Alright. I'm going to try to predict the changes which DevCat will make to the archery talent.
Giants can now access the archery talent; accessible skills have numerous drawbacks.
Skills that fall under the archer talent are moved under a new "archery" tab.
New Archery Skills:
Semi-Passive: Focus
- Increases accuracy/movement speed while active
- Requires ranged weapon
Active: Explosive Shot/Spread Shot/Arrow Rain
----------------------------------------------------------------------------
Existing Archery Skills:
Ranged Attack (Elf):
Aim Speed is increased to 300%.
Now deals 150% damage per arrow.
Magnum Shot:
Max Aim Duration reduced to 5 seconds.
Magnum Shot now has a chance to debuff the enemy based on the player's race (40% Human, 60% Elf)
Bows inflict bleeding damage
Crossbows decrease the opponent's defense and protection
Spider Shot:
No longer requires spider traps.
Critical damage raised to 50%.
Target is no longer broken out of the trap by attacks.
Crash Shot:
Cooldown reduced to 3 seconds.
Arrow Revolver:
Damage further raised to 125% > 150% > 175% > 200% > 250% (900%)
Mirage Missile:
Initial damage raised to 400%
Shock damage increased by magic attack with a 5.0 coefficient
Skill slows infected targets by 40%
Final Shot:
Load Time removed.
Skill is not cancelled if knocked back or down.
Increases damage of archery skills by 200% or some silly shit.
Magic Missile:
Cooldown reduced to 5 seconds.
----------------------------------------------------------------------------
New Weapons:
Bows:
Celtic Compound Bow
Celtic Royal Compound Bow
Crossbows:
Celtic Repeater
Celtic Royal Repeater
----------------------------------------------------------------------------
New Enchants:
5~8 new enchants for ranged weapons
Arrow Revolver pages no longer expire.
The seal merchant now sells Arrow Revolver pages.