Not to drag this to death, but there were posts saying that those weapons were JP exclusive, but I am in the same boat as you. I'm not sure where. Or I dont care enough to look for it. What I am trying to say is that we are just players.
There is no one from devCat here who can say for certain that a skill or weapon will NEVER be available to other countries.
Of course, feel free to prove me wrong.
And the load time on smash, terrible multiplier on windmill.
It didn't win the global one, so I doubt that.
Elves still didn't get the elf chinese dragon armor helmet.
Giants are OP as hell.
Elves have a crappy melee attack
Magic was originally designed with a crappy int damage formula.
Impractical Using that logic elves should be able to use tailltean two handed
Both items are terrible, aren't very costly, and there's a wiki for this.
I don't see what melee oriented has to do with having armor variety. Which has yet to be released, which is limited time, meaning there's a limited supply, meaning eventually there will be none.
That doesn't really say anything, there used to be an Elf AR in the skill data. It might still be there, I haven't checked package data in a while.
That wasn't a nerf. It's not practical to use now, but before it was pointless.
That sword was a winner from last year's design contest, in which the NA servers didn't hold. It's in the same class as the Dragon Patterned Robes, Emerald's Celtic Wear, Mabinogi School Uniform, etc. So the whole "it's not a Global winner" excuse isn't valid.
[quote]
And that's devCAT's fault how? I could have sworn it was from the negligence of NexonNA.
Giants can solo almost anything faster than any other race.
How so? Sure, Giants have great melee damage and the highest damaging skill in the game, but aside from that, that's about it. We have 2 non-magic/alchemy range attacks. One that barely reaches past R1 WM range, and one that has a ridiculous cooldown time. Our magic is gimped. Sure, we can still make some pretty nice mages, but we're still missing out on 24MP and all of our magic skills have an increased mana usage, which doesn't help the reduced MP. Alchemy is probably more friendly for Giants, only because Giants have more skills that increase SP, but other than that, there's no difference. So if we're dealing with enemies with MR3 and NS3, then we are great, but if we run into that enemy with HS3, then unless we individually ranked non-melee skills, we are boned and have to depend on others to fight for us.
That is so fast and practical.
But it's nowhere near as bad as Giant range skills. You may have to spend an extra second compared to Giants to load Smash, or have a slightly weaker WM, but since Elves are fast, as long as they're not fighting animal mobs, then they can out run most enemies to load another Smash and wait until the mob starts loading a skill.
A critical WM can still take out a good number of enemies. Can't say the same for Giant range. We can do one devastating attack (if we have those Jousting Javelins) twice a minute, or we can drain our SP to stun lock enemies. I don't see how you can really compare Elf melee to Giant range. Elf melee to Giant magic would be okay, since that's about equal, but Elf melee to Giant range isn't even in the same league as each other.
Quite simple. When you think of melee, what do you think of? Isn't it usually people wearing armor standing in the front lines, without fear of the enemy onslaught? Sure, this game ain't meant for you to get hit, but I'd still rather have that little bit of buffer for that just in case moment. If you're range, then you don't need armor as much, since unless you get really unlucky and miss every attack, you can get a second shot at stunning the enemy to get back into rhythm.If that's the case, then elves getting heavy armor shouldn't even matter.
There was, in the package.
Was there actually a skill in the data that let Elves learn AR on their own, or is this based on the rumor about how JP Mabi allowed cross-race rebirthing? Because I'm fairly sure that was debunked before, but I could be wrong on this.
What would you run into with HS3, that it was practical to use throwing attack on pre-nerf/buff?
No, before it was incredibly weak, but it was still useful enough for me to pull out incase I ran into that monster with HS3. With a large SP pool and a small MP pool, I think it would be more practical to use javelins compared to bolts. Same damage output pretty much, but cheaper in the long run for the javelins. Now, it's just a nuke move, and then playing the waiting game until you can use it again.
There's my rebuttal, and please don't doublepost. These aren't the Nexon Forums, we do have an edit button that works.
Being end-game means nothing. Wave sweeper is rare as hell, getting an S is even rarer.
You can have all the money in the world, but if the game still might not give it to you/anyone else.
I've ran with a group of 7over 60 times, only one wave sweeper dropped. I disagree. If you're endgame then you have the ability to farm/buy what you want.
Wave Sweeper may be rare as hell, but my group got two in a row running with 6 people. Obviously if somebody really wanted one, they'd get it eventually. There's nothing in Mabi that has extremely low drop rates, some other games go well below 0.01%.
Giants can solo almost anything faster than any other race.
24 MP isn't ...much?
How often do you run into something with HS3?
That is so fast and practical.
I didn't compare it. I said elf has terrible melee.
If that's the case, then elves getting heavy armor shouldn't even matter.
And the load time on smash, terrible multiplier on windmill, lack of melee enchants.
Using pre-nerf/buff isn't practical there, the damage is so terrible. I'm sure the Wights in Peaca are the first thing that come to mind, since they get stunned from Throw Attack. Fireflies will need either Throwing Attack or magic, but either way isn't great to use since they have both NS2 and MR2. Red Ghasts also need something other melee to fight, and with their 300+ defense, it would probably be wiser to use Stomp, though either way, the Giant is probably dead if they don't have an Int Magic like IS to use (which uses 40MP per cast, mind you).
Throwing attack->bolts seems faster than before.
Faster than waiting for the Throwing Attack cooldown. :V
No, i stated the elves fault.
But you quoted me saying that Giants have a crappy range attack, meaning that you were in fact comparing Elf melee with Giant range.
They didn't really say they couldn't, they just never gave them heavy armor before
Meh, while it is just a game, it's more along the lines of devCAT going back on what they already established for Elves just because they can.
Lack of melee enchants? lol The absolute best melee enchant setup is perfectly race universal. Smash load time is fairly easy to get around...charge > smash still works which makes it easy to use. Pets make it even easier.
Windmill multiplier... nearly meaningless compared to not having dual wield.
The only thing elves lack for not only viable, but even comparable melee to humans is dual wield. And even without they can still be pretty decent.
http://img718.imageshack.us/img718/7207/elfmelee.png /posted this before.
>.>
Giants get the short end of the stick for viability hands down.
I've ran with a group of 7over 60 times, only one wave sweeper dropped.
I think it's impractical talking about an S rank demi-item, especially wave sweeper.
All I had in mind was alteration, i was just assuming there were more.
No, dual wielding crossbows.
Or bowguns.
Or a ballista
)= <
That's my point. You're saying you only got one Wave Sweeper in 60 runs. That means your group got one. If you could get one, why couldn't an endgame player?
There's also the alternative method that an endgame player could do. "Buying S-Rank Wave Sweeper, 10mil"
http://wiki.mabinogiworld.com/index.php?title=Arbalest
>.>
Yes..they can? If they use a shield. Oh I'd love to have alteration but, comparatively it's a fairly small difference. Humans can't use that either.
Still it's pretty bad to base an argument off an assumption from seeing one enchant.
Alteration
(edit) Shields -15 Stamina
+20 Str if Spirit of Order Rank A+
-10 Dex
+60% Repair Cost
+15-25 Str if Daemon of Physis Rank A+
+15-25 Str if Soul of Chaos Rank A+
And for charge... yes it takes good latency but still doable... and even with bad latency still doable on a large amount of mobs... just not pvp lol.