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Dracius wrote on 2010-11-19 21:45
Nexon's REALLY popping out the Generations, so I'd say by the end of December to mid February.
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gentrone wrote on 2010-11-19 21:46
Quote from otaku998;221259:
A skill is being overpowered or not, base on damage alone is not enough really. Blaze might seems really powerful, but its range is really close. Also It require you using combat wand to deal full dmg, or you have to use Ice Spear + Blaze to deal as much dmg which cost quite a lot of MP also as well as being risky. About its splash dmg/effect, unlike the rest of Inter spell, you need to take one enemy coordinate the direction it will fly into the crowd to get this, and the dmg is not nearly as half of what the main target gets. This also involves some movements and risk, not safe to do blaze while lag.
There are much to prevent Blaze from being an OP skill, it is just being as strong as it should be for who has spent that much AP to get Int to 600 and the skill itself to r1. Just my thought
Agreed. When people say Blaze was too OP, it just make me mad. I could say as well "OH LOOK A 4K CRIT WITH TWO HANDER OMG NERF SMASH". That's not the case, because I'm sure that person's lvl is really high and that a lot of gold was spent in damage enchants. People say Int Magic is OP as well, then think of all the AP you have to spend in order to get it to r1. Think of all the AP you need to spend in order to have 600 Int. Think of all the AP you need to spend in order to have high MP. Don't come and say "that skill is too OP, it needs a nerf"
Consequentially, Crash Shot is TOO OP as well if you have the damage. We need to nerf it by 20% and create a Crash Shot mastery which adds 15% to the NEW base damage. While we are at it let's reduce Stam cost by 15% so you don't BAWW too much.
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jking012 wrote on 2010-11-19 21:53
Quote from Jando;220591:
MabiKr will get g13s2 in November and will get g14 in December
mabi kr already HAS g13s2 just a lil hint there ^^ (it's nice to be able to check changelogs and wiki changelogs for info on updates). i wish more people did so..
from mabi wiki directly:
"Mabinogi Korea's Client is at Version 552. Chapter 4: Generation 13 Season 2 (Hamlet) was released on November 15, 2010. "
*Though im not saying your wrong just adding to your post*
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Cannibal wrote on 2010-11-19 21:55
Quote from jking012;221760:
mabi kr already HAS g13s2 just a lil hint there ^^ (it's nice to be able to check changelogs and wiki changelogs for info on updates). i wish more people did so..
edit: i do believe It's not that they 100% have it but still in test server which means they do and they dont
Obviously Test has S2, but
obviously nobody was talking about test.
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Zid wrote on 2010-11-20 00:24
Quote from gentrone;221683:
Adv Magic in general will actually get better by 50~100 damage and more MP efficient with r1 masteries (the again, you would have to master THREE skills). Bolts get weaker even with 600Int, and no mastery of any kind.
Bolt Magic gets a biiiiiiit better. Rank 1 Icebolt = 80 max dmg, 4 MP per charge. At 500 Int, pre-G13 Intelligence formula = 131.23 dmg for 4 MP.
Post-G13 Intelligence formula (500 Int is +20% boost) = 100 dmg, 4 MP per charge. If one was to rank Ice Magic Mastery to r1 (156 AP) and Magic Bolt Mastery to r1 (114 AP), Icebolt would get a 30% boost in dmg. Ignoring Int bonus from those skills...
Rank 1 Icebolt at post-G13 dmg with 500 Int and Rank 1 of Ice Magic and Bolt Magic Mastery skills = 132.25 dmg, 2.4 MP per charge, +270 AP cost.
I agree, one would have to pay 270 AP just to gain
ONE extra dmg for Rank 1 Icebolt.
Setting aside MP efficiency and the new G13 Magic skills, I would have to agree that the current Magic skills are being treated unfairly here in terms of damage. I say unfairly compared to other masteries of other skill sets that aren't nerfed.
For example, Ranged and Bow Mastery. At r1 Bow Mastery, Ranged dmg of bows increase by 30 max dmg for 157 AP (which is about 75 Dexterity, by the way). Compared to Icebolt getting +1 max dmg for 270 AP... there's bias here that's being overlooked.
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Kaeporo wrote on 2010-11-20 00:57
Quote from Zid;221977:
Bolt Magic gets a biiiiiiit better. Rank 1 Icebolt = 80 max dmg, 4 MP per charge. At 500 Int, pre-G13 Intelligence formula = 131.23 dmg for 4 MP.
Post-G13 Intelligence formula (500 Int is +20% boost) = 100 dmg, 4 MP per charge. If one was to rank Ice Magic Mastery to r1 (156 AP) and Magic Bolt Mastery to r1 (114 AP), Icebolt would get a 30% boost in dmg. Ignoring Int bonus from those skills...
Rank 1 Icebolt at post-G13 dmg with 500 Int and Rank 1 of Ice Magic and Bolt Magic Mastery skills = 132.25 dmg, 2.4 MP per charge, +270 AP cost.
