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Dracius wrote on 2011-03-22 23:18
Just put your skill ideas here, so you don't have to create a whole thread about it. Please, nothing about golems, or other crazy things.
You don't have to even make up an entirely new skill, you could add on/change an existing skill.
[SIZE="7"]Have fun. :awesome:[/SIZE]
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phantomlord wrote on 2011-03-22 23:25
Mana Charge
player sits down; having 200-500 % more mediation bonus
Wand mastery
player save more dur on wand and lose less mana when wand are taken off
Wand change*
if player switch the wand, wont make the player lose mana unless he remove the wand from weapon list.
Final Blow
A short range charge but done with 2 handler sword that point out to a mob then is charged to a enemy causing massive damage.
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Dracius wrote on 2011-03-22 23:27
Quote from phantomlord;381232:
Mana Charge
player sits down; having 200-500 % more mediation bonus
Wand mastery
player save more dur on wand and lose less mana when wand are taken off
Wand change*
if player switch the wand, wont make the player lose mana unless he remove the wand to his inv.
Final Blow
A short range charge but done with 2 handler sword that point out to a mob then is charged to a enemy causing massive damage.
Wand Mastery makes the most sense out of all these skills.
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phantomlord wrote on 2011-03-22 23:29
Quote from Dracius;381237:
Wand Mastery makes the most sense out of all these skills.
well i wounder why meele got mace and axe mastery when they are mostly the same but magic don't got any mastery for their equipment which is only way to even use most of their skill.
but if you say so sure XD
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Mentosftw wrote on 2011-03-22 23:32
Shield Proficient: Passive skill that allows the player to equip shields on the RIGHT hand for offensive attacks.
Shields do less damage and critical and balance is comparatively lower than normal offensive weapons.
Equiping a shield on the right hand boosts the defense skill by x2.
Higher ranks increase damage and defense at the same time.
Passive defenses upgraded on the shield apply.
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Dracius wrote on 2011-03-22 23:34
Quote from phantomlord;381243:
well i wounder why meele got mace and axe mastery when they are mostly the same but magic don't got any mastery for their equipment which is only way to even use most of their skill.
but if you say so sure XD
Magic has the elemental masteries, but that just makes it easier to use bolt spells. The only reason I don't use a wand is the mana evaporation. True, there are upgrades that solve that, but there are so many better upgrades that could be used instead.
@Mentosftw: Sounds like a good idea, maybe have shields stun MUCH longer than normal weapons, even bows?
-Hehe, army of shielders smacking enemies with shields-
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Username wrote on 2011-03-22 23:43
Suffocation - Wind Alchemy
:V Slowly Does damage over time till enemy is at 1HP
Cooldown: 1 Hour
35% Chance of hit Regardless at R1, %chance is reduced depending on boss
Load time: 30 Seconds
*This skill can only be used on tougher opponents, that have a Boss Type Enemys (Not CP based)
Rank F: 5% Hit Chance
Rank 1: 35% Hit Chance
Damage works by more damage every hit, after every 3 seconds target takes 30 damage, then it goes up by one each time getting 'worse'
Damage is only increased by Breeze Enchants and Hurricane Cylinder
If target is attacked during this time with Suffocation is in effect, Suffocation Bubble will dissapear by a 90% chance, 10% chance to reduce the damage back to first damage hit.
Crystal Making: 25 Wind Crystals and a 5% chance drop item that comes from all dungeons but Alby.
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Dracius wrote on 2011-03-22 23:44
Quote from Username;381269:
Suffocation - Wind Alchemy
:V Slowly Does damage over time till enemy is at 1HP
Cooldown: 1 Hour
Holy cow, an offensive wind alchemy skill!
You just won the thread.
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Meikeru wrote on 2011-03-22 23:45
Quote from Meikeru;304797:
Throwing Dagger
Damage: 1~1
Balance: 20%
Durability: 0
Hits: 1 hit
Critical: 0%
Wound: 0%~0%
Upgrades: 0
Stack: 100
It would be used with a version of evade where you jump forward or back while throwing a dagger stunning the enemy for a set amount of seconds.
[Image: http://laughingreaper.com/images/Prop_FMA_Huges-Dagger-2.jpg]
From a different thread.
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phantomlord wrote on 2011-03-22 23:48
Quote from Dracius;381251:
Magic has the elemental masteries, but that just makes it easier to use bolt spells. The only reason I don't use a wand is the mana evaporation. True, there are upgrades that solve that, but there are so many better upgrades that could be used instead.
