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Citrusjuice wrote on 2015-07-16 00:36
silly question: what's the % chance of carrying an alpaca instead of mounting... also do you have to be barehands ore do weapons work too
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Darkboy132 wrote on 2015-07-16 01:00
Quote from Citrusjuice;1281879:
silly question: what's the % chance of carrying an alpaca instead of mounting... also do you have to be barehands ore do weapons work too
Alpaca came after G13 so I don't think they could tell you.
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X wrote on 2015-07-16 03:29
Quote from Citrusjuice;1281879:
silly question: what's the % chance of carrying an alpaca instead of mounting... also do you have to be barehands ore do weapons work too
Quote from Darkboy132;1281880:
Alpaca came after G13 so I don't think they could tell you.
Not everything needs server files~
Mounted my alpaca 50 times. 18 of those resulted in me strong-arming him over my head. This is close enough to 1/3 that I'm calling it as such.
I also equipped a Katana and shish-ke-bob'd my alpaca when he jumped into my arms.
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Rydian wrote on 2015-07-16 04:10
I'm still sad that they fixed the "start a dance party while carrying your alpaca" bug.
So many laughs.
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callback wrote on 2015-07-16 17:44
Quote from Rydian;1281896:
I'm still sad that they fixed the "start a dance party while carrying your alpaca" bug.
So many laughs.
If you have any leftover Big Things Come in Small Packages, play it for someone, and have them summon a piano while small. Then let the buff wear off.
Grr... I still really wish they would add that to the randomly composed effects with a different stat bonus. It's too good of a visual to leave unobtainable.
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X wrote on 2015-07-17 06:39
Quote from Rydian;1281896:
I'm still sad that they fixed the "start a dance party while carrying your alpaca" bug.
So many laughs.
Quote from callback;1281964:
If you have any leftover Big Things Come in Small Packages, play it for someone, and have them summon a piano while small. Then let the buff wear off.
Grr... I still really wish they would add that to the randomly composed effects with a different stat bonus. It's too good of a visual to leave unobtainable.
Negative height is better, especially at 1:50:
[video=youtube;dPw2Zux3yGc]https://www.youtube.com/watch?v=dPw2Zux3yGc[/video]
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Rynn wrote on 2015-07-18 14:49
So, back before elemental reforges were a thing players used regular elemental enchantments to deal higher damage to enemies. Nowadays endgame/newer content is elemental reforge immune, but maybe there's still a place for old school elementals? unless the tag also applies to regular elementals.
My question is (since wiki has been lacking on elemental affinity of enemies for a long time now, and assuming the ele immune tag only applies to reforge), are there any relevant mobs in newer/endgame content that are weak to regular element enchantments? I remember rydian having a tool that showed his elemental properties so I figure it might apply to enemies as well.
Would be useful to get an extra edge on things like:
Peaca/Coil Abyss.
Saga 1, Ep 4 (though easier enemies for saga in general might help out newbies).
Lord missions.
Alban Dungeon? though i'm guessing until we get this it might not be possible to look at their elemental affinity.
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X wrote on 2015-07-18 17:29
Quote from Rynn;1281775:
Is there any way to discover the exact effect of luck on gold drops/lucky finishes by using the g13 files or otherwise?
The following wall of text is only for the inevitable person who will kindly redirect me to a wiki page stating that luck has 0 effect on lucky finishes, gold or any drop related activities:
[SPOILER="clickme"]
Let's say that people are using mods to allow doll bags to pick up marbles in 90 minute saga 4 sessions.
For 3 weeks out of the event, they consistently got the same gold:marble distribution (1 marble is picked up every ~6.3k gold) without fail using 1 doll bag and ~80 luck at age 17 doing several sessions a day.
For the last week of the event, they rebirth age 10 and switch to luck accessories and obtain 300+ luck. Since then, the distribution suddenly shifted to 1 marble per ~9.3k gold and continue getting consistent results still using only one doll bag. There are no CP changes relevant to the enemies in the mission or any other condition that has changed besides luck stat.
Also, doll bags are limited in pickup speed and marble detection so they are not able to pick up nearly everything that drops but their limitations also make their pickup distribution very consistent. Actual drop rate of marbles is unchanged, since reverting to low luck via enchants gave the same results as before.
Now, the above should be enough to show that luck does have some sort of effect, and due to dollbag limitations it would be safest to assume that there is just more gold being dropped so doll bags will spend more time going towards it rather than marbles. Whether the extra piles of gold are created via lucky finish or just by making normal gold drops larger amounts is unknown to me.
[/SPOILER]
After killing 15,000 enemies in solea, I have confirmed: anti-bot controls cap lucky finishes. They stopped happening around the 5K mark. I'll have to actually test it in shadow missions instead of botting Solea D:
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Poshwosh wrote on 2015-07-18 18:34
I remember the good old Super Windmill rumors, of how it windmills the entire map. Is it true? Does it even function or it was just assumption based on the skill xml?
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X wrote on 2015-07-18 18:41
Quote from Poshwosh;1282171:
I remember the good old Super Windmill rumors, of how it windmills the entire map. Is it true? Does it even function or it was just assumption based on the skill xml?
It functions in Aura cause we implemented it. Iirc it's just double the normal windmill range. Rydian should address this in his skills thread.
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Rynn wrote on 2015-07-18 19:15
Quote from X;1282167:
After killing 15,000 enemies in solea, I have confirmed: anti-bot controls cap lucky finishes. They stopped happening around the 5K mark. I'll have to actually test it in shadow missions instead of botting Solea D:
In shadow missions they do not, though likely if you have premium service you can avoid it in the field as well.
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SalTheThief wrote on 2015-07-19 04:30
What are the chances of finding a Bone Atlatl in Reus river? I want to know if I'm basically hunting Rosemaries because I've been at it for a few days now.
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Rydian wrote on 2015-07-19 06:38
Quote from SalTheThief;1282198:
What are the chances of finding a Bone Atlatl in Reus river? I want to know if I'm basically hunting Rosemaries because I've been at it for a few days now.
Dunno', that'd be in the server data files and that leak is from G13 which doesn't list it, I think it was added there later.
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SalTheThief wrote on 2015-07-19 15:57
Elusive even in its data format. Thanks for checking. :C
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Esileruf wrote on 2015-07-19 16:19
Is there any chance to find out the rates of each outfit in the Nao's outfit box? I've opened at least 40 and its the same five outfits. Haven't been able to get that infernal playwright outfit.