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Andy-Buddy wrote on 2010-07-28 08:44
Quote from Zxavier;107714:
so, no nerfs but we get the best part of the classes the extra stat boosts and masteries and easier skill training if we say were a certain class.
if so epic i totally approve of this update. then again i did before so gg devcat. o-o
Exactly. Devcat<3
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Zxavier wrote on 2010-07-28 08:47
the only real problem i see is that people who dont really call themselves an archer or a knight wont know what class to be in. but hey im not complaining i hope we get this soon.
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Andy-Buddy wrote on 2010-07-28 08:49
I wonder what kind of boosts Alchemist would get. Stat boosts wouldn't help, and there might not be good benefits.
I hope the boosts for each class don't differ for the races. I want to be a strong Knight Elf.
...
If I come back. (:D)
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JustNoOne wrote on 2010-07-28 09:21
I feel that this update can please everyone since everything seems fine now ^^....
Except me XD I would like to have the option of having the option to pick a class since I rather have no stat boost and a harder time to get skills than to have a stat boost and to have an easier time to get skills =P
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Andy-Buddy wrote on 2010-07-28 09:24
Quote from JustNoOne;107723:
I feel that this update can please everyone since everything seems fine now ^^....
Except me XD I would like to have the option of having the option to pick a class since I rather have no stat boost and a harder time to get skills than to have a stat boost and to have an easier time to get skills =P
Special us? ;D?
But I do hope Windmill is easier to train. Dx (Elf Windmill at hell rank)
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JustNoOne wrote on 2010-07-28 09:26
Lol =P
Maybe DevCat might make Windmill easier to rank if we pick Knight... I just wish they gave me the option to not pick a class Dx
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Phunkie wrote on 2010-07-28 09:46
Quote from Andy-Buddy;107711:
All restrictions are skills are gone. There are now only 4 classes, Archer, Knight, Mage, and Alchemist.
Classes do:
1. Stat boosts in certain things related to your class. (Knight -> Str)
2. No Nerfs in anything
3. Skill training is easier for things related to your class (Knight -> Smash and Defense)
This is their "fix" for G13. They are changing the classes and fortification system, and the Magic nerfs are nonexistent.
Wait. No Adv Magic damage nerf?
Do the Masteries for each skill tab still exist? (I.e. Sword Mastery, Ice Mastery)
So a Knight can use Hailstorm then?
Sounds pretty sweet.
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Sarinii wrote on 2010-07-28 10:35
I went from RAGEHATERAWRDIE D< to feeling completely open about this update. My guildies will be happy ;D
I no longer hate Devcat more than i hate Nexon. Is there any clarification for the previous questions, though?
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Osayidan wrote on 2010-07-28 10:39
So now we're forced to pick one instead of adventurer? Sounds fine since there's no more limitations but then all I have to ask is do we get to change at rebirth? Also knowing nexon, paid rebirth only? We won't know that for sure until it's off the test server, but even if KR does it on free rebirths, NA is even more greedy.
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Sinned wrote on 2010-07-28 10:54
I still can't find it in myself to.....care.
1. It was only on test server for not even a week (?)
2. For all my needs, Adventurer fulfilled minus g13 skills which weren't that interesting, down attack was until 10second cd
Although I am going to miss the people making it seem like classes were a big deal
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Hiccup wrote on 2010-07-28 11:00
OMG THEY LISTENED!
FU- YEAH!!!!!! :DDDDDD
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Archibald wrote on 2010-07-28 11:52
Ya I'm so happy about this. I actually don't mind if the restricted getting the new skills to a specific class. But basically Devcat ensured that I want to rank ALL the classes for the stats and skills now then end with being Wizard for life. Awsomsauce.
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Finnea wrote on 2010-07-28 12:06
Whoa. That was fast. I saw it coming but danm. Couldn't ask for a better update either. Need moar mp.
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Zatrox wrote on 2010-07-28 13:29
What stat bonus for Alchs then? owo
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Okami wrote on 2010-07-28 15:08
Sorry if this has been addressed, but what if we don't want to go to any of the clases?
Can we stay the same as we are now?