Quote from Hatsunechan:
Why Lee who is usable and is again considered balanced by like 95% of the community instead of a champion who is used by less than 1% BECAUSE they are so bad. Having a 36% playrate means there are more opinions on that champion and ever since riot announced this Lee rework 95% of the community has hated it.
For the record, balanced simply means that their overall power level is appropriate, generally at the professional level of play. It does not mean that champion cannot be improved upon.
Also, champions do not reach such absurdly high play rates by being healthy, at least not for so long as Lee has enjoyed his. FotM comes and goes and some champs are just better with passing metas, but Lee has been riding this wave basically since his release.
Finally, improving an unpopular champ adds one potential pick to the pool. Changing a popular champ to allow room for competition adds ~109 potential picks (or something between 1 and 109, but you get the point). It's also much easier to tweak Lee than it is to remake Poppy or Gangplank. Whether the community whines about it or not is a non-factor.
Then why Lee who isnt the champion who is singlehandedly carrying games. Leblanc, Nidalee, Lulu, Gragas can carry an entire team but Lee only has an average single target nuke combo that is hard to land and isnt really a problem at all. There's no good reason for riot to target Lee over a lot of these other champions.
The fact that he doesn't single-handedly carry games is likely why he escaped priority for so long. In that lull, every champion you mentioned was tweaked at least twice and will likely see further changes.
I'm honestly not sure what you're arguing though. Having 600 base on his ultimate was never a problem. It was not silly, it's really not that much unless the Lee builds full glass cannon. You're saying that tanky lee still does ok damage, then why does he need buffs to his lategame? He has SO much utility.
The damage on the ultimate is overshadowed by his other boons, but it was much, much higher than the numbers seen on other bruisers. Vi probably comes closest in terms of utility and only does 450 + 1.4 bonus AD on a longer CD at every rank compared to Lee's 600 + 2.0 bonus AD. Not to mention, her burst feels too high anyway.
Tank Lee does ok damage, but it's all from his abilities. That means he jumps in, presses all of his buttons, then sits around kicking people in the shins for a while. This is not a very interesting scenario. Not only does it remove any incentive for him to use his abilities wisely, it means people have no time to react to them either.
The changes mean Lee is going to do far more damage overall, but he'll have to space out ability usage and stay in AA range to do it. Far more exciting if they can pull it off.
If teams/players decide that they want an early game focused team, then let them. If they decide they want a team that's stronger lategame, let them. means that players stomp early without having to make plays and then get stomped late no matter how well they build or how well they play. is so exaggerated, Lee isnt anywhere near that faceroll early. You can outplay a Lee too and Lee is mechanically one of the hardest champs in the game. Most people wont ever play Lee to his full potential.
Those options are available. Like Graves, for instance. LeBlanc, Caitlyn and Renekton come to mind as well, in varying degrees of health. You will notice, however, that none of them are as frontloaded as Lee.
It's true that Lee has a huge playbook, but he can win most trades by pressing E against an AA enemy or W against a bursty enemy. Barring that, he can use his dash/MS slow/dash to only fight the fights he knows he will win. Mastering him is hard, but it takes a special kind of idiot not to be able to play him effectively. I won't even get into how simple his jungling is, provided you know the general drift of the jungle.
The game's "basic premise" are also defined by the players, not riot. Again what you said is so exaggerated because you're making it sound like Lee becomes 100% useless lategame. He still has amazing utility and % damage will always scale. When people say "fall off" they mean he doesnt do anywhere near the damage of champions like Irelia or Jax. There isnt really a champion in the game that is truely useless lategame. Even if they do 0 damage they can splitpush towers or just simply be a tank/peeler for your team, which Lee is actually extremely good at.
Actually, the premise of the game is not player controlled. Sometimes, player premises get turned into side maps like ARAM, but even then the underlying goal is the same. Make plays. Get items. Destroy nexus.
Think about what happens when you allow the premise of: Win fights almost regardless of plays made. Get items. Get outscaled to the point of losing fights almost regardless of plays made. Not only does snowballing into a one-sided stomp become the only way to win a game (not a good thing), but the very thing that drives the cool factor in MOBAs, making plays, gets sidelined.
And, for the record, I have not called Lee useless lategame. I said simply that his effectiveness drops off, because he can no longer isolate an enemy with ease and is liable to eat more cc than usual. He's not useless, but he has few options to meaningfully contribute outside of enemy mistakes, split-pushing being one of them.
Riot wanted junglers to carry earlier, not just lategame. Pantheon is known for his weak lategame, yet riot did this to him: https://twitter.com/moobeat/status/4...353536/photo/1
That is just such a sad nerf to a champion who finally got played after a year. Wukong and other carry junglers are soon to follow until they all become so weak we'll see tank junglers come back into the meta. Then those will become so OP that riot will nerf them so much that carry junglers will become popular again. This cycle will just repeat until riot's balance team learns how to properly balance their game and get their priorities straight.
PBE changes are often far more drastic than what hits live. Often, the idea is to quickly gather intel on 'what if' questions like 'what if Pantheon didn't have his man-drop?'
That said, I'm not against removing his ability to show up out of no where and stun, so long as he is fairly compensated. There's not really a way to defend against it, and I'd rather see the jump changed than see him lose his stun. We're not going to see any interesting aggression if enemies can appear without warning from half the map away.
Wukong is another story, but I'll complain about him some other time.
Meanwhile, I think you're right that the super gankers are all going to get kicked into the mud right now, but I think that the actual carry junglers will emerge from the carnage rather than the tanks. Assuming, of course, they get around to whipping top lane into shape...which is a bit of a bad gamble...