This is an archive of the mabination.com forums which were active from 2010 to 2018. You can not register, post or otherwise interact with the site other than browsing the content for historical purposes. The content is provided as-is, from the moment of the last backup taken of the database in 2019. Image and video embeds are disabled on purpose and represented textually since most of those links are dead.
To view other archive projects go to
https://archives.mabination.com
-
Icephoenix28 wrote on 2010-07-26 08:58
Quote from Phunkie;105040:
Archers get no Masteries at all.
Everyone else does.
Melee (which was already powerful) received more boosts. Why not Ranged?
I dont know if you have ever noticed this but not only is range a skill that allows the shooting of an arrow but its also its on mastery for ranged attack damage. On its own range is currently the most powerful of the 3 types of combat g13 is just devCATs way of catching the melee and the magic people up to range. Yes i will give you that range has barely anyskills but Humans Ar is a very good skill and elf range is quick enough that no Ar is needed so even though there may not be as much variation as an archer they definitely will be able to hold there own come g13 especially with increased dex/level as a Bard
-
pkMaster wrote on 2010-07-26 09:01
Maybe if the koreans complain enough, they might just dump this idea all together.... maybe.
And I agree with Kaeporo, there isn't enough diversity to make archery worth training. It's good for breaking monsters with Heavy Stander and Mana Deflector and it's also the best at wounding monsters (which can be really helpful in those disappearing rooms in the Rano dungeons), but other than that it really serves little to no purpose.
-
Icephoenix28 wrote on 2010-07-26 09:11
Quote from pkMaster;105044:
Maybe if the koreans complain enough, they might just dump this idea all together.... maybe.
And I agree with Kaeporo, there isn't enough diversity to make archery worth training. It's good for breaking monsters with Heavy Stander and Mana Deflector and it's also the best at wounding monsters (which can be really helpful in those disappearing rooms in the Rano dungeons), but other than that it really serves little to no purpose.
I sure hope they dont dump this idea. As much as the loss of Wm on my Mage scares me the benefits dmg wise on my bolts alone along with self fusion as a wizard only skill will actually allow me to be of some use in guild runs without having to blow my entire stash of mp 100s using adv magics and archery serves alot of purpose as of g12 support shot will become very useful in group dungeons and crash shot as much as people hate because it isnt the greatest skill ever its not that horrible of a skill and im sure people will find it useful in one way or another besides its hard for new range skills to compete with the already existing arrow revolver or elf range spam
-
Hiccup wrote on 2010-07-26 09:22
Keeping this ruins the shine Mabinogi has pre-g13.
-
Leefia wrote on 2010-07-26 11:03
Ugh. I'm glad that these are optional. Lack of a rigid class system is the reason I play Mabinogi in the first place. It's the thing I hate most about the vast majority of MMOs.
-
paladin wrote on 2010-07-26 11:09
This update is not offical correct
Its still on the test sever for testing right
-
Phunkie wrote on 2010-07-26 11:36
Quote from paladin;105069:
This update is not offical correct
Its still on the test sever for testing right
You are correct, my good man.
-
Leefia wrote on 2010-07-26 11:55
Quote from Juno;104967:
And while they are technically adding classes, it's being done in a way that is still unique among mmos.
Unusual, but not unique. The main difference between this and other MMOs I've seen with class systems that include a generalist "adventurer" class is that the generalist class is not level-capped or severely weakened when compared to the specialist classes.
-
JustNoOne wrote on 2010-07-26 11:58
Quote from Juno;104745:
First off, mages as we know them today are not made less viable by this class system. There's the magic nerf, but that's a different story.
The reason why Hailstorm is class specific and why any skills are class-specific is for balancing reasons. The reason classes are necessary is because mixing skills from different sets makes them more powerful...so you can't give any class a truly powerful skill without making players too strong. Because of that hybrid was the only way to go which if I want to just be a mage or Knight isn't my fantasy. Now you can still go hybrid, but if you want to just stick to one area you get access to skills that make your combat prowess viable without relying on other skillsets. Note, if it suits your fancy you can still learn them. Switching classes is easy and free.
Why are you so concerned about being too powerful? And you said "because the mixing of skills makes them more powerful, it's not possible to give a class a powerful skill unless you make them strong", it only seems like you're basing your assumptions on the fact that players in Mabinogi are given way to much power, but I don't feel that is the reality. I don't believe that we are given enough power because you don't see your average person running Peaca 24/7 or Metus all day long with no sweat or doing all these task solo.
So if hybrid is the only way to go in Mabinogi which I do agree, it doesn't change the fact that I want to be a pesduo-knight or pesduo-mage in Pre-G13, and it definitely does not change the fact that this infringes on the idea of Mabinogi.
