Total renovation of master titles (I've made this one up from several ideas that ran both here and in nexon official forums):
Close Combat
- Master of Combat now adds elemental-like damage bonus that cannot be nullified by all those elemental immunity monsters but it is quite low ([S]15%[/S]~10% bonus)(only applies to melee and ranged, much like elemental)and adds same defense and protection as the current Master of Shields (master of shields will be renovated too).
- Master of Defense adds [S]1000[/S] [S]500[/S] 200 defense and magic defense (protection and magic protection does not get add-up except from masteries, stats and etc.)
- Master of Counterattack [S]multiplies by 1.5 more to damage from enemy[/S] reduces damage from enemy to 150% and [S]x3 from self[/S] add damage from self up until 300% and if counter is activated successfully, it grands invulnerability from the remaining of the animation.
- Master of Smash multiplies damage by [S]2[/S] 25% and if effect has been applied; damage from bleed, duration of silence and amount of defense and protection reduced are all multiplied by [S]2[/S] 50%.
- Master of Windmill adds damage up until 350% and adds +200 to radius(+50 if equipped with knuckles) and +50% (makes it 200%) to range.
- Master of Assault Slash - stays the same.
- Master of Charge increases damage done by charge (and splash) by +50%.
- Master of Evasion (when it's uncapped) increases minimum evasion rate to 100%, making all evades successful.
- Master of Final Hit - makes it as powerful as it is after renovation (also change final hit to be 150% faster and 200% more damage).
[Image: http://oi60.tinypic.com/5vqfie.jpg]
I don't even-
*Just walks away*