@Mentosftw: Sounds like a good idea, maybe have shields stun MUCH longer than normal weapons, even bows?
-Hehe, army of shielders smacking enemies with shields-
well i dont count those element mastery as a real mastery to any kind equipment and only reason why is because i want some kind of wand mastery or staff. Wands are a big deal to must mages and its a painful that no mater how powerful of a mage you are, you cant have any way of stopping or improve how you use your wand it self, mostly the dur. Idea of what it does is not big deal, as long their is something i be happy.
s
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Username wrote on 2011-03-22 23:55
Quote from Username;381269:
Suffocation - Wind Alchemy
:V Slowly Does damage over time till enemy is at 1HP
Cooldown: 1 Hour
35% Chance of hit Regardless at R1, %chance is reduced depending on boss
Load time: 30 Seconds
*This skill can only be used on tougher opponents, that have a Boss Type Enemys (Not CP based)
Rank F: 5% Hit Chance
Rank 1: 35% Hit Chance
Damage works by more damage every hit, after every 3 seconds target takes 30 damage, then it goes up by one each time getting 'worse'
Damage is only increased by Breeze Enchants and Hurricane Cylinder
If target is attacked during this time with Suffocation is in effect, Suffocation Bubble will dissapear by a 90% chance, 10% chance to reduce the damage back to first damage hit.
Crystal Making: 25 Wind Crystals and a 5% chance drop item that comes from all dungeons but Alby.
Modified post.
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Oizen wrote on 2011-03-22 23:56
Hurricane(Wind alchemy)
Traps enemy(s) in a tornado, stunning them while dealing low damage.Size increases with higher ranks Alchemy Mastery/Wind Alchemy.
Consumes 3 Wind crystals, with a cool down inbetween uses.
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Xemnas wrote on 2011-03-23 00:14
Charge burst
Run into a enemy using a lance/shield and a burst of energy/makes a large wall and attacks multiple enemies and sends them flying into enemies + additional damage along with the charge base damage.
a passive skill that activates at a 50% chance while using charge.
rN 50% damage bonus + 1 enemy knocked back
r1 200%(250% for giants) damage bonus + 5 enemy knockback
Master title +10% damage boost for all charge related skills 2 seconds from charge skills removed and 8 enemies knocked back.
This of course only works on enemies in a group directly in front of you, like splash damage.
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Zid wrote on 2011-03-23 00:28
Painting skill.
Think of a cross between Hans' painting and the Music skills (Playing Instrument, Composing, Musical Knowledge). Art goes on canvas, and can be traded to stimulate an art market. Can be hung on houses, personal shops, kiosks, homesteads, those clothes that you can put Hans's paintings on, etc.
Sure, it's as volatile as adding in picture chat in NA servers, but it's sad that we're only limited to music for creative expression.
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Dracius wrote on 2011-03-23 00:28
Quote from OizenX;381312:
Hurricane(Wind alchemy)
Traps enemy(s) in a tornado, stunning them while dealing low damage.Size increases with higher ranks Alchemy Mastery/Wind Alchemy.
Consumes 3 Wind crystals, with a cool down inbetween uses.
This + Flame Burst = Win
My skill idea: Arrow Rain - Load multiple arrows into your weapon, and fire them into the air, causing them to rain down upon your enemies
Cooldown: 60 seconds
Will render you immobile while loading, and active, and will hit enemies multiple times. Elves will be able to walk while loading the skill, but will stand still when skill is active. Crossbows will be able to run while skill is loading, and will be slowed to a walk when skill is active. NO AIMING REQUIRED
Rank F - 10 arrows loaded, 5 second load time, hits enemies in the same range as Windmill rank F. Hits 2 times for 25% Damage
Rank 9 - 20 arrows loaded, 4 second load time, hits enemies in the same range as Windmill rank F. Hits 3 times for 35% damage
Rank 5 - 25 arrows loaded, 3 second load time, hits enemies in the same range as Windmill rank 5. Hits 4 times for 50% damage
Rank 1 - 30 arrows loaded, 2.5 second load time, hits enemies in the same range as Windmill rank 1. Hits 6 times for 75% damage
Doesn't seem TOO overpowered to me....
Arrow Storm - Fire arrows at a blinding speed toward the enemy
Skill has no load time, but requires aiming (Speed is 50%) at all ranks. After the first shot HITS, user will then start firing arrows faster and faster at 100% hit rate. This skill drains stamina extremely fast.
Ranks coming soon.