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Tedio wrote on 2010-07-27 23:07
Quote from Omegatronic;107005:
Mabinogi does not restrict with a race system
hah, thats really funny.
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User495 wrote on 2010-07-27 23:12
Quote from Omegatronic;107010:
The stat points are gone, until you switch jobs.
... isn't that exactly what i said but with different words?
(that and I was talking about the skills) I do believe they should change the stat thing, cause the stats won't necessarily affect your class, if you have a majority in a specific stat, but they do need to keep the masteries damage boosts and stuff the same though
Quote from Gargamaru;107011:
hah, thats really funny.
indeed it is
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Kaeporo wrote on 2010-07-27 23:13
Quote from Gargamaru;107011:
hah, thats really funny.
inorite?
I almost forgot how awesome Giants were at ranged combat.
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User495 wrote on 2010-07-27 23:15
Quote from Kaeporo;107018:
inorite?
I almost forgot how awesome Giants were at ranged combat.
or how elves are able to wear heavy armor
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Omegatronic wrote on 2010-07-27 23:16
Quote from Gargamaru;107011:
hah, thats really funny.
Probably, but it would be a matter of semantics, I would think. ;-)
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Tatsigi wrote on 2010-07-27 23:17
Quote from Sevian;107021:
or how elves are able to wear heavy armor
or how giants love wearing human/elf clothe
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User495 wrote on 2010-07-27 23:27
Quote from Tatsigi;107026:
or how giants love wearing human/elf clothe
or how humans can run faster than giants and elves
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Omegatronic wrote on 2010-07-27 23:54
Hey and don't forget how a human can train mirage missile to r1 and not use it because he sided with the giants. Oh wait, that can't happen, because it never could. However, I did train tailoring to r4, and CM to r1 and LD to r6 and if I want to "pick a side" I have to give make a self sacrifice. see the difference? The self-sacrifice is fine. I have no problem with the concept, but it doesn't fit my playstyle. It is useless to me.
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JustNoOne wrote on 2010-07-28 01:46
Quote from Kaeporo;107018:
inorite?
I almost forgot how awesome Giants were at ranged combat.
Quote from Sevian;107021:
or how elves are able to wear heavy armor
Quote from Tatsigi;107026:
or how giants love wearing human/elf clothe
Quote from Sevian;107036:
or how humans can run faster than giants and elves
That's perfectly fine. We have dealt with it, and it seems you guys have well.
On the other hand, every race can learn can learn Hailstorm and Down Attack and other masteries, so why restrict them by implementing a class system.
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Groffy wrote on 2010-07-28 01:47
I have nothing against it.
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DAEMANO wrote on 2010-07-28 07:40
As it stands now, I don't like it.
I hybridized to make my char more effective, period. That cost me time, effort and money. If the changes go down the way they're currently on the test server, my hybrid char would logically become an adventurer but as players focused on specializing/getting post G13 skills, eventually my hybrid adventurer would become relatively less strong vs specialist chars. That's time, effort, and money wasted. Just having an Adventurer class does not solve the problem. Even something like cheap/free skill resets to harvest AP to eventually specialize my char does nothing to alleviate the frustration of all the time I spent ranking hybrid skills. It kinda feels like a slap in the face for those that worked to build strong hybrid chars.
Just as an example, WDF does Devcat expect that I do with my char to maintain the edge that it had pre-G13. This build was a lot of work (I know others have done more, but still)
My Human Warrior/Mage Lvl 15xx - Infra Black/Demi
R1 Skills
Thunder (master), Blaze (master), Smash (master), Windmill, Lightning Bolt, Critical Hit, Production Mastery
Support Skills
Defense (R3), Mana Shield (R6), Charge (R6), Magic Mastery (R6), Composing (R7), Musical Knowledge (R6), Campfire (R8)
There are others decently ranked skills on my char, but these are my day to days. As well as all my equips upgraded and enchanted for Warrior/Mage (even as far as an ego combat wand).
"Wait and see", I can understand why people advise that, but as it stands today, things don't look good for my primary.
Thanks Nexon.
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Cide wrote on 2010-07-28 07:43
Quote from DAEMANO;107689:
As it stands now, I don't like it.
I hybridized to make my char more effective, period. That cost me time, effort and money. If the changes go down the way they're currently on the test server, my hybrid char would logically become an adventurer but as players focused on specializing/getting post G13 skills, eventually my hybrid adventurer would become relatively less strong vs specialist chars. That's time, effort, and money wasted. Just having an Adventurer class does not solve the problem. Even something like cheap/free skill resets to harvest AP to eventually specialize my char does nothing to alleviate the frustration of all the time I spent ranking hybrid skills. It kinda feels like a slap in the face for those that worked to build strong hybrid chars.
Just as an example, WDF does Devcat expect that I do with my char to maintain the edge that it had pre-G13. This build was a lot of work (I know others have done more, but still)
My Human Warrior/Mage Lvl 15xx - Infra Black/Demi
R1 Skills
Thunder (master), Blaze (master), Smash (master), Windmill, Lightning Bolt, Critical Hit, Production Mastery
Support Skills
Defense (R3), Mana Shield (R6), Charge (R6), Magic Mastery (R6), Composing (R7), Musical Knowledge (R6), Campfire (R8)
There are others decently ranked skills on my char, but these are my day to days. As well as all my equips upgraded and enchanted for Warrior/Mage (even as far as an ego combat wand).
"Wait and see", I can understand why people advise that, but as it stands today, things don't look good for my primary.
Thanks Nexon.
you missed the other thread. skills are no longer locked to classes, the system is being overhauled.
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rzetlin wrote on 2010-07-28 14:33
It all comes down to execution.
If the class system is optional like the Dark Knight powers then it might work.
Class System gives the player option to get bonus stats.
If the Class System is mandatory, then Mabinogi will become like every other cookie-cutter Asian RPG on the market which I don't like.
One aspect that makes Mabinogi unique is the class-less system where you can learn any skill you want.
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DAEMANO wrote on 2010-07-28 16:13
Quote from Cide;107692:
you missed the other thread. skills are no longer locked to classes, the system is being overhauled.
Yep I missed it. Thanks. That's encouraging (to say the least).
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JustNoOne wrote on 2010-07-28 17:57
Quote from rzetlin;107815:
If the Class System is mandatory, then Mabinogi will become like every other cookie-cutter Asian RPG on the market which I don't like.
Quote from Swordslayer;107452:
This was posted by Neverending on nexon forums:
"Ok I got the patch notes translated CORRECTLY still not word for word but what it says is uh... "Classes will not recieve any stat penalties, All classes will have access to all skills and will be able to train all skills. Depending on the class chose, certain stats will rise faster than others while leveling or aging compared to adventurer. Skills related to the class chose will be much easier to train. Knight: Smash, Defence and Combat Mastery, Wizard: Various Magic skills, Archer: Magnum Shot and Ranged attack, Alchemist: most alchemy skills. Players may change their class at any time by rebirthing." I think this is awesome. So now classes do the following: Increase certain stats when aging/leveling more than they used to, Quick train certain skills, higher starting stats depending on class. Select skills train at 2x the normal rate. There are only 4 classes now and you must pick 1: Warrior, Archer, Mage, Alchemist."
Nexon Forums - Confirmed - No skill limitations between "classes"
Nice save Devcat, this is how classes in Mabinogi should work
Based on this translation, yes.