It's my second MMORPG, it feels like home, even though it's being tarnished.
That being said, I am reminded of the Diva update which arguably reduced the importance of the "bard position" thanks to Singing and introduced the fucking awful Encore skill as well as the Treasure Hunter update which made everything sans lich sketching worse.
I'm unhappy that DevCat has once again missed the mark with this update but this update isn't a surprise to anyone; if nothing else, they've given us a reason to run dungeons.
When I saw the Q&A results, I was instantly reminded of when Vindictus said two of Lann's skills gave critical DAMAGE when it was actually critical CAP. It's honestly baffling as to how the players know the game better than the developers and publishers.
I know there's other examples but this one was the most recent for me.
How will they implement new weapons if crafting materials come from Alban Knight dungeon? 2 lost-light metal piece (I'm translating this based on how it is called in Korean) comes from Alban Knight dungeons and Borg said he does not plan to implement these new dungeon updates until later.
Dungeons have a huge chance (100%?) to give their mats. Not sure if it's only limited to Hardmode. However, Shadow Missions do too at a lower rate.
axe smash protection debuff OP
-3 Protection means nothing. Assuming that it's Protection Stat and not Effective Protection which IIRC Lance Piercing does now, that wouldn't even come close to 1% Effective Protection.