Electric Damage: 7~48
Bonus Damage when fully charged (%): 15
Cooldown (seconds): 50
Rank E
Electric Damage: 11~67
Bonus Damage when fully charged (%): 20
Cooldown (seconds): 50
Rank D
Electric Damage: 16~92
Bonus Damage when fully charged (%): 25
Cooldown (seconds): 40
Rank C
Electric Damage: 22~112
Bonus Damage when fully charged (%): 30
Cooldown (seconds): 40
Rank B
Electric Damage: 29~132
Bonus Damage when fully charged (%): 35
Cooldown (seconds): 40
Rank A
Electric Damage: 37~145
Bonus Damage when fully charged (%): 40
Cooldown (seconds): 35
Rank 9
Electric Damage: 52~192
Bonus Damage when fully charged (%): 45
Cooldown (seconds): 35
Rank 8
Electric Damage: 59~210
Bonus Damage when fully charged (%): 50
Cooldown (seconds): 35
Rank 7
Electric Damage: 64~235
Bonus Damage when fully charged (%): 55
Cooldown (seconds): 30
Rank 6
Electric Damage: 71~247
Bonus Damage when fully charged (%): 60
Cooldown (seconds): 30
Rank 5
Electric Damage: 77~265
Bonus Damage when fully charged (%): 65
Cooldown (seconds): 30
Rank 4
Electric Damage: 85~285
Bonus Damage when fully charged (%): 70
Cooldown (seconds): 25
Rank 3
Electric Damage: 92~315
Bonus Damage when fully charged (%): 75
Cooldown (seconds): 25
Rank 2
Electric Damage: 98~335
Bonus Damage when fully charged (%): 80
Cooldown (seconds): 25
Rank 1
Electric Damage: 104~365
Bonus Damage when fully charged (%): 100
Cooldown (seconds): 20[/indent][/SPOILER]
Mana Recovery
Extremely focus and instantly recover part of mana, you must be equipped with a wand or a staff. If you move or get attacked, recovery is cancelled.
- Total AP cost is 126
- You just have to use the skill a lot for training
[spoiler=Skill Detail][indent]Novice
Training Mana Recovery
Rank F
Max Mana Recovery (%): 20
Cooldown (min, sec): 5, 0
Rank E
Max Mana Recovery (%): 20
Cooldown (min, sec): 4, 55
Rank D
Max Mana Recovery (%): 20
Cooldown (min, sec): 4, 50
Rank C
Max Mana Recovery (%): 25
Cooldown (min, sec): 4, 45
Rank B
Max Mana Recovery (%): 25
Cooldown (min, sec): 4, 40
Rank A
Max Mana Recovery (%): 25
Cooldown (min, sec): 4, 35
Rank 9
Max Mana Recovery (%): 30
Cooldown (min, sec): 4, 30
Rank 8
Max Mana Recovery (%): 30
Cooldown (min, sec): 4, 20
Rank 7
Max Mana Recovery (%): 35
Cooldown (min, sec): 4, 10
Rank 6
Max Mana Recovery (%): 35
Cooldown (min, sec): 4, 0
Rank 5
Max Mana Recovery (%): 40
Cooldown (min, sec): 3, 50
Rank 4
Max Mana Recovery (%): 40
Cooldown (min, sec): 3, 40
Rank 3
Max Mana Recovery (%): 45
Cooldown (min, sec): 3, 30
Rank 2
Max Mana Recovery (%): 45
Cooldown (min, sec): 3, 20
Rank 1
Max Mana Recovery (%): 50
Cooldown (min, sec): 3, 0[/indent][/spoiler]
Titles
[indent]Lightning Rod Master
Max Mana +80, Intelligence +30
Mana Recovery Master
Max Mana +35, Intelligence +10, Max HP -10[/indent]
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!! New Enchants
Post getting too long. Click here.
!! Skill Changes
Post getting too long. Click here.[/spoiler]
[/indent]...
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References:
Patch Notes - Official Forum
Skill changes in detail - Mabinoigi Times
New weapons - Mabinogi Times
New skills - Mabinogi Times
New enchants - Mabinogi Times
Lightning Rod demonstration by Trevor - Mabination Post