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Kira wrote on 2010-09-24 22:37
Warning! Wall of text incoming! Dislike? Do a barrel roll.
I've played Mabinogi very casually over the last few months. And without a doubt, it's much different than most of the MMO's on the net. But even though I've played it for a good while, I still feel like I have no #$%&ing clue what I'm doing. I probably messed up my character from day one.
So, I'm ready to up my game. My metagame, actually. I come to you (Mabination) in hopes that some of you brilliant, experienced players could give this nublet a few nods in the right direction.
Now, I suppose I should help you by telling you the kind of 'Mabi-life' I'm after.
I'm not very PvP-oriented. So in this case, if you're giving me advice, I'm more than likely, 99% of the time, going to play PvE with friends.
I desire making a human melee. And eventually a Paladin, if by chance that's possible being broke (I don't know yet.)
Now, I DID check out the human melee guide in the guides section. While it appears to offer a great deal of information, I'm not well-informed enough to translate it and understand it well enough.
(Kudos to him/her for the information provided, however. I'm sure I'll make use of it eventually.)
ALRIGHT. So, for the real character-developing questions.
Ideally, if I were to choose a human melee, what age should I begin at?
And at age should I rebirth? And which age should I rebirth to?
Ideally, if I were to choose a human melee, what skills should I develop first?
And which should I avoid? Etc, etc.
If I plan on being PvE, do I lose out on any benefits I'd get from PvP?
Or is PvP solely for enjoyment only?
That's all I have for now. If you've read up to this point, I appreciate it so much.
Kinda means someone cares, y'know? I dig that.
More questions will happen in future posts. Thanks. :}
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Cide wrote on 2010-09-24 22:45
i'm not a melee human so i'll step back and let someone more versed in melee builds help a little more (i;m a range elf, and i am bad at melee forever.)
i can at least answer the questions you listed at the bottom though! :U
begin at 17, freebirth at 20, rebirth to 17 again. don't rebirth lower than 17 unless you're planning to weekly rb with cards.
windmill (and by extension, while you're ranking wm, critical hit too), and refine are your best bets, then taming to rank C at the very least, for g8 while your cp and dex are low. avoid ranking skills that will make your cp much higher, because it'll make training wm and taming that much harder.
pvp gives no benefits in game besides e-peen, don't bother with it if you like pve more.
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Moppy wrote on 2010-09-24 22:49
Ideally, if I were to choose a human melee, what age should I begin at?
Age 17 if you lack NX, age 10 if you have NX.
And at age should I rebirth? And which age should I rebirth to?
Rebirth as soon as possible and rebirth to age 17 if you are NX-free.
Ideally, if I were to choose a human melee, what skills should I develop first?
Windmill. Windmill. Windmill. You want Windmill out of the way quickly because the stronger you get, the harder it is to rank. Avoid ranking Combat Mastery past C while ranking Windmill. I also recommend you rank Critical when you can during and after you rank WM. You may also want to rank Counter to C and rank Icebolt to 9 to effectively Ice Counter. Also rank Refine before you rank other Dex skills because it gets harder when you get more Dex.
And which should I avoid? Etc, etc.
Avoid spreading out too early as well as high CP giving skills because you need to rank Windmill to r1. So avoid high-CP skills like Defense and Combat Mastery and avoid going into magic and archery if you want to start melee. Avoid dex-giving skills until you rank Refine.
If I plan on being PvE, do I lose out on any benefits I'd get from PvP?
PVP has no benefits. All you get from it is being bullied by egotistical morons, seriously.
Or is PvP solely for enjoyment only?
Yep.
I hope that helps. Visit
Mabinogi World Wiki if you need to look up information that isn't based on opinions.
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Kira wrote on 2010-09-24 22:51
The whole rebirthing thing brings me to another question.
You said to go 17 > 20 > 17 > 20.
Is that more beneficial for the path I'm deciding to go?
Like, why would one have to rebirth weekly if they chose a younger age?
Wouldn't it take longer to reach age 20?
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Cannibal wrote on 2010-09-24 22:55
Quote from Kira;164691:
The whole rebirthing thing brings me to another question.
You said to go 17 > 20 > 17 > 20.
Is that more beneficial for the path I'm deciding to go?
Like, why would one have to rebirth weekly if they chose a younger age?
Wouldn't it take longer to reach age 20?
If you rebirth at 10, you have to wait 10 weeks to free rebirth. At 11, 9 weeks; 12, 8 weeks, and so on. This is why it's recommended to start at and rebirth to age 17, unless you have the income to spend $9.50 on a rebirth each week. Weekly rebirths are more level and AP efficient, however paying for them can be a pain. Waiting 3 weeks for a rebirth gives you time to get the most levels out of each.
