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ironwoman wrote on 2015-02-13 18:36
Quote from Darkboy132;1265177:
Pre-Genesis: 2 sec load time, 0 sec cooldown time.
Post-Genesis: 0 sec load time, 5.5 sec cooldown time.
It's 2x slower than the old Crash... which is dumb. I don't understand nerfing it to begin with.
It's not necessarily a nerf, as the problem really lies in the server-sided aiming system.
When they did dynamic patch, they tried to make skills relative to their time from use to use.
Crash shot in this case just got a bad approximation. The skill would have much better face to it if the cooldown was decreased to 3-3.5, the same as windmill, which makes sense to me, as both are counterparts of each other in their relative skillsets. This is the kind of change I wanted to see, I would actually start trying to look for crash shot reforges, because to me, Magnum reforge is really the only thing worth for range besides elemental reforge, as my current windmill can out DPS my crash shot, if not the same. Crash shot is still more valuable in closer ranges, but hopefully as the aiming changes to client sided rather than server sided, we can see its usage more in farther ranges.
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Darkboy132 wrote on 2015-02-13 18:37
Quote from Zekkii;1265178:
That's really not true at all, the cooldown is only 5.5 seconds and it takes about a second to aim in close proximity. I get that people want more AoEs, they always will, but why doesn't anyone go hybrid?
Can't really fire consecutively or hybrid in Rafting can you? You can pretty much only get one or two shots off per shore. Meanwhile, my Rank 1 Thunder (~3 sec load) can hit everything on the shore.
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wallrocha wrote on 2015-02-13 18:39
The logic of most of the comments here is "They didn't give it more damage? LAME UPDATE!"
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ironwoman wrote on 2015-02-13 18:41
Quote from Darkboy132;1265180:
Can't really fire consecutively or hybrid in Rafting can you? You can pretty much only get one or two shots off per shore. Meanwhile, my Rank 1 Thunder (~3 sec load) can hit everything on the shore.
The only problem being that rafting is pretty much obsolete. Using Crash shot is pretty dumb when your normal attacks will one shot those things. It's still very much possible to kill all the rafting spawns with crash shot.
Quote from wallrocha;1265181:
The logic of most of the comments here is "They didn't give it more damage? LAME UPDATE!"
While that's not my logic, as I'd see more of reduced cooldown, increased utility, or just creative skills, and better aiming system (kind of done, but could still be better), I can see where the logic is coming from.
What did combat update get? Direct damage increase.
What did magic update get? A new skill with satisfiable damage.
Archery update didn't get these. Rather, it didn't need to, but it should have been focusing on emphasizing its nature, its ability to spew out the best DPS it could offer. They attempted to with the aiming system and urgent shot and what not, but didn't really accomplish that much with it.
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ironwoman wrote on 2015-02-13 18:46
Quote from wallrocha;1265181:
The logic of most of the comments here is "They didn't give it more damage? LAME UPDATE!"
While that's not my logic, as I'd see more of reduced cooldown, increased utility, or just creative skills, and better aiming system (kind of done, but could still be better), I can see where the logic is coming from.
What did combat update get? Direct damage increase.
What did magic update get? A new skill with satisfiable damage.
Archery update didn't get these. And to be honest, it didn't. Rather, it didn't need to, but it should have been focusing on emphasizing its nature, its ability to spew out the best DPS it could offer. They attempted to with the aiming system and urgent shot and what not, but didn't really accomplish that much with it.
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Zekkii wrote on 2015-02-13 18:48
Quote from ironwoman;1265182:
While that's not my logic, as I'd see more of reduced cooldown, increased utility, or just creative skills, and better aiming system (kind of done, but could still be better), I can see where the logic is coming from.
What did combat update get? Direct damage increase.
What did magic update get? A new skill with satisfiable damage.
Archery update didn't get these. And to be honest, it didn't. Rather, it didn't need to, but it should have been focusing on emphasizing its nature, its ability to spew out the best DPS it could offer. They attempted to with the aiming system and urgent shot and what not, but didn't really accomplish that much with it.
I'm still hoping for more nerfs to other sets than buffs to archery, but I'm aware that makes me an idealistic fool.
