yes
Even more reason why not to nerf it.
They disappear when going from floor to floor in dungeons or scene to scene in Theater Missions or mainstream quests.
yes
imo golem should do damage based on your str.
That is terrible. Most ppl who usse golems do so because they aren't warriors. Especially budding alchemist, rangers, and mages. It would kill the purpose of the golem.
Or enhance it.
It could be like mana crystalization, except for melee.
However, that is based off a 1 def and 0% protection monster. When used on anything above basic and inter, the damage becomes not as noticeable.
At base, snow golems should be able to hit 2k windmill damage, even on hard mode.
Heck, my warrior friend outdamages my golem so much, that asking for 2k windmill is expected. Truly end-game human meelers outdo even a snow golem's damage.
Snow Golems should be on par, if not a bit higher, than the intermediate warrior. By nerfing it to compare it to someone who has just r1 wm, r1 cm, is still a beginner warrior, and Snow Golems should outperform these players with ease.
100% of koishi's suggestions are terrible. The point of a golem is to be similar to the golem mob.
What do they have?
They usually impulse high damage.
All Golems have very fast movement speed.
Golems have no significant weakness.
Besides, they're already nerfed. They can't recover HP, they have no counterattack, charge, bolts, etc. They have only two playstyles. One is windmill. Once they've WMed 10 times, they're extremely vulnerable to ANYTHING. A counterattack, bolt, arrow, wm, cerberus, and almost any AoE. The other is smash. Unless you're fighting elite mobs, then a smash is usually overkill.
I still don't understand why everyone's always bawwing about golems. So what if an alchemist can have high early-game damage? That's sacrificing EVERYTHING ELSE. No HP, STR, INT, DEX, MP, combat skills, or magic skills. A melee use can have high damage and stats by r1ing CM, smash, windmill, crit and maybe a ranged attack or two by the same-ish level.
Oh, and one more thing. Snow Golems are the only thing to outdamage a built melee character. Do you know how expensive/hard it is to get them (look, another nerf/downside)? They usually sell for 15k each. The finest cuilin droprate was nerfed (yes, it's another nerf!). They can't be duped, even at r1 synth. Sure you can get one from every sliab cuilin run, but a ttl 500 alchemist can't run those. And when they can, they'll either have moved into melee and not up to par with HM, or they'll have continued with alchemy, and not be up to par with hm still. The only reasonable way to run it would be with golems. Sacrificing 2-3 forest/sulfur golems for a snow golem seems fair (not OP).
And one last thing, just because golems are strong, they need to be nerfed? It's not like this is a pvp-heavy game where golems are owning the pvp scene. No, you're fighting alongside them. Be happy that they're so powerful.
I've seen golems out-damage a lot of high melee folks. It shouldn't take a decked out, 4000+ level, 41+ spirit weapon meleer to out damage a golem that any level 700 alchemist can summon. It's just not right to the melee wielder. Thank god I'm an archer and KS the crap out of alchemists I find.
Why are you "KS"ing someone who is in your party in the first place?
Why are you even running with that person if you have all this resentment towards him or her?
And Golem is real alchemy. It's under the Alchemy tab for a reason. That person goes through all the trouble of ranking his or her skills and Alchemy Mastery and whatnot, just like you rank up your own skills.
Also, what I don't understand is that Golems usually kill off the mobs. Shouldn't using a strong golem be as comfortable as knowing that your teammate will be there to kill the mobs instead of protecting them?
Besides, they're already nerfed. They can't recover HP, they have no counterattack, charge, bolts, etc. They have only two playstyles. One is windmill. Once they've WMed 10 times, they're extremely vulnerable to ANYTHING. A counterattack, bolt, arrow, wm, cerberus, and almost any AoE. The other is smash. Unless you're fighting elite mobs, then a smash is usually overkill.
I still don't understand why everyone's always bawwing about golems. So what if an alchemist can have high early-game damage? That's sacrificing EVERYTHING ELSE. No HP, STR, INT, DEX, MP, combat skills, or magic skills.
A melee use can have high damage and stats by r1ing CM, smash, windmill, crit and maybe a ranged attack or two by the same-ish level.
Oh, and one more thing. Snow Golems are the only thing to outdamage a built melee character. Do you know how expensive/hard it is to get them (look, another nerf/downside)? They usually sell for 15k each.
The finest cuilin droprate was nerfed (yes, it's another nerf!). They can't be duped, even at r1 synth. Sure you can get one from every sliab cuilin run, but a ttl 500 alchemist can't run those. And when they can, they'll either have moved into melee and not up to par with HM, or they'll have continued with alchemy, and not be up to par with hm still. The only reasonable way to run it would be with golems. Sacrificing 2-3 forest/sulfur golems for a snow golem seems fair (not OP).
Golem WM should take the player's HP.: How would that even make sense? But if it took the players hp instead of the golems, they'd only be even more broken ;)
Golems can only be out for 2.5 minutes, rather than 5.: As I said before, every golem worth using is at least slightly expensive. It's already an expensive skill to use, we don't need it to cost twice as much.
Golems lose about 50 STR and HP.: 50 hp is nothing, and is moot with a WMing golem. Golems don't have Str, they have damage (Or at least that's how I think they work, just like adv magic crystals don't have int, they just have damage).
Nerf their Crit to 0%.: Just plain retarded.
If you are behind Barrier Spikes, the Golem crumbles.: Yet again, how would that make sense?
And one last thing, just because golems are strong, they need to be nerfed? It's not like this is a pvp-heavy game where golems are owning the pvp scene. No, you're fighting alongside them. Be happy that they're so powerful.
I am beyond content when there is a strong Golem user in my party. Just like when there is a strong Blaze user.
It means that we can actually complete the mission with little amount of deaths and rather quickly.
I'm not jealous of people who use Blaze even though they critical and damage like hell.
Because they make nearly all other playstyles redundant. Beyond *maybe* having to protect the golem, a strong golem makes the rest of the party redundant. That's not fun.
As of now, Golem Summon is Mabinogi on easymodo. But that's fine for some people I guess. But when the game devs outright acknowledged that golem summon is broken, maybe you should consider that maybe, just maybe, you're on the wrong side of the argument.
Does a strong Blaze make the rest of the party redundant? Crits and destroys the party in so very little time.
How about someone spamming their R1 Ice Spear + R1 Ice Mastery? I mean, we literally can't attack any monster while they're frozen in mid-air.
Fireball? Destroys Snow Trolls with crits of over 9000 literally (if you wanna get specific, like 11k crits and higher)?
Should we nerf those (again)?
Heck, even ranking thunder to r1 and lightning mastery for 600 AP will give a person the ability to even solo hard missions. I demand that gets nerf too, if you want to compare it. It's too easy to get mp100 to supply thunder, let's nerf the mp100 a bit more because using one to decimate a whole room is a bit too much. *sacarsm*
With G14, mana herbs will not be scarce. Should we nerf Private Farms therefore?
Ikr? That's not fair. Golem users have to go out of their way to get their damage, but a thunderer and a blazer just needs their mana, which they regenerate over night too if they run out. Seriously, hitting over 4k area damage to 12 enemies is a bit too much.
Does a strong Blaze make the rest of the party redundant? Crits and destroys the party in so very little time.
How about someone spamming their R1 Ice Spear + R1 Ice Mastery? I mean, we literally can't attack any monster while they're frozen in mid-air.
Fireball? Destroys Snow Trolls with crits of over 9000 literally (if you wanna get specific, like 11k crits and higher).
Should we nerf those (again)?