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User495 wrote on 2010-07-25 04:28
Quote from Phunkie;103927:
I love the idea of having specialized classes, however, limiting you to using certain skills is a horrible idea.
It should have been like, you get magic skill bonuses if you're a Wizard, but you can still use every other skill.
I don't like this idea, even if it's optional. A lot of people use hybrid play in Mabinogi, especially at high total levels. This does not support hybrids at all.
I feel like this contradicts the whole point of Mabinogi's freedom and "fantasy life."
Also, how is a Wizard suppose to take down a Zombie in Their Method (or even G1) without Windmill?
Why should I have to wait 1 week to rebirth into an Adventurer or a Knight in order to fight monsters that should be easily defeated with basic skills?
<.< but it's still optional, so it wouldn't affect them at all seeing as they'd be an adventurer and they're just fine without changing classes originally before the patch
-unless the nerf makes a significant difference
there should be nothing wrong with that
specialization also brings variety, so now not everyone would be that super pro that spams AR, or WM
the fact that these classes are "optional" doesn't take away from the freedom of Fantasy Life at all, noone in the world is good at everything either
(even if we're DemiGods, heck we still have to pick between trans)
zombies are also vulnerable to smash, but I could've sworn being a wizard is like a higher lvl thing, (so if you needed to do G1 or something, or wait.. why would you kill zombies if you don't have wm?)
I also thought adventurer would be a default class to start off with (considering from a newbie's point of view)
in bold is what I would've said, but then I realize, unless magic gets a buff to be able to damage zombies, Wizards really are screwed in that arena o-o
but it's still too early to judge I'd say
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Yogurticecream wrote on 2010-07-25 04:31
I dislike how it is possible that the current system we are having is going to be nerfed greatly.
Why don't they keep the system and then release new challenging content for all these classes and everything.
If they don't balance it out carefully, this system is going to be a big flop.
However, it has the potential to be a good update. Ever hear how people are always saying/thinking that they can master every single skill and be invincible in the game? I hope this changes it. The way I see it, the direction of the game should be encourage people to rank skills they like to use and not focusing on everything for more strength, more dex etc etc. It should also encourage party play. It's very sad seeing how people are always soloing Ciar Advance or some hard-mode shadow mission (read: DK exploiting endless transformation with red potions and the infinite distance heal hack - it is still in existence if I am not mistaken) and end up not needing a party in game.
Though I forsee that this change will really "kill" the players who have mastered every single skill and like being invincible.
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JustNoOne wrote on 2010-07-25 04:33
Quote from Phunkie;103927:
I love the idea of having specialized classes, however, limiting you to using certain skills is a horrible idea.
It should have been like, you get magic skill bonuses if you're a Wizard, but you can still use every other skill.
I don't like this idea, even if it's optional. A lot of people use hybrid play in Mabinogi, especially at high total levels. This does not support hybrids at all.
I feel like this contradicts the whole point of Mabinogi's freedom and "fantasy life."
Also, how is a Wizard suppose to take down a Zombie in Their Method (or even G1) without Windmill?
Why should I have to wait 1 week to rebirth into an Adventurer or a Knight in order to fight monsters that should be easily defeated with basic skills?
P.S. HAPPY 1000TH POST!!
^ True, limiting us wouldn't be the best idea, but like you suggested, rewarding and penalizing the user for picking a class seems to be a good idea.
Like you said, this would contradict Mabinogi's "freedom and 'fantasy life'", so it wouldn't seems to be good to do this, since it changes the concept on itself, I feel it would be much better if you were to pick for example Bard, you would get a increase in Dexterity everytime you level and/or age but you would not gain Strength as much as an Adventurer. This would allow the player to focus on the specific section the class was intended to help rather than just selecting the class and restricting yourself to the class' skills that are available.
Also I'm not ever optimistic about what skills, quests, items, clothing, ect. that will come after G13 if they implement this system in since there could be a chance that those things would be restricted to the class, making Mabinogi even less of what it's known to be.
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Cide wrote on 2010-07-25 04:37
Quote from JustNoOne;103941:
^ True, limiting us wouldn't be the best idea, but like you suggested, rewarding and penalizing the user for picking a class seems to be a good idea.
Like you said, this would contradict Mabinogi's "freedom and 'fantasy life'", so it wouldn't seems to be good to do this, since it changes the concept on itself, I feel it would be much better if you were to pick for example Bard, you would get a increase in Dexterity everytime you level and/or age but you would not gain Strength as much as an Adventurer. This would allow the player to focus on the specific section the class was intended to help rather than just selecting the class and restricting yourself to the class' skills that are available.