-
paladin wrote on 2010-07-26 12:13
Quote from Phunkie;105076:
You are correct, my good man.
I hope this update donest make it out of the test sever then
This update has the chance to improve the game
Yet it is also hard to tune this kind of update for it to be like that
The asia wings of nexon i know they might be able to pull it off but
Nexon North america:worry:
-
Fai wrote on 2010-07-26 14:21
Seems interesting, but since it's optional and you can switch anytime I'm supporting this idea :D
-
Aubog007 wrote on 2010-07-26 14:44
Don't forget the specializations i believe allow you to gain 1-3 of your certain stat a LEVEL (I think). (Merchants get 2-3 Luck a level if i read the chart correctly)
So it makes their certain trait MUCH stronger (100-200 str gained from level ups? yes please)
We cannot complain just yet because it hasn't even made it out of testing yet. People overreact over nothing and I for one welcome the changes... cause if I don't like it... I CAN JUST BE AN ADVENTURER.
Sure. I don't like the stupid restrictions as much as anyone else. But the pros > cons.
Give it time.
-
Finnea wrote on 2010-07-26 14:51
Quote from Aubog007;105150:
Don't forget the specializations i believe allow you to gain 1-3 of your certain stat a LEVEL (I think). (Merchants get 2-3 Luck a level if i read the char correctly)
So it makes their certain trait MUCH stronger (100-200 str gained from level ups? yes please)
We cannot complain just yet because it hasn't even made it out of testing yet. People overreact over nothing and I for one welcome the changes... cause if I don't like it... I CAN JUST BE AN ADVENTURER.
Sure. I don't like the stupid restrictions as much as anyone else. But the pros > cons.
Give it time.
THIS. WITH JUSTICE.
-
oddy231 wrote on 2010-07-26 14:55
Quote from Juno;105038:
Alchemy requires crystals made before hand and is still subject to PDs. Golems are powerful but difficult enough to create that using them full-time isn't feasible to most and water cannon has no multi-aggro control and loses damage at range. The alchemist class can't use windmill (bards can) and has way less hp with no mana shield to back them up so even specialized alchemists aren't exempt.
Melee did need improvement. The fact that the only way to handle yourself in higher play was to spam windmill was indicative of a flawed set of skills. The improvements come at a heavy cost though.
Bards are just fine. If the class was named Archers instead people wouldn't be tearing up so much about it. Crash shot is a good skill sans cooldown, there's not really any arguing that. High damage, long range and spammability...not to mention it resets aggro.
Merchants are also fine. There are some people that rank life skills because they enjoy doing so and will be very happy that they don't have to fight monsters to get the AP they need. It's not a combat class obviously, but it's not meant to be.
Range got it's skills earlier on. Archers that complain their DPS isn't as high as a melee should just get over themselves, you can't have your cake and eat it too.
1.) Not yet, nor are they totally necessary. It'd be best to see how much of a ranged damage boost bard gives first.
2.) G12 did. It added only ranged skills, matter of fact, but the other players didn't throw a fit over it.
3.) True, but if spamming AR or Magnum depending on the situation is enough then why complain?
4.) The only skills you can't get dex from as a bard are tailoring, blacksmith and campfire. Frankly, if you were ranking those for the dex you were being silly. The dex boost from being in the bard class should vastly outdo them anyway. Alternatively you can go to the knight class and use all your archer skills except the g12 additions you hate so much. You still get a dex boost I think and can also melee as you please.
4.) Two fours~ Safety is safety, and humans can still 2hko most mobs with magnum in hardmode missions along with boasting the highest critical rates out of any combat type. Composite bows get 44% crit through upgrades and other bows go much higher. If you can't cut it as an archer in HM then you're not trying hard enough. Admittedly, melee has an easier time with dealing damage at the cost of, you guessed it, safety.
5.) What, pray tell, makes crash shot so terrible?
6.) Ohoho, why would you ever party with someone else in an mmo? You're right that support shot isn't a straight range boost but it's still a very good skill if you're not solo.
It amuses me that archers are so upset over this. In no way does it make them weaker but in many ways it gives them the option to be stronger. What's not to like?
I like that you are at least taking an intellectual approach to this and thinking it through. You seem to be one of the few that are actually analyzing this and not seeing classes and Mabinogi together and throwing a fit or just jumping to conclusions about adventurers being a dead end. I wish people would actually think about this for a second, it's a really good thing.
-
Kyouriharu wrote on 2010-07-26 15:22
This whole class thing is tearing us apart! What happened to all the love?