Quote from Kaeporo;105024:
1. This update overcentralizes the game.
- Alchemy outperforms melée and magic
- Knights improved melée, which needed no improvement
- Bards and Merchants fail hard
- I won't comment on the Wizard because that's all you people ever talk about
What the hell is going on here? Has everyone forgotten that there are three types of combat in Mabinogi? Melée, magic and range
1. G13 added no ranged passive skills
2. G13 added no ranged active skill
3. Melée, magic and alchemy have more passive skills than human range has total skills
4. Magic- Wizard, Melée- Knight, Alchemy- Alchemist, Life skills- Merchant and yet Range is shared with music. Life skills have their own class yet specialized Range is a part of a music-based class. A music based class that restricts you from the dexterity awarded gained through ranking other skills. There is no reason what-so-ever to play as a human archer.
4. Don't use the safety argument, human archers can't even effectively damage higher level monsters. Additionally, no skill (cept pre-G13) blaze competes with windmill.
5. Crash shot is a terrible, terrible skill. Don't ever mention it again.
6. Support shot is a melée improvement, not a range improvement. The way we're treated, like hell am I going to support melée combat.
I'm sick of people whining about G13's effect on mages. Elves shouldn't be the only race that can effectively break heavy stander and mans deflector.
Alchemy requires crystals made before hand and is still subject to PDs. Golems are powerful but difficult enough to create that using them full-time isn't feasible to most and water cannon has no multi-aggro control and loses damage at range. The alchemist class can't use windmill (bards can) and has way less hp with no mana shield to back them up so even specialized alchemists aren't exempt.
Melee did need improvement. The fact that the only way to handle yourself in higher play was to spam windmill was indicative of a flawed set of skills. The improvements come at a heavy cost though.
Bards are just fine. If the class was named Archers instead people wouldn't be tearing up so much about it. Crash shot is a good skill sans cooldown, there's not really any arguing that. High damage, long range and spammability...not to mention it resets aggro.
Merchants are also fine. There are some people that rank life skills because they enjoy doing so and will be very happy that they don't have to fight monsters to get the AP they need. It's not a combat class obviously, but it's not meant to be.
Range got it's skills earlier on. Archers that complain their DPS isn't as high as a melee should just get over themselves, you can't have your cake and eat it too.
1.) Not yet, nor are they totally necessary. It'd be best to see how much of a ranged damage boost bard gives first.
2.) G12 did. It added only ranged skills, matter of fact, but the other players didn't throw a fit over it.
3.) True, but if spamming AR or Magnum depending on the situation is enough then why complain?
4.) The only skills you can't get dex from as a bard are tailoring, blacksmith and campfire. Frankly, if you were ranking those for the dex you were being silly. The dex boost from being in the bard class should vastly outdo them anyway. Alternatively you can go to the knight class and use all your archer skills except the g12 additions you hate so much. You still get a dex boost I think and can also melee as you please.
4.) Two fours~ Safety is safety, and humans can still 2hko most mobs with magnum in hardmode missions along with boasting the highest critical rates out of any combat type. Composite bows get 44% crit through upgrades and other bows go much higher. If you can't cut it as an archer in HM then you're not trying hard enough. Admittedly, melee has an easier time with dealing damage at the cost of, you guessed it, safety.
5.) What, pray tell, makes crash shot so terrible?
6.) Ohoho, why would you ever party with someone else in an mmo? You're right that support shot isn't a straight range boost but it's still a very good skill if you're not solo.
It amuses me that archers are so upset over this. In no way does it make them weaker but in many ways it gives them the option to be stronger. What's not to like?