Also I'm not ever optimistic about what skills, quests, items, clothing, ect. that will come after G13 if they implement this system in since there could be a chance that those things would be restricted to the class, making Mabinogi even less of what it's known to be.
oh dear god, please, please **** don't let them limit clothes to classes.
please. i've seen all the g13 clothes in the current pack and i want them ALL. ;______;
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Yogurticecream wrote on 2010-07-25 04:38
The trouble with the Mabinogi freedom concept is that it contradicts the need of being unique.
The concept is weird...but just think of everyone having the freedom to be clones of each other in terms of skills and builds....
I like to think of the new system as a way to further diversify from each other.
A lot of people I've talked to in the game really want to be unique. This is how all those gacha-clothes sell well. People sometimes do not really like the clothing, they just don't want to look like a clone of the other person in the game.
If they can retain the old system and introduce the new and still add stuff to the old system, I really don't mind.
It all boils down to choice at the end, not freedom.
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Scontro wrote on 2010-07-25 04:40
I think these add-ons make the game more special. I like to look at it this way ~
[Image: http://www.eatingchina.com/images-recipes/Bowl-white-rice-sm.jpg]
+ Seasoning and a little fire =
[Image: http://www.sirachalounge.com/images/food/fried-rice.jpg]
:2thumb:
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Finnea wrote on 2010-07-25 04:55
I approve. However, could someone who speaks Korean look into specific class skill restrictions for us? Curious.
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Zatrox wrote on 2010-07-25 04:56
If Devcat is going to veer in the direction of party play, I hope that they'll buff healing + add de/buffs...
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Moppy wrote on 2010-07-25 05:05
I love this so so much.
:D I've always had difficulty focusing on skills because of this, I can concentrate on combat and basic magic skills in peace. With Leap Attack and the new weapon masteries being Knight only, this is going to give Giant Knights an awesome melee edge.
:D
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Everwanderer wrote on 2010-07-25 05:08
Quote from Cide;103943:
oh dear god, please, please **** don't let them limit clothes to classes.
please. i've seen all the g13 clothes in the current pack and i want them ALL. ;______;
Clothes for wizards/merchants
Leather for bards
Plate for Knights
Alchemist suit onry for alchemists (upgrades to royal alchemist suit when you become one yourself)
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pataterose wrote on 2010-07-25 05:08
the adding of class is a long term risky operation. at first, adventurer will probly remain the best class for lack of class exclusive content. after some time, with new contents, class with differentiate much more. But, it is almost sure we gonna get enchants, weapons, armor, cloth, etc... that would buff classes alot. thus, for people who wanted to remain an even hybrid will get far behind others in term of damage just to keep a bit more flexibility.
on a side note, how was melee damage nerfed with g13? i heard about magic, but nothing about it o-o;
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Tedio wrote on 2010-07-25 05:10
considering I dont care much for magic, my melee damage is only gonna go up, so theres nothing for me to complain about.
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Juno wrote on 2010-07-25 05:10
Quote from JustNoOne;103941:
^ True, limiting us wouldn't be the best idea, but like you suggested, rewarding and penalizing the user for picking a class seems to be a good idea.
Like you said, this would contradict Mabinogi's "freedom and 'fantasy life'", so it wouldn't seems to be good to do this, since it changes the concept on itself, I feel it would be much better if you were to pick for example Bard, you would get a increase in Dexterity everytime you level and/or age but you would not gain Strength as much as an Adventurer. This would allow the player to focus on the specific section the class was intended to help rather than just selecting the class and restricting yourself to the class' skills that are available.
Also I'm not ever optimistic about what skills, quests, items, clothing, ect. that will come after G13 if they implement this system in since there could be a chance that those things would be restricted to the class, making Mabinogi even less of what it's known to be.
That's pretty much how it is. Bards get extra HP/Stam/Dex and less Intelligence or something. I don't know what the skill restrictions are but I imagine windmill isn't as effective...which makes sense.
Knights get extra HP/Stam/Will but much less Int/Mana.
Wizards get massive Int/Mana boosts and much less HP/Stam and it seems they get a 1% magic damage increase per 20 points of int or something like that.
People are complaining that hybrids may no longer be the best at everything, but I think that's sort of the point. You shouldn't be able to at the same time be the master of all things. It makes a game very difficult to support since you have to cater to the guy who may not be able to wm the zombies and also to the guy who clears the whole mob in one shot after spamming thunder and AR on the previous mobs.
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Hiccup wrote on 2010-07-25 05:12
Well seeing as how they let you pick and choose (but you have to pay for weekly or wait 3 weeks Q_Q) I'm still kinda iffy about it. People are gonna complain about Archers being too strong or Wizards being to strong and call for a nerf. I just see more problems coming out of this change then good.
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Kyouriharu wrote on 2010-07-25 05:13
Quote from Everwanderer;103968:
Clothes for wizards/merchants
Leather for bards
Plate for Knights
Alchemist suit onry for alchemists (upgrades to royal alchemist suit when you become one yourself)
Adventurerers are naked
Because when you're naked, it's always an adventure!