I agree, one would have to pay 270 AP just to gain ONE extra dmg for Rank 1 Icebolt. Setting aside MP efficiency and the new G13 Magic skills, I would have to agree that the current Magic skills are being treated unfairly here in terms of damage. I say unfairly compared to other masteries of other skill sets that aren't nerfed.
For example, Ranged and Bow Mastery. At r1 Bow Mastery, Ranged dmg of bows increase by 30 max dmg for 157 AP (which is about 75 Dexterity, by the way). Compared to Icebolt getting +1 max dmg for 270 AP... there's bias here that's being overlooked.
(Human) Ranged combat has been grossly underpowered for a long while, despite the extensive requirements needed for players to find themselves on par with other characters. It's about damn time they threw us a bone.
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Zid wrote on 2010-11-20 01:38
Quote from Kaeporo;222009:
(Human) Ranged combat has been grossly underpowered for a long while, despite the extensive requirements needed for players to find themselves on par with other characters. It's about damn time they threw us a bone.
I'm not saying they don't need buffs.
I'm saying that from a shared viewpoint that mages aren't in a state to deserve this "nerf", compared to the other skill sets of G13 state.
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Tally wrote on 2010-11-20 02:06
I'd have to agree with Kaeporo. Without lots and lots and LOTS of life skill grinding, your damage is going to be subpar versus other 'classes'. This especially because archery is primarily composed of a fast sequence of weaker hits, and because of those weaker hits, any mob with decent defense or protection can severely hurt any archer's damage if they don't have high dex or good enchants.
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otaku998 wrote on 2010-11-20 02:12
Yea, that still doesn't justify the fact that they nerfed magic and make people spend several hundred APs more just to get some more extra dmg. It is not like they have to nerf magic to make Archery looks stronger. Though not really wanting to comparing this should be nerfed and that shouldn't be. Just saying that DevCat should treat magic better than this.
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Jando wrote on 2010-11-20 02:36
Mages are just complaining. DevCat could of just said screw you and given you nothing. 1 point more damage? Hey at least you will get more damage. **** man, makes me wonder what would happen if the new mage skills made current magic weaker then they are now.
Its true no matter how much you give someone something they will always complain.
Magic is still pro, this nerf was made to make Basic and Inter magic weaker so they didn't have to make adv magic anymore overpowered. This way mages will get to see what it is like for archers, and how little to no int will make magic weak, a fair amount of int will make you strong and a lot of int will make you awesome pro.
This makes the game way more balancing since Magic was indeed such a overpowered skill set without that much requirements since int is very easy to get compared to dex where you can get less then 200 from range skills. So what that I need this much ap to be back where I once were. You wouldn't be complaining if it was like this to begin with now would you?
Magic has received a slight boost. Now deal with it and stop complaining like spoiled brats. Its getting annoying.
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otaku998 wrote on 2010-11-20 02:48
Int is very easy to get because it give such a little boost that it almost doesn't matter.
And what if it is like this from the beginning? yea there might be less complaining from me if it is like this from the start, cause up to now, after several changes they make, things still not much better. It is actually even more annoying to see people keep saying this and that of magic overpowered this that without actually consider the whole situation. I am not even saying Archery or Melee too overpowered to begin with for you to bring Archery in and compare Dex with Int. Overpowered, really, when will people stop saying that just basing on a skill dmg alone?
And this is one discussion thread, you don't have to read the stuff if you don't like it, no one forced you to, and not like we are demanding archery nerf in the dark behind your back either
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gentrone wrote on 2010-11-20 03:19
Quote from Jando;222082:
Mages are just complaining. DevCat could of just said screw you and given you nothing. 1 point more damage? Hey at least you will get more damage. **** man, makes me wonder what would happen if the new mage skills made current magic weaker then they are now.
Its true no matter how much you give someone something they will always complain.
Magic is still pro, this nerf was made to make Basic and Inter magic weaker so they didn't have to make adv magic anymore overpowered. This way mages will get to see what it is like for archers, and how little to no int will make magic weak, a fair amount of int will make you strong and a lot of int will make you awesome pro.
This makes the game way more balancing since Magic was indeed such a overpowered skill set without that much requirements since int is very easy to get compared to dex where you can get less then 200 from range skills. So what that I need this much ap to be back where I once were. You wouldn't be complaining if it was like this to begin with now would you?
Magic has received a slight boost. Now deal with it and stop complaining like spoiled brats. Its getting annoying.
Your IGNORANT comments are getting annoying.
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Cannibal wrote on 2010-11-20 03:21
Quote from gentrone;222173:
Your IGNORANT comments are getting annoying.
I agree.
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Chinaboy475 wrote on 2010-11-20 03:27
I doubt mages even know how hard refining is, yet weaving, blacksmithing, tailoring? Wow, people these days ( including me i'm lazy xD) Then again this is from an Archer's perspective so i'll try to view it on mage's perspective too
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Akemii wrote on 2010-11-20 03:32
All I'm saying is, I liek pie, and I don't mind the new formula as long as I'm not getting terribly nerfed.
EDIT: and sure so what if we're getting nerfed....
WE GET MAGICAL COMPOSITION OR BOLT OR W.E <3