Quote from Arsik;127935:
For a PvP Witch, would Dark and Water be the two elements that I want to pick, or one of the other elements instead of Water? I'm probably not gonna drop Dark, since I like the skills that it gives, but I'm a little tossed up on Water. Megadrill seems decent, but not really sure about Acid Rain. Aside from the drop in Defense for a physical teammate to take advantage of, the damage over time damage and other effects don't see worth it, and Snow Dust doesn't seem useful outside of when I first become a Witch.
This is my current build, I left some AP at the end, so I can rank Lucky Feeling when I Awaken, but since the skill builder doesn't have the Awakening skills, I didn't want to pump any more points into it until I know how much AP I need for maxed Lucky Feeling (or if Lucky Feeling is worth raising, since the Wiki's description is oh so helpful).
hurray
you're now the 7th witch in our guild
anyways Lucky Feeling barely raises success rate
and you get like 100% success with lollipop.
pve witches usually go dark/fire as fire has nice AoE
Jacky, Lava pot and Furnace.
Jacky aggroes monster and goes kaboom when he dies
very convienent
Lava pot is general for grounding mobs and you use mantau and jackly to keep them in
Furnace makes you invunerable but the pot will only lasts around 800-1400 dmg.
Later on, it gets nerfed into a really long super armor.
The dmg is meh unless if u get sleeper