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Kira wrote on 2010-09-24 22:55
Sorry for the double-post.
I have access to NX, so yeah, I'll start at age 10.
But what do you mean by rebirthing asap? Is there a minimum age to do so?
Also, does this mean I should power-level skills as fast as I can since I'll 'get stronger' per rebirth and thus make it slower to level Windmill/Refine?
EDIT: The above answered most of my questions. :p
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Moppy wrote on 2010-09-24 22:56
Quote from Kira;164691:
The whole rebirthing thing brings me to another question.
You said to go 17 > 20 > 17 > 20.
Is that more beneficial for the path I'm deciding to go?
Like, why would one have to rebirth weekly if they chose a younger age?
Wouldn't it take longer to reach age 20?
Exactly. You need to be age 20 to rebirth for free. So if you RB at age 17, you can rebirth faster for free compared to earlier ages, which would take more time.
EDIT: Ninja'd
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Kira wrote on 2010-09-24 22:59
Quote from Moppy;164699:
Exactly. You need to be age 20 to rebirth for free. So if you RB at age 17, you can rebirth faster for free compared to earlier ages, which would take more time.
EDIT: Ninja'd
Ah, gotcha.
So, suppose I had no NX (but I do.)
Could I go 17 > 20 > 17 for a while, and then do some younger rebirths if I had the money, and switch back to 17 > 20 > 17 if I needed to?
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Moppy wrote on 2010-09-24 23:01
Quote from Kira;164700:
Ah, gotcha.
So, suppose I had no NX (but I do.)
Could I go 17 > 20 > 17 for a while, and then do some younger rebirths if I had the money, and switch back to 17 > 20 > 17 if I needed to?
Of course. I happen to do that occasionally when I rebirth at an earlier age because I know I'll just use a paid rebirth a week later.
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Cannibal wrote on 2010-09-24 23:04
Quote from Kira;164700:
Ah, gotcha.
So, suppose I had no NX (but I do.)
Could I go 17 > 20 > 17 for a while, and then do some younger rebirths if I had the money, and switch back to 17 > 20 > 17 if I needed to?
Yes, however you would have to reach age 17 before you could do 17-20-17 again. You can only rebirth to your current age (18 and 20 are exceptions) and all ages below it.
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Arsik wrote on 2010-09-24 23:06
Quote from Kira;164685:
Warning! Wall of text incoming! Dislike? Do a barrel roll.
I've played Mabinogi very casually over the last few months. And without a doubt, it's much different than most of the MMO's on the net. But even though I've played it for a good while, I still feel like I have no #$%&ing clue what I'm doing. I probably messed up my character from day one.
So, I'm ready to up my game. My metagame, actually. I come to you (Mabination) in hopes that some of you brilliant, experienced players could give this nublet a few nods in the right direction.
Now, I suppose I should help you by telling you the kind of 'Mabi-life' I'm after.
I'm not very PvP-oriented. So in this case, if you're giving me advice, I'm more than likely, 99% of the time, going to play PvE with friends.
I desire making a human melee. And eventually a Paladin, if by chance that's possible being broke (I don't know yet.)
It's 100% possible. With the exception of Ideals in G2, you don't really have to spend any money aside from repairs and feathers for those dungeons that you should be running with a party. And even nowadays, you can usually find Ideals for very cheap or even free, so money isn't an issue for becoming a Paladin, just play through the story.
Now, I DID check out the human melee guide in the guides section. While it appears to offer a great deal of information, I'm not well-informed enough to translate it and understand it well enough.
(Kudos to him/her for the information provided, however. I'm sure I'll make use of it eventually.)
ALRIGHT. So, for the real character-developing questions.
Ideally, if I were to choose a human melee, what age should I begin at?
And at age should I rebirth? And which age should I rebirth to?
Ideally, you would want to start at age 10, since you get 1HP every time you level, 3 Luck and Will (for crits) every 4 levels and 1Str every other level (which is the best a Human is going to get). This way, you rebirth when you turn 11 back to age 10 so that you RB frequently, meaning more AP to train skills to level faster to get more AP, etc. But that's $8 a week if you do that. If you don't have that kind of cash, you should just start at 17, age to 20, then RB back to 17. You're still getting your 1Str every other level, but you only get 1 Will every 4 levels, and no Luck, meaning all of your critical rate is going to come from your weapons/enchants. You only get 1HP every other level instead of every level, but you're also getting 3MP every 4 levels, so with a high ranked Mana Shield, it more than makes up for the reduced HP growth.
