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Syliara wrote on 2015-10-04 07:41
Quote from Twin;1287971:
Thanks guys.
Another question. Are Refined reforges better for getting the reforge you want (r1), or is fine just better because of its reduced price?
While refined do seem to have an increased rate of giving rank up cut scenes over regular fine reforges, it doesnt seem to affect the rate of getting good reforge lines over fine reforges. I would recommend not wasting extra money on refined reforges after you reach r1 and to just spam fines if you want a specific reforge.
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Twin wrote on 2015-10-04 08:00
Quote from Syliara;1287975:
While refined do seem to have an increased rate of giving rank up cut scenes over regular fine reforges, it doesnt seem to affect the rate of getting good reforge lines over fine reforges. I would recommend not wasting extra money on refined reforges after you reach r1 and to just spam fines if you want a specific reforge.
I heard from a few people already that refined reforges are nice for getting 2 useful reforges at once. Has anyone actually did this?
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kaozking wrote on 2015-10-04 08:07
Quote from Twin;1287976:
I heard from a few people already that refined reforges are nice for getting 2 useful reforges at once. Has anyone actually did this?
Using fines once R1 is the same as using refined.
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Syliara wrote on 2015-10-04 08:09
Quote from Twin;1287976:
I heard from a few people already that refined reforges are nice for getting 2 useful reforges at once. Has anyone actually did this?
About the only thing they are good for getting is ranking cutscenes which, at rank 1, guarantee at least 2 lines over level 15 (if they go to level 20) which is what would be the only benefit of using a refined over a fine reforge. However its your choice if u want to spend that extra amount trying to get a double reforge or something. I personally think its dumb to use extra money on that but thats my opinion. People claiming they get better reforges using them probably are getting lucky when they get the cutscene and thinking its the refined reforge giving them that specific reforge instead. If theres any proof behind it I would like to see.
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bob wrote on 2015-10-04 23:18
anyone know how to make a 32 man squad?
Sent from my XT1040 using Tapatalk
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TheDarkPaladin wrote on 2015-10-04 23:40
Quote from bob;1288015:
anyone know how to make a 32 man squad?
last i heard, the 32 man squad thing was just a rumor, i have yet to hear or see anything to confirm it
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Rynn wrote on 2015-10-04 23:48
32p squad exists, but it's just a glitch. You won't be able to get any extra benefit from having more than 16 people in party since shadow mission/dungeons/etc have party size limits and you would have to re-glitch it every time you switched channels.
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bob wrote on 2015-10-04 23:50
Quote from Rynn;1288018:
32p squad exists, but it's just a glitch. You won't be able to get any extra benefit from having more than 16 people in party since shadow mission/dungeons/etc have party size limits and you would have to re-glitch it every time you switched channels.
I'm aware of this but my question remains unanswered :/
Sent from my XT1040 using Tapatalk
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Chihaya wrote on 2015-10-06 19:34
So I'll be tackling Synthesis, Magic Craft, and Engineering pretty soon, and I was hoping that I can have some advice for those, most primarily how to obtain said materials (for Magic Craft/Engineering) or what to make. Synthesis seems pretty straightforward; just grindy.
I'll have x2 Training (MAYBE x4 if I can find an Alchemy Training Potion seller) + EXP 8 Gloves for Synthesis and x2 Training for Magic Craft/Engineering.
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Rynn wrote on 2015-10-06 19:54
For mc/engi the reqs are pretty self-explanatory, just r1 minerals and ecology and the mats you pick up from that will get you to r9~8 ish mc/engi.
From r9~8 mc/engi and onwards it is more efficient to:
a)grind gold and buy skill training seals (29, 48, 81, etc) all the way to r1.
b)slowly work on the easier requirements while gathering as many adventure seals as you can on all your characters so you can buy skill training seals and use them all the way to r1.
It's still quite doable to get to r5 ish without using seals, but after that doing it the "proper" way is just a waste of time and resources compared to any kind of training seals.
Synthesis you can get to r6 quite easily, after that just sit tight and wait for the next gacha to release cheap synthesis training pots. It's infinitely cheaper to rank it via training pots.
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Chihaya wrote on 2015-10-06 20:16
Quote from Rynn;1288125:
For mc/engi the reqs are pretty self-explanatory, just r1 minerals and ecology and the mats you pick up from that will get you to r9~8 ish mc/engi.
From r9~8 mc/engi and onwards it is more efficient to:
a)grind gold and buy skill training seals (29, 48, 81, etc) all the way to r1.
b)slowly work on the easier requirements while gathering as many adventure seals as you can on all your characters so you can buy skill training seals and use them all the way to r1.
It's still quite doable to get to r5 ish without using seals, but after that doing it the "proper" way is just a waste of time and resources compared to any kind of training seals.
Synthesis you can get to r6 quite easily, after that just sit tight and wait for the next gacha to release cheap synthesis training pots. It's infinitely cheaper to rank it via training pots.
Thank you for your advice as always! Looks like it's more Training Seal Grinding for me, then X_X;
470 Seals for 1 rank-up is a lot, but I guess I really have no choice in this scenario... Let's see if I can find some Seal Sellers then
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Rynn wrote on 2015-10-06 21:10
While we're at it I'll just mention that ahem, sources, indicate we might possibly get a cash shop pack with training seals sometime in the near future.
When KR had this pack, it included:
1 rebirth potion.
1 all skill reset
1 random super gold combo card.
3 (35%) skill training seals.
all for 12k nx.
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Rydian wrote on 2015-10-06 22:50
(NotSmirks): What's the most efficient way to train Magic Craft?
(LikeISaidPotato): By suffering.
The requirements are insane. I do Engineering and I just gave up actually using the skill to rank it starting at R6. It's straight-up worse than Blacksmithing in regards to how much it expects you to make and how few points you get for it. And that's saying something.
[Image: http://s27.postimg.org/hgvjrawfn/hfdhkfsfh.png]
R3.
The skill menus aren't even set up for training less than 0.01 per use. You'll run into rounding errors. On multiple ranks I hit "100.00" but couldn't rank it up until one more use because it was rounding from further than 99.99%.
You could rank Windmill from F->1 three times over with less effort than
one of the higher ranks.
You don't rank these skills. You seal them.
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Chihaya wrote on 2015-10-06 23:22
Quote from Rynn;1288127:
While we're at it I'll just mention that ahem, sources, indicate we might possibly get a cash shop pack with training seals sometime in the near future.
When KR had this pack, it included:
1 rebirth potion.
1 all skill reset
1 random super gold combo card.
3 (35%) skill training seals.
all for 12k nx.
Not to mention the 1+1 Training Seals for 5000 NX in KR,
Which I'm actually kinda hoping arrives here.
I can do any skill, blacksmithing included, EXCEPT MC and Engineering.
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TheDarkPaladin wrote on 2015-10-06 23:42
considering even at r8 mc takes hours upon hours upon hours of farming mats, yea, id say seals is the way to go.....
the reqs. are probably designed to woork with 2x training....maybe even 4x, not with the 1x we get stuck with