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Invisible wrote on 2015-04-28 03:21
I use Beginner weapons for easy stuff like Commerce and Hard Shadow Missions.
Even without using Beginner weapons, paying for repairs has never been an issue for me. I've been spamming Alby Advanced H-Mode with Beam Swords and I've always managed to break even.
Are you remembering to Bless your gear? Are you picking up gold drops? It's surprising how many people don't do either one of those two things.
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callback wrote on 2015-04-28 14:37
Quote from Invisible;1272668:
I use Beginner weapons for easy stuff like Commerce and Hard Shadow Missions.
Even without using Beginner weapons, paying for repairs has never been an issue for me. I've been spamming Alby Advanced H-Mode with Beam Swords and I've always managed to break even.
Are you remembering to Bless your gear? Are you picking up gold drops? It's surprising how many people don't do either one of those two things.
AAHM doesn't give much gold at all. Sure during 100% weekend you can break even using Ferghus, but paying 22k per point at Edern you won't get far with how little that dungeon gives. Elite SMs maybe, the mobs in there drop a ton, but anything less, especially daily girg solos, will just chew up for nothing.
Quote from M;1272657:
I am curious to see if this impacts your durability on other equipment
Good question. Does anyone remember if the set effect only applies while it's equipped or if it works on the inactive set? (test with Avon charge enhance)
And even after, I assume you mean as far as armor durability, which is difficult to test.
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Rydian wrote on 2015-04-28 15:03
Considering that you get the set effect message and visual when changing things like the Avon shield from your back slots to your front, I think the set effect only works on weapons when they're being held.
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Invisible wrote on 2015-04-28 18:47
Quote from callback;1272743:
AAHM doesn't give much gold at all. Sure during 100% weekend you can break even using Ferghus, but paying 22k per point at Edern you won't get far with how little that dungeon gives. Elite SMs maybe, the mobs in there drop a ton, but anything less, especially daily girg solos, will just chew up for nothing.
Each Alby gives me about 38k in just gold drops, with no lucky finishes. I use less than 1 point of durability on my Beams per run, without VIP Service. Assuming I have to repair 1 point after every run (averaged, because dual wielding), I'd still be making a small profit.
Outside of Girg solos, you should always be breaking even, unless your weapons have ridiculous repair modifiers. The fact that you aren't breaking even means you're doing something wrong.
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callback wrote on 2015-04-28 23:48
Quote from callback;1272587:
We're still waiting for data on how much benefit the durability enhancement does, but hopefully it will make a decent impact on overall costs.
Well, I can confirm it's a 1/3 reduction, but all 3 bonuses are multiplicative. That's 75% total reduction if you have VIP, blessing, and a set.
Still no word on if it applies to your armor.
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Kapra wrote on 2015-04-29 02:15
Personally I want them to add weaker weapons just so repair costs aren't so high. I'm not touching that Demonic and Fanatic crap because the repair rate is so high, not because its so called "overpowered"ness or "underpowered"ness. The only endgame I care about is cost efficiency not damage.
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Fracture wrote on 2015-04-29 03:28
Quote from Kapra;1272849:
Personally I want them to add weaker weapons just so repair costs aren't so high. I'm not touching that Demonic and Fanatic crap because the repair rate is so high, not because its so called "overpowered"ness or "underpowered"ness. The only endgame I care about is cost efficiency not damage.
Meh, I bless and repair at Nerys with the title on for a discount. Pretty cheap repairs for how much I get out of my Infinite Bow.
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Darkboy132 wrote on 2015-04-29 05:07
If anything I'm far more concerned about permanent decreases to durability. High repair cost is OK given cost-effectiveness.
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callback wrote on 2015-04-29 13:59
Quote from Invisible;1272781:
Each Alby gives me about 38k in just gold drops, with no lucky finishes. I use less than 1 point of durability on my Beams per run, without VIP Service. Assuming I have to repair 1 point after every run (averaged, because dual wielding), I'd still be making a small profit.
Outside of Girg solos, you should always be breaking even, unless your weapons have ridiculous repair modifiers. The fact that you aren't breaking even means you're doing something wrong.
How do you use under 1 point? I use 2-3 points on each of them if I run them, WITH VIP. Do you have insane FH cooldown reduction reforges on them to go mostly lossless? (do those stack, either hat+sword or sword+sword?)
Each mob takes .022-.056 dura to kill, depending on the type, crit luck, etc, or even more for cobweb mummies. You're not going to get away with under a point when soloing. Maybe you can if it's a 4-man and you only need to kill 1/4 of the mobs, but in solo the math just doesn't work out.
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Twin wrote on 2015-04-29 14:19
Avoid enchants with multipliers if they're not worth it, and make sure you have Engineer's for weapons with expansive repair base? That's pretty much what I do
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ironwoman wrote on 2015-04-29 17:17
Quote from callback;1272927:
How do you use under 1 point? I use 2-3 points on each of them if I run them, WITH VIP. Do you have insane FH cooldown reduction reforges on them to go mostly lossless? (do those stack, either hat+sword or sword+sword?)
Each mob takes .022-.056 dura to kill, depending on the type, or even more for cobweb mummies. You're not going to get away with under a point when soloing. Maybe you can if it's a 4-man and you only need to kill 1/4 of the mobs, but in solo the math just doesn't work out.
It's also pretty dependent on how much damage you do.
More damage you do, faster you'll kill them, and as a result, less durability used.
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Fracture wrote on 2015-04-29 17:22
Yeah, if you're killing stuff in 1-3 attack most of the time, dura isn't much of an issue.
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Rydian wrote on 2015-04-29 17:24
Your attack style plays a part when dual-wielding as well, also note that Bash does ~2x durability loss compared to Smash and normal attacks (and a normal attack finisher only uses one weapon, not two).
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Oberynn wrote on 2015-04-29 18:13
Quote from Rydian;1272949:
Bash does ~2x durability loss compared to Smash and normal attacks
And I'm guessing ~4x if you have a fast/normal weapon and attack twice per bash?
Hard to tell exact dura loss without mods, but just moderately bashing x2 a few things for a few minutes is enough to lose 1 dura even with vip and CRK set effect.
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Rydian wrote on 2015-04-29 19:01
Quote from Oberynn;1272951:
And I'm guessing ~4x if you have a fast/normal weapon and attack twice per bash?
Correct, what's happening there is that Bash's "attack with Bash" status is being removed on a timer instead of use, so you're firing off the skill a second time and incurring the dura+prof again.