Special Animation when your aim is at 100% is added for archery also-
i thought you can only get 99%?
Special Animation when your aim is at 100% is added for archery also-
i thought you can only get 99%?
Finally... Range BUFF? (Don't get too excited elves...)
Max Aim % change
Moving target 90%
Walking target 95%
Still target 100%
*for both human and elves
Yea, the chart is basically Rank F pre-g14s5 to the new g14s5... it went from 400% to 600% at g14s5...
Dunno about what r1 AR damage bonus is, maybe 800%~1000% ? lol
Yea, the chart is basically Rank F pre-g14s5 to the new g14s5... it went from 400% to 600% at g14s5...
Dunno about what r1 AR damage bonus is, maybe 800%~1000% ? lol
i thought you can only get 99%?
That can't be right. At no point will Arrow Revolver have a 400% damage modifier, nor will the final shot deal 120% at any rank. The posted chart must reflect the G14S5 version of Arrow Revolver at rF and r1. Essentially, the damage output is lower near rF compared to our version while the damage output is greater at r1 compared to our version. Ultimately you're looking at 490% versus 600%. It's almost as if we're adding the damage from a sixth arrow into the volley.
The 600% is rank F...
http://www.mabinogi.com/C3/News/Update.asp?mode=view&aid=12&ReadSn=4878852&page=1
And
http://mabidata.net/forum/viewtopic.php?f=7&t=799&start=10
It seems like the damage gap between elven range and human range gets smaller. If the end total damage is 1000%, it will be similar to Elf Range Attack (since 500% x 2 arrows = almost same amount of time, 1.5 stamina elf use per arrow vs. 1.6 stamina human use per arrow ), but we're not sure if it is 1000%. It's just a theory for rank 1.
The 600% is rank F...
http://www.mabinogi.com/C3/News/Update.asp?mode=view&aid=12&ReadSn=4878852&page=1
And
http://mabidata.net/forum/viewtopic.php?f=7&t=799&start=10
It seems like the damage gap between elven range and human range gets smaller. If the end total damage is 1000%, it will be similar to Elf Range Attack (since 500% x 2 arrows = almost same amount of time, 1.5 stamina elf use per arrow vs. 1.6 stamina human use per arrow ), but we're not sure if it is 1000%. It's just a theory for rank 1.
r1 is 700%
That's a pretty big improvement then from the old AR rank 1.
I'm guessing the yellow chart is rank F AR before the improvement. Sort of contradict the wiki, but it's a possibility that the chart on the wiki could be wrong.
Turns out the yellow chart doesn't match the NA wiki or the JP wiki. Coincidentally I found that the NA wiki doesn't match the JP wiki. This skill is totally screwed. Someone must have access to its data.
Still nothing about Mirage Missile? I discovered that the initial hit deals 200% of your base damage at r1. I'll add it to the wiki.
The yellow chart is the before the improvement. The % on that must be correct since it came from DevCat themselves.
Still, shouldn't human rangers be proud? Now their main form of range is buffed up greatly.
AR hasn't been the main form of range for a long long time now.