this was a problem in korea because they thought devcat was taking away mabi's old content (upgrade) and replacing with fortification with is a stereotypical upgrade type in most mmorpg (noteabely dnf)
[Image: http://file.mabinogi.com/C3/Data/UpImg/72511433.jpg]
*this was made better by changing it into special upgrade.
special upgrade is basically an upgrade after gem upgrade
S-type: damage upgrade
R-type: critical DAMAGE upgrade (not crit rate)
-"Magic Nerf"-
this made ppl think magic was nerfed.
*but in actual gameplay, int played more in mabi.
previously, int was just for magic balance.
-Class System-
when it first came out, it limited mabinogi's original gameplay of freedom of class
*this was fixed by removing skill caps and making class's age/level up boost to benefit the class (eg. knight->str, archer->dex, etc). also skill requirement is easier with the class (eg. knight->smash,def, etc are easier)
So now due to these changes, i feel a lot better about G13.
Is your opinion about G13 changed due to these changes?
discuss
*edit
rofl they cheated us
you can train the skill, but you can't rank it
LMAO. pretty clever mr. moon
[Image: http://mabinogi.gameabout.com/uploads/mabinogi/news/20100728105538fa6f7.jpg]