This is an archive of the mabination.com forums which were active from 2010 to 2018. You can not register, post or otherwise interact with the site other than browsing the content for historical purposes. The content is provided as-is, from the moment of the last backup taken of the database in 2019. Image and video embeds are disabled on purpose and represented textually since most of those links are dead.
To view other archive projects go to
https://archives.mabination.com
-
Rydian wrote on 2015-08-20 21:35
Oh, haha, that is it, whoops.
Nope, the last item script is 91273, whereas that is 91362. So it's close, but not there.
-
Darkboy132 wrote on 2015-08-20 22:07
Is there anything in the data that determines "Critical Sand Burst" or whatever the random value used for its extended blind duration in its training?
-
Esileruf wrote on 2015-08-20 22:32
Quote from Rydian;1284526:
Oh, haha, that is it, whoops.
Nope, the last item script is 91273, whereas that is 91362. So it's close, but not there.
[Image: http://puu.sh/jIE7n/4bf760c37a.jpg]
-
Rydian wrote on 2015-08-20 23:01
Quote from Darkboy132;1284531:
Is there anything in the data that determines "Critical Sand Burst" or whatever the random value used for its extended blind duration in its training?
Can't find anything related.
-
Twin wrote on 2015-08-23 09:17
How difficult would it be to make Machete dual-wieldable with other swords?
-
Roflorz wrote on 2015-08-23 09:32
Quote from Twin;1284754:
How difficult would it be to make Machete dual-wieldable with other swords?
In terms of what?
You wouldn't be able to make them dual-wieldable on official, since it would be checked by the server.
But if you're on your own server, then it'd be pretty simple.
-
Twin wrote on 2015-08-23 10:17
Quote from Roflorz;1284760:
In terms of what?
You wouldn't be able to make them dual-wieldable on official, since it would be checked by the server.
But if you're on your own server, then it'd be pretty simple.
Well, no. Not the official servers. I was wondering instead how easy or difficult it would be to add in general.
Oh and. I remember seeing a screenshot tab purely for Archery. Does anyone still have that?
-
Rydian wrote on 2015-08-23 21:48
For the machete, it should be as simple as changing the item tags.
Currently the Machete's tags are...
[code]/equip/righthand/weapon/edged/steel/blade/Machete/smith_repairable/weapontype_combat/[/code]
Compared to something like the Dagger, which is...
[code]/equip/righthand/weapon/edged/steel/blade/01/Dagger/smith_repairable/twin_sword/weapontype_combat/[/code]
So adding the /twin_sword/ tag for both the server and client should make the Machete able to be dual-wielded if they wanted to do that.
As far as putting archery into a separate skill tab, it's as easy as repurposing one of the existing hidden skill tabs (renaming it in interface.english.txt or whatever) and then editing skillinfo.xml to change the skillcategory ID on the relevant skills to match the tab you want to put them into.
[SIZE="1"]Of course, being an XML mod it'll need to be redone every time the game updates or you'll risk crashes and stuff which is why people don't usually bother with stuff like that even though it's possible.[/SIZE]
As far as the screenshot, I remember it was posted here but not where.
-
Twin wrote on 2015-08-24 00:04
Quote from Rydian;1284827:
For the machete, it should be as simple as changing the item tags.
Currently the Machete's tags are...
[code]/equip/righthand/weapon/edged/steel/blade/Machete/smith_repairable/weapontype_combat/[/code]
Compared to something like the Dagger, which is...
[code]/equip/righthand/weapon/edged/steel/blade/01/Dagger/smith_repairable/twin_sword/weapontype_combat/[/code]
So adding the /twin_sword/ tag for both the server and client should make the Machete able to be dual-wielded if they wanted to do that.
Wow, it's that easy to program. I'm literally mind-blown atm lol
Quote from Rydian;1284827:
As far as the screenshot, I remember it was posted here but not where.
Thanks. I'll skim though it o3o
-
X wrote on 2015-08-24 03:46
Quote from X;1282138:
You mean this thing that's been here for ages?
[Image: http://i.imgur.com/sJujMf1.png]
Do note that I rearranged and renamed a tab, I did not add an entirely new tab.
-
Darkboy132 wrote on 2015-08-24 03:50
We all remember the snowball fight event? Some of the event skills there have range markers. Is it possible to incorporate similar markers to, for example Fireball, showing the range where it can be launched and the range of its impact?
-
Roflorz wrote on 2015-08-24 04:39
Quote from Twin;1284835:
Wow, it's that easy to program.
I'll assume you're not a programmer and let you slide this one time.
-
Twin wrote on 2015-08-24 08:27
Quote from X;1284848:
Do note that I rearranged and renamed a tab, I did not add an entirely new tab.
Wow that looks professional. Nice work XD
-
Rydian wrote on 2015-08-24 16:03
Quote from Darkboy132;1284850:
We all remember the snowball fight event? Some of the event skills there have range markers. Is it possible to incorporate similar markers to, for example Fireball, showing the range where it can be launched and the range of its impact?
I wasn't here for that, any clue what the skills are named or something?
-
Darkboy132 wrote on 2015-08-24 18:46
Quote from Rydian;1284880:
I wasn't here for that, any clue what the skills are named or something?
[Image: http://wiki.mabinogiworld.com/images/d/d8/Snowball_Ranged_Attack.png]
Ranged Attack (Yes, Ranged Attack with a different skill icon)
[Image: http://wiki.mabinogiworld.com/images/5/51/Snow_Bomb.png]
Snow Bomb