-
Kingofrunes wrote on 2015-09-08 11:35
Quote from Qnjo;1286061:
I think we can agree that DevCat sucks really hard at creating skill training requirements, period. At this point they should scrap them altogether and either make skills rankable as soon as one has AP for it (like in Vindictus) or have a quest for each rank - First Aid, Composition and few others work like that and those are the only ones that are fun to work on.
Well making a quest for each rank of every skill is not realistic. Considering how many ranks there are per skill and the sheer amount of skills devcat has crammed into the game.
Making quests is not easy or quick task. There's a lot of coding involved as you have to program in the quest dialogue, the NPC's involved, etc.
I do like the idea of allowing you to rank the skill as soon as you have the AP though. The skill training requirements add an unnecessary grind factor to the game. To the point that getting AP is no problem compared to what it takes to actually rank the skill once you do have the AP.
-
Homin wrote on 2015-09-08 11:40
TBH, I think they should implement the system that we can used AP to rise the training requirement. But they Already did that with the use of Brionac. I already train Chain Cylinder using the Brionac (since it always gave 10% of training). I just have to train 30% and 70% just Brionac it out D:... But 12 hour per one used is a grinding in its sense...
-
Nakishu wrote on 2015-09-08 12:12
Quote from Qnjo;1286061:
I think we can agree that DevCat sucks really hard at creating skill training requirements, period. At this point they should scrap them altogether and either make skills rankable as soon as one has AP for it (like in Vindictus) or have a quest for each rank - First Aid, Composition and few others work like that and those are the only ones that are fun to work on.
Something like a quest at rank 5 and rank 1 would be an idea I'd like to see, as well as changing requirements so it's not kill or hit a monster 5000 times. Maybe kill/finish certain monsters with the skill, clear dungeons/shadow missions using skill x amount of times would be interesting.
-
tachiorz wrote on 2015-09-08 12:29
Magic craft and Engineering I guess, most boring grind. And whole divine knights branch is moot
-
Kenero wrote on 2015-09-08 16:54
I feel that ever since they made talents, they adjusted training to fit with the (2x) training from talent. Making it masochistically hard if you're off talent to train the newer skills.
-
Kingofrunes wrote on 2015-09-08 16:57
well that's just plain stupid and defeats the entire purpose of why that was there in the first place >.>
-
Rynn wrote on 2015-09-08 17:05
Quote from Kenero;1286076:
I feel that ever since they made talents, they adjusted training to fit with the (2x) training from talent. Making it masochistically hard if you're off talent to train the newer skills.
Other than engineer/mc I don't see any skill that's been made more difficult than the ones before talents and even those two are easy compared to old school blacksmith/handicraft/tailor before all that we have now. I've ranked pretty much every new skill on 1x because I refuse to rebirth anything other than close combat talent (unless it's to avoid hero skill RNG) and it's really not that different.
The only difference is that now instead of getting stuck in TNN for 3 weeks and being encouraged to limit your progress and act overly self-conscious about your CP (old school windmill, etc), you're instead encouraged to turn on a macro and afk at raccoons for 48 hours and then you're done (ninja/gunner).
-
Fyois wrote on 2015-09-08 18:08
-ANY life skill, period.
-Sakura Abyss. It's one of the reasons I quit ninja. Long cool down, hard to hit anything. Crit requirements, fuck it.
Spell Walk: if I hadn't done this on 8x training, I'd have gone crazy.
Bash: as grind skills go, this was only enjoyable in that I was clubbing things with a stick. So the animation saved this grind.
-
Darkboy132 wrote on 2015-09-08 20:26
Quote from Qnjo;1286061:
I think we can agree that DevCat sucks really hard at creating skill training requirements, period. At this point they should scrap them altogether and either make skills rankable as soon as one has AP for it (like in Vindictus) or have a quest for each rank - First Aid, Composition and few others work like that and those are the only ones that are fun to work on.
If Vindictus's method were added, how would you rank Trans, get the master title, and what about Advancement Tests?
While Vindictus might be interesting, I think our influx of AP is a little too big especially with the Talent Journals (it gave me like 3k AP). I also find it nonsensical that you would go from producing Average Firewood to Arbalest in a matter of seconds while literally not using the skill at all.
I think there should at least be a reasonable grinding factor, since you are "training" to be better at the skill.
-
Juno wrote on 2015-09-08 22:30
I don't get why it's the skills that are less useful (grapple shot?) that have the craziest grinding reqs.
-
callback wrote on 2015-09-09 00:19
To everyone complaining about sakura abyss, you can do it entirely in provo.
With good positioning and setting up 1 or MAYBE 2 of your own bspikes you can always get the # targets requirement.
After that it just comes down to tapping the key every cd for "use" counts.
Smoke as well. If you smoke one set of spikes and move your aim to be halfway on them and half on others, the cooldown vs duration will fit so that half always have the debuff while the rest don't every time it cools down, and you can spam click the same spot whenever you see the skill pop off cd.
-
Dragoolfire wrote on 2015-09-09 00:44
Herbalism? to find mandrakes and stuff sucks... maybe we could get these other herbs for Homesteads wouldn't be so bad then
-
thunderbro wrote on 2015-09-09 02:17
Magic craft and Hillwen Engineering for sure, not being linked to a talent doesn't help. Also the entire ninja skill set and entire gunslinger skill set, both of them are extremely grindy. Metallurgy is also a pain, I've been stuck on rank 3 for years.
-
SugarGlide wrote on 2015-09-09 03:14
Act 9: Invgorating Encore, Puppet Snare, Support Shot, and Urgent Shot. Plus the obvious music buffs and life skills.
I cried the moment Act 9 got to rank 1 and got me the beautiful Master Puppeteer talent title. Now I cry every time my puppets die while they are invigorated. What was the point of ranking it if I'm so USELESS?!
-
lrcp wrote on 2015-09-09 04:25
I agree with pretty much everything that everyone else said already, but I'd like to throw in Crash Shot, Support Shot, and Urgent Shot.
Sure, it looks like some requirements ("get a crit on a strong enemy", "use the skill right after missing", "attack 4 enemies at once with fragments", etc.) will give enough to carry you to the next rank, but they always dry up halfway through. In the end, all that's left for you to do is "use the skill" 500 times or whatever. I think there's a pretty significant issue if you have to use 5 standard stacks of arrows for one rank.
Quote from Qnjo;1286061:
I think we can agree that DevCat sucks really hard at creating skill training requirements, period. At this point they should scrap them altogether and either make skills rankable as soon as one has AP for it (like in Vindictus) or have a quest for each rank - First Aid, Composition and few others work like that and those are the only ones that are fun to work on.
I agree with this post entirely, though as others have said, it probably wouldn't work as-is without any balancing tweaks or anything.