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Kilayox wrote on 2015-09-09 04:34
Smoke screen, grapple shot, inspiration is kind of annoying imo
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Zeo wrote on 2015-09-09 08:57
Quote from lrcp;1286133:
I agree with pretty much everything that everyone else said already, but I'd like to throw in Crash Shot, Support Shot, and Urgent Shot.
Sure, it looks like some requirements ("get a crit on a strong enemy", "use the skill right after missing", "attack 4 enemies at once with fragments", etc.) will give enough to carry you to the next rank, but they always dry up halfway through. In the end, all that's left for you to do is "use the skill" 500 times or whatever. I think there's a pretty significant issue if you have to use 5 standard stacks of arrows for one rank.
Agreed. I am trying to get the archery skills that require CP out of way but I will have to say Crash Shot, Support Shot, Final Shot, Mirage Missile and Urgent Shot are annoying.
Most people can't even fulfill the last requirement for the Urgent Shot as you are required to basically have zero lag for it, so it feel bit slower.
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Osayidan wrote on 2015-09-09 11:14
Pretty much all skills, since I don't like the concept of ranking skills this way in games. I much prefer skill ranking through quests or books (like some of them are done in mabi).
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Chihaya wrote on 2015-09-09 16:36
It's quite amazing how far we've fallen in terms of ranking skills.
I mean, older players like me had to deal with r4 windmill in the past with no SMs, HM dungeons, dual wielding, talents, and all these bonuses we have nowadays.
I can understand how training for some skills is far more difficult than that, but considering how there's always a tactic to make training easier, I find it pretty stupid that people are complaining about certain skills.
Albeit, I can definitely agree that cooldowns for these skills are just freaking ridiculous for their training requirements. This is objectively a bad design on DevCat/Nexon's part
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Eos wrote on 2015-09-09 21:47
I find metallurgy hate so weird. I have R1 on three chars.
I also did Ecology and Magic Craft the hard way though, but haven't been able to do Engineering and Rare Mineralogy for some reason.
Alchemy mastery has sort of vexed me since R8.
Blaze is my bane. I can never meet the "just before knocked down" requirement.
Quote from Osayidan;1286141:
Pretty much all skills, since I don't like the concept of ranking skills this way in games. I much prefer skill ranking through quests or books (like some of them are done in mabi).
Totally opposite. Arbitrary points and spontaneous advancement concepts irk me, I prefer to advance skills through usage.
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Syliara wrote on 2015-09-09 22:35
A lot of the skills I'm seeing in this thread are stupid easy to rank and only require a couple hours of your time from rank F-1 if you plan ahead well enough.... I can understand some of the hate on life skills but to be honest with how things are currently set up almost all of them are ridiculously easy to rank. The combat skills (excluding ninja and some of gunslinger) are all extremely easy to rank and only require a bit of time and effort put forth to get them to rank 1. You can always do what I did for a lot of the "annoying" to rank skills and just prepare ahead of time and abuse the fk out of all the training boosts nexon has thrown at everyone for the past 5 years or so. You would be surprised how easy some skills are to rank when your on 8x or 12x or even sometimes 16x.
I'm seeing a lot of whining in this thread on easy to rank skills that is unwarranted if you simply plan ahead and abuse what nexon keeps throwing at you all the time. You have so many methods to multiply training requirement completions or even bypass parts of the training itself, and you have so many methods to abuse mobs for specific training requirements that make them trivial if you know where to look. Use them. I don't think I had a single skill that I ranked that I found truly difficult, everything was just mindlessly pressing a button a few hundred times over.
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Juno wrote on 2015-09-09 23:25
^Perhaps I can understand your post better if you name a specific skill and how one might make it easy with a bit of preparation.
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Syliara wrote on 2015-09-10 00:13
Quote from Juno;1286170:
^Perhaps I can understand your post better if you name a specific skill and how one might make it easy with a bit of preparation.
