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Snowie Stormflower wrote on 2014-03-01 10:57
Quote from Snowie Stormflower;1203099:
I ABSOLUTELY LOVE CARRYING, HNNNG.
[Image: http://puu.sh/7eG0v.png]
Blitz top for new meta, too.
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Intimacy wrote on 2014-03-01 14:13
FREEDOM, i moved out of my last place and went from fighting for internet between 4 online gamers, to having the best internet in canada all to myself since my new roommates don't use it at all, having a solid low ping, no more 1k lag spikes every few moments, looking forward to league now, after like 6 months of playing with total crap ping.
Not as good as a lot of American pings, but having a solid 100 will help me so much.
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Snowie Stormflower wrote on 2014-03-02 16:59
I dodged a game because people were already fighting and flaming eachother in champ select, that lost me 3 LP though...
I guess it was worth it, in the end.
[Image: http://puu.sh/7gfGd.png]
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Intimacy wrote on 2014-03-08 07:07
Woo, leesin retune.
http://www.reignofgaming.net/news/27560-mfs-changes-planned-for-4-5-update-on-rengars
If nothing else, he's no longer slippery as a greased up deaf guy. (if anyone gets that reference good for you)
The two most notable changes imo
Safeguard
We had a big discussion on this topic! I’ll go deeper on this later on but, for now, I’ll just throw out some high level thoughts: ward hopping isn’t something we saw coming in League, but when we did we thought it was really cool and had fun gameplay attached to it. Still, it gives Lee Sin a lot of free mobility (which can be really frustrating, especially because wards are invisible and he can basically set up a “safety net†of wards in the jungle to hop around), and we wanted to reduce a little of that frustration. There’s also the problem with Lee using his defensive movement ability just to get in position for his offensive movement ability (Sonic Wave), and he wasn’t really paying a cost for doing it (unlike Katarina or Jax who have to give up a damaging ability and can only move once). Anyway, we wanted to increase the cost of using Safeguard offensively for more tradeoffs in when Lee can use it.
• Cost increased to 100 from 50
• Refunds 50 energy if cast on an allied champion (including self)
Dragon’s Rage
While this is a significant damage nerf on the first part of Dragon’s Rage, we really wanted to separate its use in utility versus damage. If you’re using Dragon’s Rage to kick a high-value target to your team, you should be giving something up like the AoE-damage and crowd control utility. If you decide to kick someone into the enemy team, you’ll get more rewards through the knockup and high damage (it doesn’t have diminishing returns per target hit).In regards of the damage nerf, Dragon Rage’s old high values combined with the Flurry buffs would make him insane in duels, so we had to reduce that power. I can’t stress how much the new Flurry helps Lee Sin’s damage at late game!
• Damage changed to 50/150/250 (+0.75/0.875/1.0 Total AD) from 200/400/600 (+2.0 Bonus AD)
• For each enemies target collide with would make target take 25/75/125 (+0.375/0.4375/0.5 Total AD) extra damage
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Cookieknight wrote on 2014-03-15 02:06
Holy shet are they really nerfing Lee sin? This better be an April Fools joke otherwise I would be really pissed.
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Juno wrote on 2014-03-15 03:48
It only took them a few years. He's had his fun in the sun, so to speak.
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Cookieknight wrote on 2014-03-15 04:30
I like him the way he is now. D:
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Hatsunechan wrote on 2014-03-15 04:48
Quote from Juno;1206790:
It only took them a few years. He's had his fun in the sun, so to speak.
Every pro agrees that lee was the most balanced champ in the game, but riot decided to nerf him.
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Intimacy wrote on 2014-03-15 09:28
I don't really play him, so that's probably 90% of the reason I'm more positive than negative with his retune, on one hand, he's fairly strong and a great champion, on the other hand lategame if he lands a q on a squishy with a hydra and some tank items, he can burst down that squishy then escape from your nexus back to his base with 4 people trying to lock him down.
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Sebbies wrote on 2014-03-15 09:32
Just started playing a few weeks ago. Been mostly playing bot games, figured I'd start playing normals. Most recent game:
[Image: http://puu.sh/7w0d4.png]
During champ select I was going to support, but was screamed at to go top, even though Vel'Koz had already called top. Had absolutely no vision for the first 28 minutes or so and fell pretty far behind until I decided to build sightstone.
I did find it amusing that we tried to initiate multiple team fights that led nowhere because we had nobody that wanted to initiate. Ended up forcing two big and successful teamfights in the last 8 minutes initiating with flash + ulti. Ended up dying both times but both ended up as 1 for 4 or 1 for 5.
Hopefully once I start leveling up and getting more wins I'll be matched with people that aren't as rash.
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Natural Harmonia Gropius wrote on 2014-03-15 15:24
You won't. You should never expect anyone you are matched with to be a decent person.
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Hatsunechan wrote on 2014-03-15 17:17
Quote from Sebbies;1206849:
Just started playing a few weeks ago. Been mostly playing bot games, figured I'd start playing normals. Most recent game:
[Image: http://puu.sh/7w0d4.png]
During champ select I was going to support, but was screamed at to go top, even though Vel'Koz had already called top. Had absolutely no vision for the first 28 minutes or so and fell pretty far behind until I decided to build sightstone.
I did find it amusing that we tried to initiate multiple team fights that led nowhere because we had nobody that wanted to initiate. Ended up forcing two big and successful teamfights in the last 8 minutes initiating with flash + ulti. Ended up dying both times but both ended up as 1 for 4 or 1 for 5.
Hopefully once I start leveling up and getting more wins I'll be matched with people that aren't as rash.
Until you're challenger you will never get people who "arent as rash". Even at challenger people rage and make questionable plays, it's solo q.
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TLCBonaparte wrote on 2014-03-15 17:36
Lately I been playing Aram and force myself to play champions I am not good at, and now I clearly improved my Akali and Elise. Going to keep doing this and see how far I can take it.
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Cookieknight wrote on 2014-03-17 02:35
I have been practicing lee for a while and was wondering if you guys can look at my build:
Spirit of the Ancient Golem-Ninja Tabi-Sunfire Cape-Hydra-BT-Randuin-Sell Golem-Maw
Also I have been looking at some guides and most of them rank their Q first then their E but, I was told to do my E first then Q. Which one do I do?
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TLCBonaparte wrote on 2014-03-17 04:06
How do you guys build your Miss Fortune? I been going for AP/on hit magic damage build and it seems to work better than AD build, what do you guys think?
Build: Wit's End, Nashor's tooth, Deathcap, Deathfire, Berserker Boots, Void staff/hourglass depends on situation.