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Esileruf wrote on 2016-01-18 20:16
Quote from Zeo;1292925:
The difficulty chart is a joke... Right? Because Rundal Basic are above Peaca Normal but if you compare the both... Rundal Basic is a cakewalk, pretty much.
In NA currently, yes, but for all we know they did buff rundal up to that point. Rundal basic can easily be made a pain in the ass with a bit faster aggro, since multiaggro was its gimmick, not to mention a lot more hp than the currently 500 or so hp gnolls.
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Invisible wrote on 2016-01-18 20:35
Did this update change monster CP? If it did, finishing the Taming Journal will become impossible. If it didn't... I guess newbies can use Taming to cheese a few dungeons.
Not that anyone cares about Taming anyway.
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TheDarkPaladin wrote on 2016-01-18 21:15
Quote from Invisible;1292933:
Did this update change monster CP? If it did, finishing the Taming Journal will become impossible. If it didn't... I guess newbies can use Taming to cheese a few dungeons.
Not that anyone cares about Taming anyway.
personally id like them to make the cp higher...easier to train cp based skills then, and maybe i could actually prof weapons in dungeons....
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Tiwo wrote on 2016-01-18 21:49
Quote from Invisible;1292933:
Did this update change monster CP? If it did, finishing the Taming Journal will become impossible. If it didn't... I guess newbies can use Taming to cheese a few dungeons.
Not that anyone cares about Taming anyway.
I mean taming was never really limited by cp, as you have to tame a banshee for the journal already and she has 9k cp. There are just a lot of monsters they just don't let you tame.
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Invisible wrote on 2016-01-18 22:11
Quote from Tiwo;1292936:
I mean taming was never really limited by cp, as you have to tame a banshee for the journal already and she has 9k cp. There are just a lot of monsters they just don't let you tame.
But my friends tried taming things in Peaca Abyss before. We gave up after 2 hours of taming attempts. And yes, we were getting messages that they were tamable.
I didn't mean it would become literally impossible, just a lot more tedious than it already is.
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Zeo wrote on 2016-01-18 22:33
Quote from Esileruf;1292931:
In NA currently, yes, but for all we know they did buff rundal up to that point. Rundal basic can easily be made a pain in the ass with a bit faster aggro, since multiaggro was its gimmick, not to mention a lot more hp than the currently 500 or so hp gnolls.
Oh I see, so some dungeons basically get a 'buff' to make them more difficult... Thought HM dungeons was only one that got the 'buffs'.
And also... I don't see that Rundal have anything for Siren Rundal... I am curious on how people would be able to get into Rundal siren? I'm assuming they made Rundal 'Intermediate' pass for that?
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Elvensky wrote on 2016-01-18 23:24
Quote from Zeo;1292939:
Oh I see, so some dungeons basically get a 'buff' to make them more difficult... Thought HM dungeons was only one that got the 'buffs'.
And also... I don't see that Rundal have anything for Siren Rundal... I am curious on how people would be able to get into Rundal siren? I'm assuming they made Rundal 'Intermediate' pass for that?
Some dungeons got nerfs, others got buffs. Alby Advanced(the normal one) is the key example, monsters had their HP and attack scaled back. It's all to make linear progression starting with Alby and ending with Peaca. And if the current standing of dungeons had to be flipped around to fit them that's what they did.
Some dungeons were left untouched, Rundal Siren being one of them. You get in to it the same way you always did.
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Kapra wrote on 2016-01-19 01:20
Quote from Zeo;1292939:
Oh I see, so some dungeons basically get a 'buff' to make them more difficult... Thought HM dungeons was only one that got the 'buffs'.
I might be mistaken but I thought HM dungeons were touched the least?
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Sanakei wrote on 2016-01-19 01:21
Height pots? Yesssssssss
Sent from my LG-D855 using Tapatalk
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ironwoman wrote on 2016-01-19 03:20
Quote from Kapra;1292945:
I might be mistaken but I thought HM dungeons were touched the least?
If anything, the most. In general, the rewards pool of the HM dungeons got significantly better. In fact, the rewards are top tier. Add longer dungeons, sturdier mobs and harder hitting mobs.
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Kapra wrote on 2016-01-19 03:29
So then where do Hardmode dungeons stand in terms of the table?
http://i.imgur.com/dVBAi9x.jpg
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ironwoman wrote on 2016-01-19 04:21
Ugh, I really don't like the translation of the chart.
"Heroic" is what we would call Advanced Hard mode. Most likely other difficulties within the hard mode wasn't included because rewards are pretty lackluster.
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Elvensky wrote on 2016-01-19 05:13
Quote from ironwoman;1292955:
Ugh, I really don't like the translation of the chart.
"Heroic" is what we would call Advanced Hard mode. Most likely other difficulties within the hard mode wasn't included because rewards are pretty lackluster.
After double checking some stuff, yeah, that was wrong.
http://i.imgur.com/F7O2pcH.jpg
Here is a corrected version. I was under the impression that there was a difficulty above advanced, mainly due to the chart lacking all the other difficulties for hard. So I just used Nexon's localization for Advanced Hard, Heroic.
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Rixx wrote on 2016-01-19 11:19
Quote from ironwoman;1292955:
Ugh, I really don't like the translation of the chart.
"Heroic" is what we would call Advanced Hard mode. Most likely other difficulties within the hard mode wasn't included because rewards are pretty lackluster.
oh really?
i just assumed that it's Heroic since hard mode basic/int aren't in the table...
Quote from Elvensky;1292956:
After double checking some stuff, yeah, that was wrong.
http://i.imgur.com/F7O2pcH.jpg
Here is a corrected version. I was under the impression that there was a difficulty above advanced, mainly due to the chart lacking all the other difficulties for hard. So I just used Nexon's localization for Advanced Hard, Heroic.
i changed the table in OP, thank you!
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sans wrote on 2016-01-19 19:20
* Dungeon difficulties are re-categorised into following.
- Normal / Beginner / Basic / Intermediate / Advanced / Hard / Heroic
Still says this in the OP. So there's no "Hard" or "Heroic" at all?
Quote from ironwoman;1292955:
"Heroic" is what we would call Advanced Hard mode. Most likely other difficulties within the hard mode wasn't included because rewards are pretty lackluster.
Are you saying there's no more Normal Hardmode, Intermediate Hardmode, etc?