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Rydian wrote on 2015-08-26 19:22
I can't find those skills in the current NA client.
I see "Snow Bomb" in the localization, but nothing refers to it, there doesn't appear to be an actual skill entry for it right now. So we can't check out the extra data and tags on it to see what might have caused it.
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Esileruf wrote on 2015-09-02 23:18
Is there any way to find out if there's more dishes that are Loved Foods by the hot springs monkeys? Or is the only way making 1 of every single dish in the game and manually feeding+recording?
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X wrote on 2015-09-03 01:19
G13 has implementations of the various gifting routines for monkeys and deer. Assuming nothing has changed, here's the monkey's:
- Get the quality of the item. This looks like the same quality that other items (like swords) use, so my theory is that food's quality uses the same system but is displayed with stars instead. Rydian can probably shed light on this.
- Subtract 50 from the quality
- Do some clamping on the quality, like this:
[tbl][th]Old Quality[/th][th]New Quality[/th][tr][td]< 1[/td][td]1[/td][/tr][tr][td]< 60[/td][td]40[/td][/tr][tr][td]< 90[/td][td]70[/td][/tr][tr][td]Other[/td][td]95[/td][/tr][/tbl]
- Get the amount of hunger restored by the food. If it's greater than 30, set it to 30.
- Get the difficulty of the recipe that created the food
- Add the new quality, the difficulty, and the hunger restored together to determine the item's score
- The ranges for hated, disliked, liked, and loved are: [- , 61), [61, 89), [89,150), [150, +)
That might be a little hard to understand, so here's the algorithm in Python:
[CODE]quality = item.GetQuality() - 50
if quality < 1:
quality = 1
elif quality < 60:
quality = 40
elif quality < 90:
quality = 70
else:
quality = 95
hunger_restored = item.GetHungerRestored()
if hunger_restored > 30:
hunger_restored = 30
score = quality + hunger_restored + item.GetRecipeDifficulty()
if score < 61:
print "Hated"
elif score < 89:
print "Disliked"
elif score < 150:
print "Liked"
else:
print "Loved"[/CODE]
Interesting notes:
- Every gift takes 5 MP from the monkey. If it has less than 5, it refuses to accept gifts. This means that gifting times are directly related to MP regeneration rates.
- Monkeys will sit for Liked or less rated gifts, but will stand for loved gifts.
- Recipe difficulty is stored in the client, in cookingrecipe.xml
- Hunger restored is in itemdb as Food_Amount.
- Despite having 4 favor levels, the monkeys only have three captions. Liked and disliked are lumped into one message.
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Esileruf wrote on 2015-09-03 02:03
Quote from X;1285679:
- Get the quality of the item. This looks like the same quality that other items (like swords) use, so my theory is that food's quality uses the same system but is displayed with stars instead. Rydian can probably shed light on this.
Food quality uses the same system and calculates for stars iirc. 80~95 is 4 star, 96~100 is 5 star, I believe 50~79 is 3 star, 25~49 is 2 star, and 1~24 if you can even reach that is 1 star, if it even exists. Most of the time you fail.
A perfect measure automatically 4 stars, but then it must rng the last 20 points.
That is if you "perfect" measure against a system where your measurement will have a good chance to be inaccurate anyways.
I will dive into the cooking recipe and see what ones will go through assuming +25 from quality bonus after the -50. Many thanks on directions and info.
EDIT: This is odd. Halfway through difficulty disappears altogether, but there's still at least half the recipes that exist and should have data on them to go. Spooky.
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Darkboy132 wrote on 2015-09-03 20:04
Is there a way to manipulate weather in Aura? Is there also a way to make rain and such visually appear in Homesteads?
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X wrote on 2015-09-03 20:25
The >weather command.
Also homestead weather is client side. It's on official, you just don't see it. To make it visible would require probably not insignificant client edits.
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Rydian wrote on 2015-09-03 20:45
Weather in the homestead does show up from time to time.
Just not sure why.
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Esileruf wrote on 2015-09-04 03:25
Quote from Esileruf;1285682:
I will dive into the cooking recipe and see what ones will go through assuming +25 from quality bonus after the -50. Many thanks on directions and info.
The ten or so dishes I delved into with and tested came up nil. There's something spooky here. I'll probably try when I can make perfect dishes and see if that skews it towards loved. Rip.
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Darkboy132 wrote on 2015-09-05 21:38
Does the mines have any information on Metal Conversion's minigame, specifically about the marker's effect and the chance of obtaining extra ore fragments?
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Rydian wrote on 2015-09-05 23:30
Can't find anything obvious, since it's skill results and there's a small number of fixed possibilities it's probably in the skill functions which as usual I can't read.
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Iyasenu wrote on 2015-09-06 06:25
Quote from Rydian;1285854:
Can't find anything obvious, since it's skill results and there's a small number of fixed possibilities it's probably in the skill functions which as usual I can't read.
Does this mean it's impossible to find out why certain skills have weird effects on aggro and enemy AI, like windmill or R1 Rain Casting?
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Roflorz wrote on 2015-09-06 07:22
Quote from Iyasenu;1285869:
Does this mean it's impossible to find out why certain skills have weird effects on aggro and enemy AI, like windmill or R1 Rain Casting?
All server determined.
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Darkboy132 wrote on 2015-09-06 18:24
Quote from Rynn;1285887:
[Image: http://i.imgur.com/sVRH8D1.png]
Amusing message is amusing.
Aside from how amusing it is, do any of the items she's asking for actually exist in the mines?
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Roflorz wrote on 2015-09-06 18:31
Quote from Darkboy132;1285901:
Aside from how amusing it is, do any of the items she's asking for actually exist in the mines?
"in the mines" Jesus Christ and no
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Darkboy132 wrote on 2015-09-07 23:04
Is there a way to code Barrier Spikes, Ice Mines, Arat Berry, etc. to be useable outside of dungeons and shadow/theatre missions?