Of course, IDEALLY, if you want to play as a melee character, then you want to become a Giant, since they have a better Str growth, better at using melee skills (1.6 second loading Smash, can use Charge without a shield, can dual wield upgraded War Hammers, Full Swing, etc), and an easier time training said melee skills. Only problem is that Giants only get two skills that count as a range attack, Stomp and Throw Attack. Stomp is awesome because the master title for that skill gives 40Str compared to the 30Str that Humans can get at most from a title, but outside of the master title, is only good for situational moments, since it uses up a good bit of SP for a small amount of damage (30-80 damage at R1 without a crit and damage modifying enchants). And Throwing Attack just sucks. Right now, the damage is extremely weak without the Jousting Javelins, with a fixed damage of 5-44, plus the damage of the ammunition that you're using, plus your weapon's attack, plus a very small amount gained from your stats. And after the Giant Renewal, the skill changes from having a static low damage to a large multiplier (900% damage at R1), and with Jousting Javelins, becomes almost broken, but is countered by the fact that there's a 25 second cooldown after using the skill, and it takes a bit of work to get a stack of Jousting Javelins to the point where you can feel like it's okay to use them on a hard boss.
Ideally, if I were to choose a human melee, what skills should I develop first?
And which should I avoid? Etc, etc.
Oldest question out there, and the oldest answer is: WM to R1 to get it out of the way, because it's harder to train the stronger you are. Then R2 Refine with Mithril fails done, for the Dex which is your balance, which affects your average damage. Then RC Animal Taming, so that you can do G8 when you get to that point. Rank Critical when ever possible, since it has a low skill CP (which affects training skills like WM) and at R1, you're doing your normal damage PLUS 150% of your max damage, meaning that it's possible to make your attack to 2.5x what it would have normally done.
You want to try and avoid going for skills like Combat Mastery, Defense and Final Hit, because they give you alot of CP, both from the Skill CP and the Stat CP. Once you get R1 WM, you really don't have to worry CP that much, so you can then rank those skills. And once you get your Mithril fails done for Refine, you can then start raising other Dex giving skills and Production Mastery for the Balance and SP.
If I plan on being PvE, do I lose out on any benefits I'd get from PvP?
Or is PvP solely for enjoyment only?
If you consider camping players with Icebolt loaded fun, then that's what you're going to get with EvG PvP. If you're talking about duels, then that's just for fun, because there's no ranking system in our area, and with the exception of the 100 Duel Wins achievement that you might want to get for becoming a Royal Alchemist one day, there is no point in PvP in this game. And even if there was, PvP is pretty broken and more heavily weighted towards magic and range than melee.
That's all I have for now. If you've read up to this point, I appreciate it so much.
Kinda means someone cares, y'know? I dig that.
More questions will happen in future posts. Thanks. :}
Answers in bold.
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Kira wrote on 2010-09-24 23:06
Quote from Sin;164708:
Yes, however you would have to reach age 17 before you could do 17-20-17 again. You can only rebirth to your current age (18 and 20 are exceptions) and all ages below it.
So in this case, while swapping to lower-levels for rebirths to get more 'benefits', I'd in turn lose out on some if I couldn't rebirth asap (as in, until 17~20)?
EDIT: @Above: Thank you very much. The amount of detail you put into explaining the benefits of rebirthing was very kind. It kind of saddens me, though, because I know for a fact I can't 10 > 11 > 10 every week. So in a way, I feel like I'm going to lack a lot. The HP and LUK benefits from spitting out money every week are pretty crucial, right? ._.
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Cannibal wrote on 2010-09-24 23:13
Quote from Kira;164711:
So in this case, while swapping to lower-levels for rebirths to get more 'benefits', I'd in turn lose out on some if I couldn't rebirth asap (as in, until 17~20)?
You'd just have to wait until you were age 20 again, which depending on how low your age is, could be up to 10 weeks.
.
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Everwanderer wrote on 2010-09-24 23:25
Quote from Kira;164711:
The HP and LUK benefits from spitting out money every week are pretty crucial, right? ._.
At low levels crit and luck won't matter much, and the point of the game is not getting hit so hp is not that big of a deal~
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Kira wrote on 2010-09-24 23:43
Perhaps you could put into perspective for me how much LUK would be optimal as far as mid-game/end-game, so that I could map out what kind of rebirths I should do to achieve that amount?
:what: