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Compass wrote on 2015-05-07 10:51
So I saw a person talking about how he wanted to get hunting game recommendations for his Vita, and I saw people suggestion Freedom Wars and I didn't disagree.
I'm going to start off with my biggest disappointment of this generation: Shin Megami Tensei IV
The biggest issue with the game is it's inverted difficulty. The game starts off hard and then just has a snowballs into an easy game. It wasn't that uncommon to start OHKOing enemies within the 7-10 mark if you knew what the game expects you to play like. The game favors magic builds, it uses the turn-press system that has been found in Atlus games starting with Nocturne. So for you who don't know how the turn-press system works basically you hit an enemy's weakness, and you gain an extra turn. There's other things, but that's the most important mechanic
A majority of the demons in the game are weak to elemental attacks, so the only logical thing to do is to focus primarily on magic and use elemental attacks. You will rarely run out of MP because you can auto-regen MP if you get the passive trait. What I did was put all my stat points into magic, and ever 3-4 levels I would focus on speed primarily then put very few points in stamina. Then if you're fusing your demons a lot you'll find a demon right that knows an almighty skill. Almight skills do massive damage and hit every enemy so if you didn't want to take your time OHKOing enemies one by one you can just use Megido at the start of the battle and instant victory.
While this might sound cool to some people, it's not fun, and the only average battles came from boss fights.
Story was pretty weak. While it's your standard (mostly) mainline SMT plot on paper the presentation itself was very lacking.
The music is fantastic and is definitely one of the best OSTs I've heard this generation and the presentation is fantastic. I love the early SNES SMT visuals the game had.
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Freedom Wars
The gameplay is my only complaint.
So there's two enemy types in Freedom Wars, the abductors and humans.
For humans you want to use guns because they're vulnerable to guns and die within a few hits.
For abductors you want to use melee because that's what's they're vulnerable to.
While it's understandable they tried to do something new within the hunting genre it just seems barebones and the game suffers from it. They should have just focused on ditching the TPS part altogether to make a more enjoyable melee-based hunting game like Toukiden for example.
And I already talked about P4 here.
So what about you guys? What are some games you think would have benefited from some changes?
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Aubog007 wrote on 2015-05-07 11:24
Sim City.
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Kaeporo wrote on 2015-05-07 11:39
Mabinogi
Banjoe Kazooie: Nuts and Bolts
Golden Sun: Dark Dawn
Final Fantasy Tactics A2
Those immediately come to mind.
A lot of newer iterations of long standing classics have disappointed me; all of the newer 2D mario platformers, metroid/resident evil/paper mario/yoshi/etc.
I don't understand why a lot of these companies suddenly decided to go full retard. Nintendo is hit-or-miss at present but others keep missing the mark.
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Zunori wrote on 2015-05-07 18:12
Destiny.
And of course... Mabi
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Intimacy wrote on 2015-05-07 19:09
Mabi is such ...was such a fun game, too bad nexon was retarded and drove it so far into the ground, any company besides nexon could have made mabinogi one of the best games ever.
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Tropa wrote on 2015-05-07 21:23
Mabinogi, the lack of balance is really killing it, and the dev are morons when it comes to game balance.
Cubeworld, it's honestly heart breaking to see this sit in the back and collect dust, it has so much potential, and Walley just took the money and ran.
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Zekkii wrote on 2015-05-07 21:31
Age of Wushu
A game with a wonderful crafting system, incredible stories, amazing skills and combat, and even better graphics. No game felt as close to Mabi as this one, but with totally different themes and gameplay feels. The problem with it is almost copy and paste mabi's problem. In its first year or so, all the benefits go to VIP users leaving free players having to work far too hard to keep up. As the free players are later granted a fighting chance, cash shop exclusive items (I.E. equivalent to AOE pets & reforges) start to flood in and the population takes a hit. As a side effect, combat becomes either way too easy (I.E. equivalent to dungeons and SMs) if it's old, or way too hard if its new (I.E. sort of like the new raids/lord/advanced dungeons if you couldn't beat them). Given Age of Wushu is huge in China (comparable to Korea), they could sustain the 36 elite users needed to beat these instances but there's no chance of it happening in NA. There's a whole list of content that people couldn't even start, let alone do, because of minimum participation requirements. While the game's combat is similar to mabi where you can go through sections without getting hit if you're incredibly skilled, it also has advanced heavy stander bosses and flooding of mobs which makes certain missions impossible regardless of your skill.
