Transmutation Mastery
XD
Well, I'm looking forward to this update. Only thing that annoys me is no more TRANS MANA SHIELD INVINCIBILITY for giants anymore :P Otherwise, this could be quite good if done right.
Transmutation Mastery
So now that you find out adventurer is decent because it has higher base stats suddenly this idea is crap? Doesn't make sense.
Also, you do get stats from restricted skills.
Chill out people~
If you want to keep your crazy hybrid builds no one is stopping you, just go Adventurer. You won't have access a few things that you don't have access to now anyway. Nothing to worry about. The fact that these restrictions are in place is allowing the devs to make individual classes much stronger. People complain magic is too weak and now something is finally being done about it...and they complain that they can't use windmill. It's kind of sad.
for all the people who keep saying "just stay adventurer and you are fine":
no you are not.
-you are losing out on a significant stat/damage bonus from being particular class
-you are also nerfed a huge % in damage due to no masteries
-as already been mentioned, there will most likely be implementing of more class specific skills (much more powerful) which an adventurer will be unable to use.
Chill out people~
If you want to keep your crazy hybrid builds no one is stopping you, just go Adventurer. You won't have access a few things that you don't have access to now anyway. Nothing to worry about. The fact that these restrictions are in place is allowing the devs to make individual classes much stronger. People complain magic is too weak and now something is finally being done about it...and they complain that they can't use windmill. It's kind of sad.
The only lifeskills that you can't rank for dex are blacksmithing, tailoring and campfire. The rest have their bonuses transferred to w/e class you are. Ranged attacks also transfer for all races with the exception of Crash Shot and Support Shot which are bard only.
What people seem to be missing is that each respective combat area got buffed and hybrids not nerfed...just simply not buffed as well.
Chill out people~
If you want to keep your crazy hybrid builds no one is stopping you, just go Adventurer. You won't have access a few things that you don't have access to now anyway. Nothing to worry about. The fact that these restrictions are in place is allowing the devs to make individual classes much stronger. People complain magic is too weak and now something is finally being done about it...and they complain that they can't use windmill. It's kind of sad.
The only lifeskills that you can't rank for dex are blacksmithing, tailoring and campfire. The rest have their bonuses transferred to w/e class you are. Ranged attacks also transfer for all races with the exception of Crash Shot and Support Shot which are bard only.
What people seem to be missing is that each respective combat area got buffed and hybrids not nerfed...just simply not buffed as well.
Picture of negative stat occurring after changing class with ranked class-specific mastery.
Mages can't use potion making but they now have a massive mana pool. At total lvl 1/1 a giant mage has ~230 mana. They get huge mana boosts for lvling (+30 I heard, but unconfirmed) so they won't need to use pots nearly as much. It's also not difficult to have one of your three free characters in a class where they can make potions, or just buy from someone else.
If you want to keep your crazy hybrid builds no one is stopping you, just go Adventurer. You won't have access a few things that you don't have access to now anyway. Nothing to worry about. The fact that these restrictions are in place is allowing the devs to make individual classes much stronger. People complain magic is too weak and now something is finally being done about it...and they complain that they can't use windmill. It's kind of sad.
What people seem to be missing is that each respective combat area got buffed and hybrids not nerfed...just simply not buffed as well.
They should get rid of the new masteries then. Seems that's what everyone is complaining about.
The restrictions are the problem not the masteries like someone said if the jack of all trades got a hold of them they would be OP.
But maybe that's what we need and not the classes although classes might not be a bad idea but i recommend rebalancing the class system.
The restrictions are the problem not the masteries like someone said if the jack of all trades got a hold of them they would be OP.
But maybe that's what we need and not the classes although classes might not be a bad idea but i recommend rebalancing the class system.
I believe if the masteries were just erased from existence and no one would know about them then there would be less complaining about classes. I do understand about the limitations of skills but honestly I've never seen a self-proclaimed "Knight" use advanced magic for more than one day a week. Neither a "Mage" use alchemy. It's perhaps because that Ranged doesn't have a Mastery and didn't have a point of "over-poweredness" during the testing phase, but I'm just neutral on the stance of classes. As Phunkie pointed it out in his quote, the difference from being a hybrid than specializing is the damage boost by specializing, and most of this damage boost is from the masteries.
I got to disagree with you on that bolded part. I'm a mage and alchemist hybrid, and I find alchemy to be very useful back-up skills, when you runs out of the Manas, and it helped me a lot.