100% of koishi's suggestions are terrible. The point of a golem is to be similar to the golem mob.
What do they have?
They usually impulse high damage.
All Golems have very fast movement speed.
Golems have no significant weakness.
Besides, they're already nerfed. They can't recover HP, they have no counterattack, charge, bolts, etc. They have only two playstyles. One is windmill. Once they've WMed 10 times, they're extremely vulnerable to ANYTHING. A counterattack, bolt, arrow, wm, cerberus, and almost any AoE. The other is smash. Unless you're fighting elite mobs, then a smash is usually overkill.
I still don't understand why everyone's always bawwing about golems. So what if an alchemist can have high early-game damage? That's sacrificing EVERYTHING ELSE. No HP, STR, INT, DEX, MP, combat skills, or magic skills. A melee use can have high damage and stats by r1ing CM, smash, windmill, crit and maybe a ranged attack or two by the same-ish level.
Oh, and one more thing. Snow Golems are the only thing to outdamage a built melee character. Do you know how expensive/hard it is to get them (look, another nerf/downside)? They usually sell for 15k each. The finest cuilin droprate was nerfed (yes, it's another nerf!). They can't be duped, even at r1 synth. Sure you can get one from every sliab cuilin run, but a ttl 500 alchemist can't run those. And when they can, they'll either have moved into melee and not up to par with HM, or they'll have continued with alchemy, and not be up to par with hm still. The only reasonable way to run it would be with golems. Sacrificing 2-3 forest/sulfur golems for a snow golem seems fair (not OP).
Now let me get back to koishi's suggestions.
Golem WM should take the player's HP.: How would that even make sense? But if it took the players hp instead of the golems, they'd only be even more broken ;)
Golem should drain 1 HP every 2 seconds.: Again, how would that make sense? But even at r1, it would only drain 180 hp. I'm fine with that. Two HP potions would take care of the real quick :)
Switching to golem view CANCELS any skills they have up.: No. Sure it makes sense because you have to focus to control a golem, but it wouldn't be 100% accurate. I either load counter or an adv magic crystal. The latter requires no concentration to keep up. But still, a skilled golem user will almost never get touched.
Golems get nerfed to Rank 5 Windmill.: The only thing that would do is decrease their damage slightly. Their WM radius isn't dependent on their rank, but their size.
Golems can only be out for 2.5 minutes, rather than 5.: As I said before, every golem worth using is at least slightly expensive. It's already an expensive skill to use, we don't need it to cost twice as much.
Golems lose about 50 STR and HP.: 50 hp is nothing, and is moot with a WMing golem. Golems don't have Str, they have damage (Or at least that's how I think they work, just like adv magic crystals don't have int, they just have damage).
Nerf their Crit to 0%.: Just plain retarded.
If you are behind Barrier Spikes, the Golem crumbles.: Yet again, how would that make sense?
And one last thing, just because golems are strong, they need to be nerfed? It's not like this is a pvp-heavy game where golems are owning the pvp scene. No, you're fighting alongside them. Be happy that they're so powerful.
Quote from NotAnElf;318857:
My guildies snow golem crit-smash a bone ogre for 8k+ on hard mode.
I've done 8.5kish critsmashes and 3.5kish WMs on HM mobs.