Age of Wushu is unique to Mabi in that it's PvP system actually wasn't crap, but with cash shop exclusive items and benefits, it generally isn't fair. Open world PvP is lots of fun, but player's aren't responsible enough to not bully others and getting ganked is less fun than pulling out your hair since you can stunlock with multiple people. Speaking of which, the new skills are much faster and with much more stun which makes ping far more important if you aim to survive. Comparable to elaborate free-flow combos like early mabi players used with lots of openings compared to now, how you can just spam firebolt, WOTG, or final hit and win (although you still need to know combos so it's not that bad). While PvP is still really fun against evenly leveled/skilled players, it's not as good as it was early on (never was perfectly balanced). A lot of the events focused around PvP and they're done exceedingly well to encourage daily activity during certain times. It's some of the best design I've seen infused with some of the most infuriating.
Finally there's the actual character progression system. It's absolutely brilliant, I've heard it compared to Eve quite a few times but never played that so I can't say. It fits the Wuxia theme perfectly, the immersion in this game is almost unparalleled. You level up over time if you have experience, and everything is put into skills/passives similar to mabi. Then the cash shop system comes in. It's comparable to Mabi just after freebirths, where instead of rebirthing frequency, you simply level skills slower (like less AP) and have to be online to passively level skills (you can still do it actively about the same rate, a bit slower). If catching up was a problem in Mabi, it only gets compounded by the fact that it's open world PvP. In terms of equippable items, all of the best items are made via the crafting system. The best skills are practically equippable items as well, as they're super expensive and training them is usually much easier than obtaining them. Skills are obtained from content as well, usually through random occurrence, sort of like a gacha that everyone's eligible for free as long as you're logged in. Now if you can get all the skills and items in game, even at a horrible pace, then you might think that the cash shop wouldn't be a problem. You'd be wrong, because just like in Mabi, the amount of devotion that goes into getting these items is either impossible or a full time job. There are 'whales' who simply have all these OP items and skills who can floor other players since they get all the other benefits of the cash shop. I managed to become a top player in one of the servers, but only through hard work and ingenuity (few players got near me without spending money). I never caught up to the top few P2Wers who had accounts worth tens of thousands if they could convert them (some were sold for several thousand).
And that's why Mabi... err I mean Age of Wushu didn't nearly live up to its potential. It's really still quite an amazing game, but I've learned that the F2P model in China is somehow worse than anywhere. Kind of like if you needed 10x as much reforges and everyone was fighting each other rather than fomors. If the game had no cash shop and everyone had matched ping, it would be stunning art.
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Taycat wrote on 2015-05-08 15:51
mario party island tour
it was such a watered down game
it could have easily been a lot more fun and full
but they chose not to make it fun
it was boring
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TLCBonaparte wrote on 2015-05-08 20:49
Smite. Smite is the first real 3D moba, but it doesn't really utilize the third dimension to its full potential. If it was up to me I would add a sky lane and a subterranean lane. Add gods that fly with real aerial abilities not just momentary hover.
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Snowie Stormflower wrote on 2015-05-08 22:36
Sonic Chronicles: The Dark Brotherhood.
For a developer that had made good games before that one, they did a really lame job. Shame on you, BioWare.
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Darkboy132 wrote on 2015-05-09 00:56
- Mabinogi.
- MapleStory.
- Grand Chase (except it closed down).
Quote from Zekkii;1274130:
Age of Wushu
I tried it, it was OK but it's pretty unbalanced in some areas, and I ended up picking a class (Wudang) that I ended up regretting because it's somewhat of a defense-oriented class that does shit (nor did the game properly explain their concepts). I ultimately quit a year ago because of shitty bugs that wouldn't let me on anymore.