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Baku wrote on 2015-02-13 18:56
@Aiming system conversation:
I'm late into the conversation and I haven't played mabi in years, but the aiming system I always though was shit, as someone who practices archery in real life, I, human that has been practicing archery for 3 years (which is not much), feel 5x better at aiming with a bow than an immortal demi-god master archer that has several lifetimes of experiences with a bow. The aim speed is just too slow, in Mabinogi you are usually shooting things at around 5-10 meters maybe a maximum of 20m, shadow mission mobs spawn, in what, a 5-6m radius? If not less. RealLife: I can shoot a 60cm target up to 30m with good accuracy with a barebow/longbow, if the target is moving then accuracy drops significantly, yes, but I can still aim considerably faster than a Mabinogi master archer. But at the speed some of the mobs in Mabinogi move, it would BARELY make a difference, I assure you.
A proper overhaul of the aiming system should take into account target size and movement speed, and direction of movement (an enemy moving directly towards you should have absolutely no penalty to aiming, unless sufficiently small to have to correct the vertical vector significantly -- correcting vertical vector is much easier than horizontal), aiming speed should be sped up, increasing SIGNIFICANTLY as you get closer to the target, as well as the target size increases, 10-15m distance is EXTREMELY close for an experienced archer, and can be shot with great accuracy and really fast even at targets of 10cm diameter. So distances of less than 10m should be almost instant aim speed against humanoid sized targets.
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Zeo wrote on 2015-02-13 19:00
So the new dungeon gives Crusader exp as well... That's good. I honestly hate how they tried to restrict us into doing weeklies and dailies just for the exp. Taking three years to fully max out the crusader levels is ridiculous enough.
Now... Only if they will change the training requirements for some subskills, Breaking Lies at level 11 is more than absurd enough to train already.
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Darkboy132 wrote on 2015-02-13 19:05
Quote from ironwoman;1265182:
While that's not my logic, as I'd see more of reduced cooldown, increased utility, or just creative skills, and better aiming system (kind of done, but could still be better), I can see where the logic is coming from.
What did combat update get? Direct damage increase.
What did magic update get? A new skill with satisfiable damage.
Archery update didn't get these. And to be honest, it didn't. Rather, it didn't need to, but it should have been focusing on emphasizing its nature, its ability to spew out the best DPS it could offer. They attempted to with the aiming system and urgent shot and what not, but didn't really accomplish that much with it.
Honestly, Melee didn't need more damage, and Magic could use a few more utility adjustments (Spellwalk's massive stamina consumption, Hail Storm's range and splash radius, and Shockwave's and Meteor Strike's damage decrease from longer distances are disgusting). All the three really needed is more utility. Sadly, Melee didn't change the flow of the game much and neither did Archery.
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Tetosan wrote on 2015-02-13 19:46
Quote from Zekkii;1265178:
Not to mention animation speed and the aim bonus after. The only part that sucks is that you have to miss to use it.
Or hit a Defending enemy as that counts as a miss as well.
Meanwhile i already have a list of all the Costumization you can apply to the Dungeon =w=
Sneak Peak:
Monster Buff - Monster Damage 70% -30 Points
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Darkboy132 wrote on 2015-02-13 20:13
Is there a certain time limit as to how long Urgent Shot is available after the prior archery shot misses?
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Tetosan wrote on 2015-02-13 20:21
Quote from Darkboy132;1265195:
Is there a certain time limit as to how long Urgent Shot is available after the prior archery shot misses?
Yes but i'm not sure how long, however it does not suffice to miss from Out of range and then run into range :3
It can also not be used on a different Enemy or if the Enemy dies from an outside source (e.x Mirage Missile Damage)
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Darkboy132 wrote on 2015-02-13 20:44
Quote from Tetosan;1265196:
Yes but i'm not sure how long, however it does not suffice to miss from Out of range and then run into range :3
Isn't its range based on weapon though, like all other archer skills?
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Tetosan wrote on 2015-02-13 20:58
Partly yes, but i noticed that i can't stand too far away, My Long bow has longer range than Urgent Shot it seems
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Darkboy132 wrote on 2015-02-13 22:38
So long story short, Urgent Shot is really hard to use? They could have just made it similar to Wind Blast. The fact that you have to waste ammo just to pull it off seems really silly. :gloom3: