- Mana restore removed. This is completely unnecessary and redundant, given that every charge uses 10% less mana.
- Speed reduction carried over to Fusion Bolt.
Firebolt:
- Load time increased to 2 sec.
- Some nerf to its damage.
Lightning Bolt:
- "Conductivity" feature removed.
- No longer weakens when hitting multiple enemies.
- Max charge damage bonus is now equally divided across all bolts. So, Novice would be doing 2% per bolt and Dan 3 would be doing 6% per bolt.
- Damage bonus now carried over to Fusion Bolt.
Fireball/Thunder:
- Load time reverted back to pre-Renovation, or increased to be a midway segment between pre- and post-. This one's debatable, but they shouldn't be as fucking fast as a bolt as they're significantly stronger than basic magic, plus there's already many ways to reduce their cast time (Int, wand/staff upgrades, some other things).
Ice Spear:
- High burst damage skills with long set-ups (e.g. Fireball, Meteor Strike, Hail Storm, Sakura Abyss, all Fighter skills, Heat Buster, and Judgment Blade) now ignore the 50% damage reduction.
- Freeze time is now determined by number of charges: first charge is 1 second and increases by 0.5 per additional charge while the last one increases by 1 sec, for a total of 3.5 sec at 5 charges. The point here is to nerf Ice Spear's camping ability.
Meteor Strike:
- Cooldown reduced to 10~5 min.
- Now ignores invincibility frames.
- Now has a mark that shows everyone where the meteor will land.
- Deals equal damage on all hitboxes.
Shockwave:
- Can now be used with any skill loaded without cancelling it. Seriously, what good is this skill as a mere self-defense measure when things like Windmill are much more resourceful? This also doesn't link reliably with magic at all.
- No longer resets Staff elemental charges.
Spellwalk:
- Stamina use 10 per sec -> 2.5 per sec.
- Now compatible with Magic Shields.
Meditation:
- Stamina regeneration 0% -> 25% if not equipped with a wand/staff, -> 50% if equipped with wand/staff.
Mana:
- Natural Mana Regeneration increased from 1point/20sec to 1point/10 sec.
Sakura Abyss:
- Damage and Radius reverted back to pre-KR buff; new charge generation per sec and max charge time can stay. This massive buff is stupidly dumb on Final Hit's level, though Sakura arguably took too long to set-up.