Well for instance, Blacksmithing I trained by preparing with an exp 10 hammer, getting the mats I'd think I'd need together, and abusing a 2x weekend along with 2x training potions for life skills while being in the talent. I did the same for tailor but with only a exp 5 tailoring kit, but getting the mats together and abusing multiple training multipliers. Same for handicraft, same for carpentry. Simply stocking up on materials/training potions/any means to increase training really can make all the difference when it comes to training long and arduous skills. These skills themselves were trained before other methods of training were introduced and are some of the more difficult skills to train in the game however they were reduced to no more than a day of effort instead of months or weeks.
You can do the same for combat skills and make them even easier in the end. For instance I abused a double rainbow weekend to train support shot and used Their Method while trapping the zombie behind a tree so they wouldnt get near me and just afked with auto attack set to support shot. It took me all of 2 hours to get rank 1. For crash shot I just used a 2x training weekend along with talent bonus while running The Other Alchemist and abused the multi orb spawn rooms (especially the white orb ones) to get tons of easy spawns to kill. It took me all of a couple hours. Dont even get me started on skills trained in Provocation. That SM is broken as fk for training a lot of skills that dont need kills or cp related mobs.
In the end everything is made trivial to rank by simply preparing and abusing wat nexon kept throwing at us for the past 5 years to make things easier.
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Juno wrote on 2015-09-10 00:28
It sounds like you have more money to throw around than the average person. Perhaps not more than the average of these forums, though.
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Syliara wrote on 2015-09-10 00:36
Quote from Juno;1286174:
It sounds like you have more money to throw around than the average person. Perhaps not more than the average of these forums, though.
You can make an exp 5 hammer pretty cheaply, and everything else was simply biding my time till an opportunity arose. Was there not a recent event that gave tons of mats out for relatively low prices? Training potions are tradeable and honestly pretty simple to come by at this point. Events happen often enough that they are viable to wait for. You are welcome to take your time and stock on mats when you have the money or if you just see some in a shop. I'm pretty impatient so I threw money around like crazy to do it, but if I wasnt impatient it would have been relatively cheap to get those mats over time and stock on the necessary multipliers/exp items. Theres really no excuse for not preparing at this point in the game.
Also remember all the combat skill training I did can be done for almost no cost at this point (minus the training pot) so "money" isnt even an issue when preparing to train for those. I did say the life skills themselves were justifiable to complain about somewhat, but combat skills for the most part honestly arent.
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Juno wrote on 2015-09-10 00:59
I think our definitions of 'cheaply' may differ, but I agree that combat skills (save for gunner/ninja) are generally not all that hard.
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Aubog007 wrote on 2015-09-10 01:21
they were all relatively easy with macros or preparation.
Magic craft and engineering too.
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lrcp wrote on 2015-09-10 05:47
If you need to stack that many multipliers to call it easy, there's probably a problem with the skill.
Then again, I'm just a filthy casual so what do I know, my opinion is invalid
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Syliara wrote on 2015-09-10 06:44
Quote from lrcp;1286205:
If you need to stack that many multipliers to call it easy, there's probably a problem with the skill.
Then again, I'm just a filthy casual so what do I know, my opinion is invalid
Or, you know, mabi could be an old school korean grinding game.... Nothing is wrong with the skill, its just an old game that was set up in a time where people enjoyed working hard to get their skills, and its korean which makes it doubly grindy. Point is though, nexon has made the grind pretty trivial at this point with all the things they have given out to lessen the strain so theres not really any difficult skills to train at this point, at least not very many.
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Rydian wrote on 2015-09-10 17:00
Hillwen Engineering is not an old skill and was not made in the old style. There's no manuals, no minigame, the rolls are random, etc. It doesn't match up with the way skills like Tailoring were designed and how they function.
Some of the training is so bad that it literally gives you less points that the skill bar will actually display (the skill progress/EXP bar only displays hundredths of a point whereas ~R5+ Engineering gives thousandths for most training).
It's a production skill to make finished products, and the devs don't like players actually being able to do that easily. Just look at how the Brionac specifically loses 24x the normal durability if you use it on Blacksmithing for an example of how much the devs don't want players to rank up production skills specifically.