Quote from Darkboy132;1265260:
I agree, but I'm not very imaginative when it comes to designing new archer stuff... (I prefer Swords over all else)
[SPOILER=" "]1. Arrow Rain
- Fire arrow into the sky, which then splits into multiple projectiles. Arrows rain back down in a small AOE.
2. Mine Shot
- Fire explosive-tipped arrow into the target. Remotely detonated with damage increasing as you wait.
3. Head Shot
- Fire carefully aimed arrow at target's vitals. Always deals a critical hit.
4. Piercing Shot
- Fire high-powered arrow which pierces through the target, striking anything behind it.
5. Homing Arrow
- Fire slow-moving arrow which homes in on targets, returning to circle the player if no target is found.
6. Spread Shot
- Fire multiple arrows, striking targets in front of you once each.
7. Focus
- Passive skill: Increases aim speed, less effective at close range.
8. Phantom Bow
- Clones your weapon at half attack power and health. Follows the player and attacks targets within range.
9. Arrow Thrust
- Stab a target at close range with the equipped ammunition.[/SPOILER]
There are a couple of hastily drawn up ideas. Not very hard. Let's try some other skill ideas, eh?
[SPOILER=" "]Adventurer: Movement Mastery
- Increases base running speed and improves your ability to fight while mounted.
Cleric: Guardian Stone
- Summons targetable falias floating stone which heals and revives players within range. Fragile and linked to caster's body. If it dies, so does the caster.
Cleric: Revival
- Allows the player to revive players at long range; eventually enables simultaneous revivals and permits feather crafting.
Apothecary: Poison Making
- Allows players to create more poisons; some of which are permanent.
Apothecary: Drinking
- In tandem with other changes, allows players to drink potions more quickly and without movement restrictions.
Merchant: Servicing
- Increases part-time job rewards/difficulty; allows one to maintain part-time job rank. Also allows players to raise crops in tailltainn.
Merchant: Investing
- Reduces various bank/transfer fees, allows players to invest in part-time jobs, earning additional gold when players complete part-time jobs.
Tailor: Stitching
- Allows players to imbue produced items with set effects.
Blacksmith: Repairing
- Allow players to repair equipment at up to a 100% rate, at the cost of various materials and gold.[/SPOILER]
Here's to hoping that they're not done with the archery renovation. They really didn't do shit for Elves.