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Compass wrote on 2015-05-09 02:02
Quote from Snowie Stormflower;1274227:
Sonic Chronicles: The Dark Brotherhood.
For a developer that had made good games before that one, they did a really lame job. Shame on you, BioWare.
That game was an absolute mess.
Man, I don't know why people were loving it so much, gameplay was so boring and the soundtrack was terrible.
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Zekkii wrote on 2015-05-09 04:27
Quote from Darkboy132;1274240:
I tried it, it was OK but it's pretty unbalanced in some areas, and I ended up picking a class (Wudang) that I ended up regretting because it's somewhat of a defense-oriented class that does shit (nor did the game properly explain their concepts). I ultimately quit a year ago because of shitty bugs that wouldn't let me on anymore.
Actually Wudang is one of the best starter schools, but without prior knowledge of the game and it's mechanics, you'd probably do pretty terribly with any given school. If you played this game and didn't immediately get lost on how to do pretty much anything, you were probably the only one. A wall of poor translations and total lack of tutorials combined with completely unique systems made it so seemingly simple things like leveling took extensive research. You're pretty much forced to pick a school right at the start of the game without knowing anything about them. I spent hours researching each class online and looking back, I still had no clue what I was getting into. There's players who have been playing for months that still don't understand Merdians, a basic leveling system in game that hugely affects character development. It's a shame because all of these complex systems are very well thought out and add a lot to the game, but the majority of players are going to give up because it's like trying to learn how to play a game that's still in Chinese.
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GODZILLA wrote on 2015-05-09 07:21
White Knight Chronicles. Way too much backtracking. The characters bore me to tears. Every single quest, main and side, felt like a chore. But the transforming is so cool. Well, the idea of it. I'm always a fan of being able to transform into giant things.
Ni No Kuni. I like it a lot, but it kinda felt lacking. Not a lot of interesting post game stuff, and no new game+. No new game+ isn't much of a big deal, it always just bugs me when games don't have it. Takes a bit of the replayability out of it for me. Also the story got weirdly convoluted towards the end.
Persona Q. Those 2 new characters, Zen and Rei. I hate them. They annoy me.
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Darkboy132 wrote on 2015-05-09 20:36
Quote from Zekkii;1274262:
Actually Wudang is one of the best starter schools, but without prior knowledge of the game and it's mechanics, you'd probably do pretty terribly with any given school. If you played this game and didn't immediately get lost on how to do pretty much anything, you were probably the only one. A wall of poor translations and total lack of tutorials combined with completely unique systems made it so seemingly simple things like leveling took extensive research. You're pretty much forced to pick a school right at the start of the game without knowing anything about them. I spent hours researching each class online and looking back, I still had no clue what I was getting into. There's players who have been playing for months that still don't understand Merdians, a basic leveling system in game that hugely affects character development. It's a shame because all of these complex systems are very well thought out and add a lot to the game, but the majority of players are going to give up because it's like trying to learn how to play a game that's still in Chinese.
From my experience Wudang paled compared to other schools, or I sucked and people had higher developed skills than me. The first skillset had fair damage but it kind of fell behind compared to Tangmen's 1:1 ridiculously OP rage, the second skillset was eh and mostly just self regeneration, but third skillset was just completely useless though. I just picked it because swords, but had I known Wanderer's Valley had high DPS and self-HEALING I would have picked that instead. Like you said, chalk it up to poor translations and lack of tutorials.
I will miss my development and guild fun though. All those unique battle concepts were played out pretty well, and I did enjoy investing my time to help my guild out. The instances and field bosses were actually very challenging, and can't be plowed through instantly, along with many unique gimmicks.
The #1 skillset I favored most was Yuanyang. It was a cash skillset that not only had lots of crowd control, but also had a giant motherfucking blade with a lot of spin2win, and was very overpowered because it had a stun vacuum with massive radius. Imagine that in guild battles; everyone getting pulled in left and right. That ended up being very annoying, but hilarious.